switched to stack and compute shaders

This commit is contained in:
2024-09-11 01:54:00 -04:00
parent 3417250544
commit b6db483189
11 changed files with 373 additions and 511 deletions
+145 -28
View File
@@ -8,13 +8,17 @@ pub use color::*;
use wgpu::include_wgsl;
use super::super::UpdateGridTransform;
use crate::{client::{
camera::Camera,
render::{
util::{ArrBufUpdate, Storage, Texture, Uniform},
AddChunk, CreateVoxelGrid,
use crate::{
client::{
camera::Camera,
render::{
util::{ArrBufUpdate, DepthTexture, Storage, StorageTexture, Uniform},
AddChunk, CreateVoxelGrid,
},
},
}, common::component::chunk, util::oct_tree::OctNode};
common::component::chunk,
util::oct_tree::OctNode,
};
use bevy_ecs::entity::Entity;
use light::GlobalLight;
use nalgebra::{Projective3, Transform3, Translation3, Vector2, Vector3};
@@ -23,6 +27,11 @@ use std::{collections::HashMap, ops::Deref};
use {group::VoxelGroup, view::View};
pub struct VoxelPipeline {
compute_pipeline: wgpu::ComputePipeline,
texture: StorageTexture,
cbind_group_layout: wgpu::BindGroupLayout,
cbind_group: wgpu::BindGroup,
pipeline: wgpu::RenderPipeline,
view: Uniform<View>,
bind_group_layout: wgpu::BindGroupLayout,
@@ -36,27 +45,54 @@ pub struct VoxelPipeline {
impl VoxelPipeline {
pub fn new(device: &wgpu::Device, config: &wgpu::SurfaceConfiguration) -> Self {
// shaders
let shader = device.create_shader_module(include_wgsl!("shader.wgsl"));
let shader = device.create_shader_module(include_wgsl!("render.wgsl"));
let view = Uniform::init(device, "view", 0);
let voxels = Storage::init(device, "voxels", 1);
let voxel_groups = Storage::init(device, "voxel groups", 2);
let voxels = Storage::init(device, wgpu::ShaderStages::COMPUTE, "voxels", 1);
let voxel_groups = Storage::init(device, wgpu::ShaderStages::COMPUTE, "voxel groups", 2);
let global_lights = Storage::init_with(
device,
wgpu::ShaderStages::COMPUTE,
"global lights",
3,
&[GlobalLight {
direction: Vector3::new(-0.5, -4.0, 2.0).normalize(),
}],
);
let texture = StorageTexture::init(
device,
wgpu::Extent3d {
width: 1920,
height: 1080,
depth_or_array_layers: 1,
},
"idk man im tired",
wgpu::ShaderStages::COMPUTE | wgpu::ShaderStages::FRAGMENT,
4,
);
// bind groups
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
view.bind_group_layout_entry(),
voxels.bind_group_layout_entry(),
voxel_groups.bind_group_layout_entry(),
global_lights.bind_group_layout_entry(),
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
multisampled: false,
view_dimension: wgpu::TextureViewDimension::D2,
sample_type: wgpu::TextureSampleType::Float { filterable: true },
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
// This should match the filterable field of the
// corresponding Texture entry above.
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
label: Some("tile_bind_group_layout"),
});
@@ -65,9 +101,14 @@ impl VoxelPipeline {
layout: &bind_group_layout,
entries: &[
view.bind_group_entry(),
voxels.bind_group_entry(),
voxel_groups.bind_group_entry(),
global_lights.bind_group_entry(),
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&texture.view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&texture.sampler),
},
],
label: Some("tile_bind_group"),
});
@@ -109,7 +150,7 @@ impl VoxelPipeline {
conservative: false,
},
depth_stencil: Some(wgpu::DepthStencilState {
format: Texture::DEPTH_FORMAT,
format: DepthTexture::DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Less,
stencil: wgpu::StencilState::default(),
@@ -124,7 +165,51 @@ impl VoxelPipeline {
cache: None,
});
let cbind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
view.bind_group_layout_entry(),
voxels.bind_group_layout_entry(),
voxel_groups.bind_group_layout_entry(),
global_lights.bind_group_layout_entry(),
texture.bind_group_layout_entry(),
],
label: Some("voxel compute"),
});
let cbind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &cbind_group_layout,
entries: &[
view.bind_group_entry(),
voxels.bind_group_entry(),
voxel_groups.bind_group_entry(),
global_lights.bind_group_entry(),
texture.bind_group_entry(),
],
label: Some("voxel compute"),
});
let cpipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("voxel compute"),
bind_group_layouts: &[&cbind_group_layout],
push_constant_ranges: &[],
});
let cs_module = device.create_shader_module(include_wgsl!("compute.wgsl"));
let compute_pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("voxel"),
layout: Some(&cpipeline_layout),
module: &cs_module,
entry_point: "main",
compilation_options: Default::default(),
cache: None,
});
Self {
compute_pipeline,
texture,
cbind_group_layout,
cbind_group,
pipeline: render_pipeline,
view,
bind_group,
@@ -196,20 +281,12 @@ impl VoxelPipeline {
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
belt: &mut wgpu::util::StagingBelt,
AddChunk {
id,
pos,
tree,
..
}: AddChunk,
AddChunk { id, pos, tree, .. }: AddChunk,
) {
let offset = self.voxels.len();
let data = tree.raw();
let updates = [ArrBufUpdate {
offset,
data,
}];
let updates = [ArrBufUpdate { offset, data }];
let size = offset + data.len();
self.voxels.update(device, encoder, belt, size, &updates);
@@ -232,14 +309,48 @@ impl VoxelPipeline {
.update(device, encoder, belt, size, &updates);
self.id_map.insert(id, (i, group));
self.update_bind_group(device);
}
self.bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.bind_group_layout,
pub fn update_bind_group(&mut self, device: &wgpu::Device) {
self.cbind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.cbind_group_layout,
entries: &[
self.view.bind_group_entry(),
self.voxels.bind_group_entry(),
self.voxel_groups.bind_group_entry(),
self.global_lights.bind_group_entry(),
self.texture.bind_group_entry(),
],
label: Some("tile_bind_group"),
});
}
pub fn resize(&mut self, device: &wgpu::Device, size: Vector2<u32>) {
self.texture = StorageTexture::init(
device,
wgpu::Extent3d {
width: size.x,
height: size.y,
depth_or_array_layers: 1,
},
"idk man im tired",
wgpu::ShaderStages::COMPUTE | wgpu::ShaderStages::FRAGMENT,
4,
);
self.update_bind_group(device);
self.bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &self.bind_group_layout,
entries: &[
self.view.bind_group_entry(),
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::TextureView(&self.texture.view),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Sampler(&self.texture.sampler),
},
],
label: Some("tile_bind_group"),
});
@@ -293,4 +404,10 @@ impl VoxelPipeline {
render_pass.set_bind_group(0, &self.bind_group, &[]);
render_pass.draw(0..4, 0..1);
}
pub fn compute(&self, pass: &mut wgpu::ComputePass, w: u32, h: u32) {
pass.set_pipeline(&self.compute_pipeline);
pass.set_bind_group(0, &self.cbind_group, &[]);
pass.dispatch_workgroups(w / 16, h / 16, 1);
}
}