# emulator-tools Everything this machine uses to drive an Android emulator, in one place: which emulator a command means, whether there is room to start it, reading a screen as text, and taking a screenshot that does not cost a thousand tokens. ./install.sh symlinks `bin/*` into `~/.local/bin` and `share/ui-trace` into `~/.local/share`, so editing this repo is editing what runs. It keeps anything it replaces as `.bak`. ## What is here | | | |---|---| | `emu` | this checkout's emulator: `name`, `serial`, `list`, `up`, `down`, `check` | | `adb` | adb, aimed at this checkout's emulator, with screenshots scaled | | `ui-trace` | records a screen as text at 60Hz, and drives it | | `lib/project-avd.sh` | the rules all three share | | `share/ui-trace/` | the device recorder (`UiTrace.java`) and its build | | `share/gradle-init/` | the init script that stops Gradle installing on every device | ## One emulator per checkout, named after it `emu` and `adb` both work out which AVD you mean from the enclosing git checkout: in `~/repos/ai-app-2` that is `ai-app-2`. Nothing has to be configured, and `AVD_NAME` overrides it where the guess is wrong. This is the rule that lets several agent sessions work here at once. The emulator used to be the one resource that could not be parallelised: taking it meant messaging the other sessions, waiting, and handing it back — and installing an app onto somebody else's running emulator steals the foreground from whatever they were looking at. It is also why `adb` fills in `-s`. With two emulators attached, a bare `adb shell pm list packages` comes back **empty** rather than failing, which reads as the app having been uninstalled rather than as the question being ambiguous. An explicit `-s`, `ANDROID_SERIAL`, or a subcommand that is not about one device (`adb devices`) all turn the defaulting off, and nothing is guessed when this checkout's emulator is not running: adb's own error is better than a wrapper picking a stranger's device. ## Gradle is the hole the wrapper cannot cover `adb` can only aim a call that goes through it, and Gradle's Android tasks do not: `installDebug`, `uninstallDebug` and `connectedAndroidTest` ask the adb server for every attached device and act on all of them. On 2026-08-31 one session ran `./gradlew :androidApp:installDebug` with two emulators up and replaced the app on both. Gradle reported success; from the other session it looked like its own build had never landed. So `install.sh` also links `share/gradle-init/emulator-tools.gradle` into `~/.gradle/init.d`, where Gradle applies it to **every** build on this machine — including checkouts nobody has adopted it in, which are exactly the ones this is protecting. Before any of those tasks runs it calls emu check in the project's own directory. That is the same rule the `adb` wrapper follows, in one place: what must not be touched is *another checkout's emulator*. A physical phone is nobody's checkout, one emulator on its own is nobody else's business, and a caller who named a device has already narrowed the fan-out to it — so `check` passes all of those, and refuses only when a stranger's emulator is in range. `ANDROID_SERIAL` pointing at one is refused too, because that is what a serial exported into a long-lived shell decays into once an emulator restarts and another checkout's takes the port. Say which device you mean at the moment you use it rather than exporting it: ANDROID_SERIAL=$(emu serial) ./gradlew :androidApp:installDebug `EMU_ANY_DEVICE=1` means every attached device anyway, for the case that is genuinely what you want. ## Rendering on the GPU with no display This machine has no screen, and for a long time that meant the emulator rasterised in software. It does not have to: the VM sees the host's GPU through virtio-gpu, and `/dev/dri/renderD128` is readable without being in the `video` group. What was in the way is that the emulator's `-gpu host` renderer speaks GLX, so with no `DISPLAY` it cannot open a context at all -- it says `GlxEnginegetDefaultDisplay: Failed to open display 0` and falls back. So `emu up` starts a **headless sway** whose only job is to provide an Xwayland, and Xwayland's GLX runs on the render node. The guest's GLES then reports `virgl (AMD Radeon RX 7900 XT)` instead of a software rasteriser. One compositor is started for the machine and reused, on a named socket under `XDG_RUNTIME_DIR`; it needs no seat, no DRM master and no card node. Measured 2026-08-31, scrolling the same list in the stock **Settings** app on the same AVD with the same gesture -- so this is the platform's own cost, with no app of ours in it: | | janky frames | legacy janky | 90th percentile | slow UI-thread frames | |---|---|---|---|---| | software | 57.4% | 100% | 73ms | 18 | | on the GPU | 2.3% | 5.7% | 26ms | 0 | Read **both** jank columns. The legacy figure counts a frame against the 16.7ms deadline and the modern one against what the compositor actually needed, so on a fast enough path the modern number can barely move while the legacy one halves. When comparing two builds of an app in here, the legacy column is usually the one carrying the signal. An emulator also costs about **620 MB less** resident this way: measured twenty seconds after boot on one AVD, 3537 MB on software against 2918 MB on the GPU. (An earlier draft of this file said 1.1 GB. That number came from `emu list` before the prefix bug in it was fixed, and was one emulator's size reported against another's.) This matters for more than speed. Before it, frame timings measured in here said nothing at all about an app: every app was bounded by the rasteriser rather than by anything it was doing, and the stock Settings app missed *every single frame's* deadline while scrolling its own list. Now the platform floor is low enough that an app's own jank is visible above it. `GPU_HOST_FEATURES` carries the one workaround: host Vulkan is switched off, because gfxstream asks Venus for a memory type for its ColorBuffers that Venus does not offer, and the emulator dies before adb sees it. GLES is unaffected. It is worth retrying whenever mesa moves -- the failure is loud and costs one boot to find. If sway is missing, or the compositor will not start, `emu up` says so and starts on software rendering as it always did. None of this is essential. ## Refusing to start one `emu up` checks `MemAvailable` first and refuses if starting an emulator would leave the machine short, printing what is attached, what is large, and what usually frees enough. `EMU_FORCE=1` overrides it. The reason is a real incident rather than tidiness. On 2026-08-30 an emulator was started on this box with 2.8 GB available; the OOM killer ran, and what it took was not the emulator that had just started — it walked the user slice and killed pipewire, dbus-broker and *another session's* emulator first. The cost of one too many lands on somebody else's work, minutes later, looking like an unrelated crash. Measured numbers behind the defaults: a headless x86_64 AVD is about 3.8 GB resident, this VM has 23 GB with a swap that is routinely full, two emulators are comfortable, and three were not. ## Reading a screen without screenshots `ui-trace` drives a small resident recorder on the device and samples the accessibility tree at 60Hz, so an animation or a settling layout is visible rather than happening between two samples. ui-trace record -d 3000 --do "tap 'Session settings'" -o /tmp/t.txt ui-trace elements /tmp/t.txt # what is on screen, to pick from ui-trace show /tmp/t.txt # what moved ui-trace show /tmp/t.txt -m 'Send|Stop' --field box Bounds come out in **device** pixels, so they feed straight back into a `--do tap`. Prefer this to a screenshot for anything positional: two buttons that measured identically at 171x105 looked different in a screenshot, because the filled one read as larger than the disabled grey one. Screenshots are for appearance — colour, weight, whether it looks right. ### Press things by name, never by coordinate `tap 'Save'` finds whatever currently carries that label — the text, or the padded control around it, preferring the one that is clickable — resolves its box from the tree **at the moment of the gesture**, and presses its centre. It is the name the control already has for assistive technology, so nothing has to be kept in step with it. `tap X Y` still exists and is the exception. A coordinate is a position measured once by hand, and anything that moves the control — a button added to the row, a font size, a density, another device — makes the tap land on whatever now sits there. The script then reports a number that was never measured, which reads exactly like a result rather than like a failure. Asked for by Iris on 2026-09-03, after ai-app's two benchmark scripts pressed a header button at `tap 723 205` and that button moved. `hold 'helper 3'` is the same resolution with a press held past the platform's 500ms long-press threshold, for a row that is held to select it or anything else that distinguishes the two. Neither other action reaches it: `tap`'s press is 60ms, and `holddrag` takes coordinates and always drags afterwards — so the one gesture "hold a list row" needs was the one that could only be written as a pair of numbers. A label that is not on screen ends the recording with `# error action failed` and a non-zero exit, so a run that could not press what it meant to press produces no numbers at all. The check that none is left in a project's scripts is one grep: grep -n "tap [0-9]" path/to/*.sh `adb exec-out screencap -p` still works and comes back scaled to 800px on its long edge, which is ~380 tokens to read instead of ~1460 and still legible for layout, contrast and small labels. `ADB_SCREENCAP_MAX_EDGE` raises it for one call. ## Using it from a project A project's own `run-android.sh` should build and install; the emulator half belongs here: SERIAL=$(emu up) ./gradlew :androidApp:assembleDebug adb install -r # already aimed at this checkout's emulator