added snapshot button (q) so you can actually see where you're moving
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@@ -37,7 +37,7 @@ impl Layout {
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: wgpu::TextureFormat::Rgba8Unorm,
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usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING,
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usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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};
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let output = Texture::init(
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@@ -46,6 +46,7 @@ impl ComputePipeline {
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}
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}
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if len != self.old_len {
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println!("len: {}", len);
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self.old_len = len;
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self.pipeline = self.pipeline(device, &Self::shader(device, len));
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self.work.set(work_vec(size.x, size.y, len));
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