more readme work
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README.md
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README.md
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This is a mandelbrot set arbitaray precision fractal viewer written for fun bc they look cool.
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This is a mandelbrot set viewer written for fun bc it looks weird and cool to me.
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## Features
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- kind of infinite zoom in; wgsl buffers & shader arrays are the software limit, ignoring VRAM
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- does not stop iterating; can look ugly when it's noisy, but doesn't hide anything from you (given enough time)
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- snapshot feature for movement & zoom sanity when you're trying to go somewhere specific, needed because it resets the texture every time you move or zoom in
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- The color function just rotates the hue as the iterations go up, from red to green to blue and back to red
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- Kind of infinite zoom in; wgsl, your VRAM, and your patience are the limiting factors
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- GPU based; not very optimized, but fast enough to be comfortable for relatively deep zooms
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- Does not stop iterating; can look noisy when dense, but doesn't "hide" detail from you (given enough time)
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- Real time movement controls for easy exploration
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- Snapshot feature for movement & zoom sanity when you're trying to go somewhere specific, needed because it resets the texture every time you move or zoom in
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- The color is hue rotated as the iterations go up, from red to green to blue and back to red; not the most pleasant looking, but shows you a lot of detail which is the focus
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## Controls
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- WASD for movement
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- scroll to zoom
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- Scroll to zoom
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- Q to take a snapshot
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Snapshots will copy the current texture and let you view it as the new one generates, which is very important for your sanity when you zoom in really far; the undecided regions will be replaced with a darkened version of your snapshot, so you can still know where you are and move around.
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## TODO List
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Not in order of priority
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not in order of priority
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- fix known bugs
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- remove old chunk rendering code
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