dev-updater: build an app on the machine, install it on the phone
A Rust backend that discovers Android projects under configured roots, builds one on request, and serves the APK over pinned TLS on a WireGuard interface; an Android client that lists what is buildable, watches a build, and installs the result. Enrolment carries the token and the CA, so the phone trusts exactly the machine that issued it and nothing else. `AGENTS.md` is the working guide and `README.md` the configuration reference. The shared tunnel-and-TLS code lives in `vendor/wg-app-link`, which ai-app uses too. History before this point was squashed away, and a stale `config.json` went with it: nothing had read that file since the config moved to RON outside the checkout, and what it still held was one machine's absolute paths and the names of projects on it.
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#!/bin/sh
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# Builds this test app twice, once per variant.
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#
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# Two runs of the shared builder rather than a flag on it: what is being
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# tested is Dev Updater seeing two builds under one project, and the
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# simplest thing that produces that is building twice. They are byte-for-
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# byte the same app -- the variant is the directory name, which is where
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# `discover.rs` reads it from.
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set -eu
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for variant in debug release; do
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../lib/build-apk.sh \
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--package com.example.dutest.variants \
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--label "Test Variants" \
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--variant "$variant"
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done
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