Files
voxel-game/src/client/render/util/texture.rs
T

92 lines
3.1 KiB
Rust

pub struct Texture {
texture_desc: wgpu::TextureDescriptor<'static>,
view_desc: wgpu::TextureViewDescriptor<'static>,
sampler_desc: wgpu::SamplerDescriptor<'static>,
pub texture: wgpu::Texture,
pub view: wgpu::TextureView,
pub sampler: wgpu::Sampler,
}
impl Texture {
pub const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth32Float;
pub fn init_depth(
device: &wgpu::Device,
config: &wgpu::SurfaceConfiguration,
label: &'static str,
) -> Self {
let size = wgpu::Extent3d {
width: config.width + 1,
height: config.height + 1,
depth_or_array_layers: 1,
};
let texture_desc = wgpu::TextureDescriptor {
label: Some(label),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::DEPTH_FORMAT,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
};
Self::init(
device,
texture_desc,
wgpu::TextureViewDescriptor::default(),
wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Nearest,
compare: Some(wgpu::CompareFunction::LessEqual),
lod_min_clamp: 0.0,
lod_max_clamp: 100.0,
..Default::default()
},
)
}
pub fn init(
device: &wgpu::Device,
texture_desc: wgpu::TextureDescriptor<'static>,
view_desc: wgpu::TextureViewDescriptor<'static>,
sampler_desc: wgpu::SamplerDescriptor<'static>,
) -> Self {
let texture = device.create_texture(&texture_desc);
let view = texture.create_view(&view_desc);
let sampler = device.create_sampler(&sampler_desc);
Self {
texture_desc,
view_desc,
sampler_desc,
texture,
view,
sampler,
}
}
pub fn resize(&mut self, device: &wgpu::Device, size: wgpu::Extent3d) {
self.texture_desc.size = size;
self.texture = device.create_texture(&self.texture_desc);
self.view = self.texture.create_view(&self.view_desc);
}
pub fn view_bind_group_entry(&self, binding: u32) -> wgpu::BindGroupEntry {
wgpu::BindGroupEntry {
binding,
resource: wgpu::BindingResource::TextureView(&self.view),
}
}
pub fn sampler_bind_group_entry(&self, binding: u32) -> wgpu::BindGroupEntry {
wgpu::BindGroupEntry {
binding,
resource: wgpu::BindingResource::Sampler(&self.sampler),
}
}
pub fn format(&self) -> wgpu::TextureFormat {
self.texture_desc.format
}
}