Files
voxel-game/src/client/component.rs
T
2024-06-04 12:11:28 -04:00

11 lines
225 B
Rust

use bevy_ecs::bundle::Bundle;
use crate::world::{component::{Position, Rotation}, grid::TileGrid};
#[derive(Bundle)]
pub struct ClientGrid {
pub grid: TileGrid,
pub position: Position,
pub rotation: Rotation,
}