iris
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4a549f8f5d
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no clue
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2026-01-29 15:11:14 -05:00 |
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iris
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0dc5a9c2ba
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cleaned up collision in shader, abstracted out raycast, and added gpu timing
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2024-10-03 15:04:14 -04:00 |
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iris
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e66c75ca44
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switch to noise lib that works on arm neon (apple)
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2024-09-20 22:07:40 -04:00 |
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iris
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d5ed196e2e
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octree node deduplication
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2024-09-18 17:19:57 -04:00 |
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iris
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b68707b92c
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chunk gen now tries nodes first, also messed around a lot w rendering
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2024-09-17 20:29:10 -04:00 |
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iris
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244440c38a
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idk stuff, need to try on another machine
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2024-09-12 19:12:44 -04:00 |
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iris
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3280a0ed53
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LMAO
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2024-06-21 00:47:33 -04:00 |
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iris
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b8ed5297fa
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CHUNK GENERATION IS REAL
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2024-06-21 00:36:37 -04:00 |
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iris
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aa466a248c
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basic working polygon renderer
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2024-06-15 03:03:48 -04:00 |
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iris
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219213ee24
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back to single threaded renderer, client server good now
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2024-06-14 16:31:16 -04:00 |
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iris
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24a7e299fa
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idk switching to bevy ecs again
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2024-06-13 00:54:52 -04:00 |
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iris
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df4e433dcc
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fix crash on exit on windows?
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2024-06-11 16:08:48 -04:00 |
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iris
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b4adc07c96
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put global light into storage buffer
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2024-06-11 02:52:44 -04:00 |
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iris
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149c5a2659
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moved renderer to separate thread, add evenio and start structure, make it so you can add stuff
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2024-06-11 01:47:05 -04:00 |
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iris
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44a37114e3
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properly deal w cursor locking
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2024-06-05 01:03:50 -04:00 |
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iris
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7ae6a01949
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initial (bad) voxel renderer
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2024-06-04 12:11:28 -04:00 |
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