Files
iris/core/src/render/primitive.rs
T
iris-ai f9ef7514e7 Resolve a primitive's position through a chain of move slots
The plumbing for O(1) subtree movement (LAYOUT.md §2), with every slot
still at zero, so this changes no pixels and the next commit can change
behaviour against a known-good picture.

Every active widget owns a slot in `UiData::moves`: a translation in
physical pixels and the slot it is relative to. A primitive instance and
a mask each name one, and `prelude.wgsl` walks the chain and adds the
accumulated delta. A mask resolves its own chain rather than the drawn
primitive's, so a stationary viewport can clip content that moves inside
it. `CHAIN_LIMIT` is stated on both sides; it bounds a malformed cycle
rather than any real tree.

A slot outlives any one `ActiveData`, because a redraw replaces that
while the widget's children go on pointing at the slot, so it lives in
`UiRenderState::moves` keyed by widget and is retired when the widget
stops being drawn. `MoveIdx` is its own type rather than another
`Id<u32>`: it sits beside `MaskIdx` in an instance and the two must not
be swappable.

`Vec2` is now `repr(align(8))`, which is WGSL's alignment for a
`vec2<f32>`, so a GPU struct holding one is laid out the way its shader
reads it without saying so itself -- `GlyphPrimitive` no longer states
its own alignment, and `MoveOffset` never has to. Both keep a manual
`unsafe impl Pod`, since the trailing padding that alignment introduces
is what `derive(Pod)` refuses. `WindowUniform` holds the `Vec2` its
shader has always called `dim` rather than two loose floats, which was
the last place the two sides described the same bytes differently.

Checked: fmt, clippy and 40 tests. `tabs` (with the image replay),
`view` and `minimal` render byte-identical to `upstream/main`, and
`text` is unchanged.
2026-09-14 03:05:14 -04:00

402 lines
11 KiB
Rust

use std::{any::TypeId, marker::PhantomData};
use crate::{
Color, TextureHandle, UiData, UiRegion, WidgetId,
render::{
data::{MaskIdx, MoveIdx, PrimitiveInstance},
page::GlyphRender,
texture::ImageRender,
},
util::{HashMap, Vec2},
};
use bytemuck::Pod;
use wgpu::{BindGroupLayout, Device, Queue, RenderPass};
/// One instance of a primitive, laid out as the struct its shader reads.
///
/// The type carries its own shader, so drawing one is all the wiring it needs:
/// its list, free list, buffers and pipeline follow from being registered.
pub trait Primitive: Pod + 'static {
/// Compiled after `prelude.wgsl`, which states what it declares and what
/// it is given.
const WGSL: &'static str;
/// Made once, the first time the renderer sees this primitive. It owns
/// whatever the shader samples and records the primitive's own draws; the
/// default owns nothing and draws every instance in one call.
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender>
where
Self: Sized,
{
let _ = (device, queue);
Box::new(Instanced)
}
}
/// The renderer's half of a primitive: what it samples, what it uploads, and
/// what draws it records.
///
/// Everything a draw shares -- the pipeline, the window and masks, the list's
/// own data and instance buffer -- is set before this is called. What is left
/// is what only this primitive knows: its group 2, and how many draws its
/// instances are.
pub trait PrimitiveRender {
/// The layout its shader reads at group 2. `None` for a primitive whose
/// shader samples nothing, whose pipeline then has no group 2 at all.
fn layout(&self) -> Option<&BindGroupLayout> {
None
}
/// Uploads whatever this primitive owns, once a frame, before any draw.
fn update(&mut self, ui: &mut UiData) {
let _ = ui;
}
/// Keeps what the primitive needs per instance at draw time, read from
/// the list's own data. A primitive that binds nothing per instance --
/// most of them -- leaves this empty and draws in one call.
fn instance_bindings(&self, list: &InstanceList, out: &mut Vec<u32>) {
let _ = (list, out);
}
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>);
}
/// What a `PrimitiveRender` draws: this list's instances, and whatever
/// `instance_bindings` kept for them.
pub struct ListDraw<'a> {
pub instances: u32,
pub bindings: &'a [u32],
}
/// The default: nothing sampled, every instance in one call.
pub struct Instanced;
impl PrimitiveRender for Instanced {
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
pass.draw(0..4, 0..list.instances);
}
}
/// Which registered primitive an instance is.
pub struct PrimitiveKind<P> {
id: u32,
_p: PhantomData<fn(P)>,
}
impl<P> PrimitiveKind<P> {
fn new(id: u32) -> Self {
Self {
id,
_p: PhantomData,
}
}
}
impl<P> Clone for PrimitiveKind<P> {
fn clone(&self) -> Self {
*self
}
}
impl<P> Copy for PrimitiveKind<P> {}
/// Every primitive a ui can draw, in the order they were first drawn.
#[derive(Default)]
pub struct PrimitiveRegistry {
kinds: Vec<PrimitiveSource>,
ids: HashMap<TypeId, u32>,
}
pub struct PrimitiveSource {
pub wgsl: &'static str,
pub label: &'static str,
/// Size of one instance's entry, stated as the data binding's minimum.
pub stride: u64,
pub render: fn(&Device, &Queue) -> Box<dyn PrimitiveRender>,
}
impl PrimitiveRegistry {
/// Registers `P` if this is the first time it has been drawn.
pub fn kind<P: Primitive>(&mut self) -> PrimitiveKind<P> {
let Self { kinds, ids } = self;
let id = *ids.entry(TypeId::of::<P>()).or_insert_with(|| {
kinds.push(PrimitiveSource {
wgsl: P::WGSL,
label: std::any::type_name::<P>(),
stride: size_of::<P>() as u64,
render: P::render,
});
kinds.len() as u32 - 1
});
PrimitiveKind::new(id)
}
pub fn sources(&self) -> &[PrimitiveSource] {
&self.kinds
}
}
/// One registered primitive's instances in one layer. Everything per-instance
/// rides here, so it stays in step through a `swap_remove`.
pub struct InstanceList {
instances: Vec<PrimitiveInstance>,
/// The widget each instance belongs to, for renumbering its handles.
assoc: Vec<WidgetId>,
free: Vec<usize>,
/// `stride` bytes of the primitive's own data per instance.
data: Vec<u8>,
/// From the type the list was made for, so a write is never checked.
stride: usize,
}
impl InstanceList {
fn new<P: Primitive>() -> Self {
Self {
instances: Vec::new(),
assoc: Vec::new(),
free: Vec::new(),
data: Vec::new(),
stride: size_of::<P>(),
}
}
pub fn instances(&self) -> &[PrimitiveInstance] {
&self.instances
}
pub fn data(&self) -> &[u8] {
&self.data
}
pub fn stride(&self) -> usize {
self.stride
}
fn push(&mut self, id: WidgetId, inst: PrimitiveInstance, data: &[u8]) -> usize {
if let Some(i) = self.free.pop() {
self.instances[i] = inst;
self.assoc[i] = id;
self.data[i * self.stride..][..self.stride].copy_from_slice(data);
i
} else {
let i = self.instances.len();
self.instances.push(inst);
self.assoc.push(id);
self.data.extend_from_slice(data);
i
}
}
fn free(&mut self, i: usize) -> MaskIdx {
self.free.push(i);
self.instances[i].mask_idx
}
fn apply_free(&mut self, kind: u32) -> impl Iterator<Item = PrimitiveChange> {
self.free.sort_by(|a, b| b.cmp(a));
let instances = &mut self.instances;
let assoc = &mut self.assoc;
let data = &mut self.data;
let stride = self.stride;
self.free.drain(..).filter_map(move |i| {
instances.swap_remove(i);
assoc.swap_remove(i);
let last = instances.len();
data.copy_within(last * stride..(last + 1) * stride, i * stride);
data.truncate(last * stride);
if i == last {
return None;
}
let id = assoc[i];
Some(PrimitiveChange {
id,
kind,
old: last,
new: i,
})
})
}
}
/// Everything one layer draws, one list per registered primitive.
pub struct LayerDraws {
/// `None` until this layer draws that primitive, because only the write
/// knows the type the list is for.
primitives: Vec<Option<InstanceList>>,
pub updated: bool,
}
impl Default for LayerDraws {
fn default() -> Self {
Self {
primitives: Vec::new(),
updated: true,
}
}
}
impl LayerDraws {
pub fn write<P: Primitive>(
&mut self,
layer: usize,
PrimitiveInst {
kind,
id,
primitive,
region,
mask_idx,
move_idx,
}: PrimitiveInst<P>,
) -> PrimitiveHandle {
self.updated = true;
// Grown on first use rather than sized from the registry, which a
// layer cannot see.
if self.primitives.len() <= kind.id as usize {
self.primitives.resize_with(kind.id as usize + 1, || None);
}
let inst_idx = self.primitives[kind.id as usize]
.get_or_insert_with(InstanceList::new::<P>)
.push(
id,
PrimitiveInstance {
region,
mask_idx,
move_idx,
},
bytemuck::bytes_of(&primitive),
);
PrimitiveHandle {
layer,
kind: kind.id,
inst_idx,
}
}
pub fn primitives(&self) -> &[Option<InstanceList>] {
&self.primitives
}
pub fn apply_free(&mut self) -> impl Iterator<Item = PrimitiveChange> {
self.primitives
.iter_mut()
.enumerate()
.filter_map(|(kind, list)| Some((kind as u32, list.as_mut()?)))
.flat_map(|(kind, list)| list.apply_free(kind))
}
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
self.updated = true;
self.list(h).free(h.inst_idx)
}
pub fn region_mut(&mut self, h: &PrimitiveHandle) -> &mut UiRegion {
self.updated = true;
&mut self.list(h).instances[h.inst_idx].region
}
/// A handle is only ever made by `write`, which is what created the list.
fn list(&mut self, h: &PrimitiveHandle) -> &mut InstanceList {
self.primitives[h.kind as usize]
.as_mut()
.expect("handle names a primitive this layer never drew")
}
}
pub struct PrimitiveInst<P> {
pub kind: PrimitiveKind<P>,
pub id: WidgetId,
pub primitive: P,
pub region: UiRegion,
pub mask_idx: MaskIdx,
pub move_idx: MoveIdx,
}
pub struct PrimitiveChange {
pub id: WidgetId,
/// Which registered primitive's list moved, since they index separately.
pub kind: u32,
pub old: usize,
pub new: usize,
}
#[derive(Debug)]
pub struct PrimitiveHandle {
pub layer: usize,
pub kind: u32,
pub inst_idx: usize,
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct RectPrimitive {
pub color: Color<u8>,
pub radius: f32,
pub thickness: f32,
pub inner_radius: f32,
}
impl Primitive for RectPrimitive {
const WGSL: &'static str = include_str!("shader/rect.wgsl");
}
impl RectPrimitive {
pub fn color(color: Color<u8>) -> Self {
Self {
color,
radius: 0.0,
thickness: 0.0,
inner_radius: 0.0,
}
}
}
/// `color` is multiplied by the atlas alpha for a mask glyph; a colour glyph
/// takes the texel unchanged, which `GlyphEntry::IS_COLORED` selects.
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct GlyphPrimitive {
pub uv_min: Vec2,
pub uv_max: Vec2,
/// Which atlas array layer this glyph is on.
pub layer: u32,
pub color: Color<u8>,
pub flags: u32,
}
// Manual rather than derived: `Vec2`'s alignment leaves four bytes of padding
// here, which is how WGSL lays the struct out.
unsafe impl bytemuck::Pod for GlyphPrimitive {}
unsafe impl bytemuck::Zeroable for GlyphPrimitive {}
impl Primitive for GlyphPrimitive {
const WGSL: &'static str = include_str!("shader/glyph.wgsl");
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender> {
Box::new(GlyphRender::new(device, queue))
}
}
/// One drawn image. Its shader reads nothing per instance; the slot names the
/// texture to bind for it.
#[repr(C)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct TexturePrimitive {
pub slot: u32,
}
impl Primitive for TexturePrimitive {
const WGSL: &'static str = include_str!("shader/texture.wgsl");
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender> {
Box::new(ImageRender::new(device, queue))
}
}
impl From<&TextureHandle> for TexturePrimitive {
fn from(handle: &TextureHandle) -> Self {
Self {
slot: handle.slot(),
}
}
}