FrameReport gave a real, measured on-device number (frames=34, janky%=61.76, p50=26.5ms p90=48.0ms p99=98.1ms worst=98.1ms) and long-press-then-drag-to-select is now confirmed on-device (logcat plus a screenshot of the highlighted selection). Neither closes I5's box to [x] yet: the frame number is real but not the clean single 24-swipe loop comparable to Compose's, because gestures against this checkout's EMU_GPU=software emulator intermittently delivered zero touch input this session -- a new, separately named finding (candidate cause: the emulator's own software rasterisation measured at ~78% of a CPU core continuously), not yet root-caused. DECISIONS.md's DEFERRED item is updated with these numbers rather than a decision made here. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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iris: notable public API changes
For Iris to read on her own time. Each entry is a change to iris's public surface that a widget author or app author would notice: a trait method added, removed or re-shaped; a type that callers construct differently; a capability that moved. Small and trivial changes do not go here.
An entry gives the date, what changed, why, and a short before/after where it helps judge the change without the session that made it. Newest first.
2026-09-05 (later the same day): iris_core::FrameReport (RUST.md's I5 box)
New public type, iris_core::FrameReport (re-exported from iris_core's
render module alongside FrameStats and JANK_THRESHOLD). Why: dumpsys gfxinfo cannot see a SurfaceView's own GPU-drawn frames at all, so a
wgpu-rendered iris screen had no way to ask "was this smooth" the way
Compose's own in-app render report already can -- item 3 of RUST.md's
recommendation was stuck on a one-sided number for exactly this reason.
FrameReport::record(elapsed: Duration) is called once per frame (wired
into android/view.rs's render(), wrapping the same span from redraw
start to after queue.submit+present() that Compose's report and
gfxinfo both count) and writes into a fixed 4096-entry ring -- no
allocation on the hot path. FrameReport::report() -> Option<FrameStats>
gives total frames, janky % (over JANK_THRESHOLD, the same 16.7ms 60Hz
budget gfxinfo uses), P50/P90/P99 and the worst; None if nothing has
been recorded since the last reset(), not a zeroed report that would
read as a real measurement. FrameStats's Display line says plainly
that it measures up to present() being called, not GPU/compositor
completion, since wgpu's present() isn't fenced against either.
AndroidUiState gained a pub frame_report: FrameReport field --
anything with HasAndroidUiState can now read or reset it. Before this,
there was no way to ask iris's own render path how long a frame took at
all, on any backend.
Before/after, for a caller that already has ui_state: &AndroidUiState:
// before: no such question could be asked
// after:
match ui_state.frame_report.report() {
Some(stats) => log::info!("iris frame report: {stats}"),
None => log::info!("iris frame report: no frames recorded yet"),
}
ui_state.frame_report.reset(); // via android_state_mut()
iris-android-app's transcript screen exposes this as two named,
tappable controls ("Frame report", "Reset frame report") rather than
requiring a caller to wire its own UI -- see transcript_client.rs's
frame_report_controls.
2026-09-05: Tasks::redraw_handle (RUST.md's I5 Android integration)
New public method on iris::task::Tasks, redraw_handle(&self) -> Arc<dyn RequestRedraw>. Why: a caller running its own long-lived loop
inside one spawned task (a live SSE follow, the Android transcript
client's select_session) has no other way to ask for a frame after each
TaskCtx::update -- Tasks::spawn's own wrapper only requests one, after
the whole async closure finishes, which fits a single request-then-update
but not a stream that needs to be seen redrawing after each event. This
is the same gap iris/desktop-app's module doc names for why it uses
winit's Proxy<AppEvent> instead of Tasks -- android-view has no
Proxy, so this is what closes it there.
A real bug this uncovered, not a hypothetical: calling the returned
handle's request_redraw() from the background thread crashed the process
(SIGABRT, Result::unwrap() on an Err value: JavaException) the first
time an Android transcript fetch called it a second time. android/render.rs's
AndroidRedrawHandle was already attaching the calling thread to the JVM
correctly, but its request_redraw called View::post_frame_callback,
whose Java side calls Choreographer.getInstance() -- which throws unless
the calling thread already has a Looper, and a tokio worker thread,
even freshly JNI-attached, has none. Fixed by routing through
View::post_delayed(0) instead (Android's own thread-safe "queue work onto
this View's UI thread" primitive, needing no caller-side Looper), landing
on a new IrisViewPeer::delayed_callback override that drains tasks and
renders -- same body as do_frame, on the UI thread where
post_frame_callback is safe again. Any future caller of redraw_handle()
from a background thread gets this for free; nothing about the fix is
specific to the transcript screen.
2026-09-05: transcript_ui::build_tree (RUST.md's E4)
transcript_ui::build claimed the whole window (ui_state.set_root(tree))
as its last step, which is right for a window that is the transcript
screen (the winit example, an eventual Android cdylib) and wrong for the
desktop app, which puts a session list beside it. build_tree is build
minus that last step: it returns (TranscriptScreen, StrongWidget) instead
of just TranscriptScreen, and the caller decides where the tree goes —
into ui_state.set_root, or into a WidgetPtr alongside something else
(iris/desktop-app's rebuild_transcript). build is now one line calling
build_tree and doing the set_root itself, so existing callers are
unaffected.
// before, and still available, for a caller that wants to *be* the window:
let screen = transcript_ui::build(rsc, &mut ui_state, rows);
// new, for a caller embedding the screen beside something else:
let (screen, tree) = transcript_ui::build_tree(rsc, rows);
some_widget_ptr(rsc).set(tree);
2026-09-05: DragArbiter, pan-vs-select for one shared touch gesture (RUST.md's I5)
New public type, iris::sense::DragArbiter. Why: a widget author who
registers both a list-level pan and a row-level drag-to-select on the same
touch gesture has no way to arbitrate between them — core/src/sense.rs's
run_sensors always gives the innermost layer first refusal, so the inner
one wins every frame it is pressed, not just the frame the press started
(this is exactly what left transcript-ui's touch-drag panning unreachable
until now). DragArbiter is one small state machine, one instance per
gesture surface (a whole list, not per row), that a caller drives with its
own press_start/update/release calls and a caller-supplied Instant
(so it is unit-testable without a real clock or a render harness). It
decides the way Android itself does: an ordinary vertical drag pans
immediately; a stationary press held LONG_PRESS (500ms) starts a
selection, which any further drag then extends; a horizontal drag while
something is already selected extends it immediately, skipping the wait.
// One per list, held alongside whatever state coordinates the rows:
let mut arbiter = DragArbiter::new();
// On press-down:
arbiter.press_start(pos, Instant::now(), already_selected);
// Every frame the button/finger stays down:
match arbiter.update(pos, Instant::now()) {
DragOutcome::Pan(dy) => list.scroll(-dy),
DragOutcome::SelectStart => selection.begin(...),
DragOutcome::SelectExtend => selection.extend(...),
DragOutcome::Undecided => {}
}
// On release:
arbiter.release();
transcript-ui's Selection::drag (transcript-ui/src/selection.rs) is
the reference caller: every row's CursorSense::click_or_drag() | CursorSense::unclick() handler routes through one Selection-owned
arbiter instead of calling begin/extend directly, so a drag that starts
on a row's own rendered text now pans the list correctly instead of
always starting a selection. 8 new unit tests in iris/src/sense.rs's
drag_arbiter_tests module.
2026-09-05: SpanStyle, per-range text styling (RUST.md's I5)
A TextBuffer used to have exactly one style (TextAttrs: colour, size,
family, ...) for its whole string, applied via push_default into parley's
ranged builder. SpanStyle is a second, optional layer: a byte range plus
whichever of colour/family/font size/bold/italic/underline it overrides,
pushed with parley's own push(property, range) instead. Why: a transcript
row's markdown (a heading, bold, inline code, a link) all inside one
wrapped paragraph needs each to carry its own look while the paragraph
still wraps and selects as a single buffer — the thing masonry's
TextArea cannot do (StyleSet is one style for the whole editor,
text_area.rs:43-44's // TODO: RichTextInput), and the reason this
existed at all.
let (text, spans) = transcript_ui::markdown::render_markdown(src, 16.0);
wtext(text)
.spans(spans) // new: TextBuilder::spans, on both Text and TextEdit
.editable(EditMode::MultiLine)
.add(rsc);
Two things a widget author should know before reaching for it:
- Call
.spans()before or after.editable(), both work — the field lives onTextBuilderitself, not either output type, and bothTextOutput::runandTextEditOutput::runapply it to the buffer viaTextBuffer::set_spans. These two call sites are a pair: adding a thirdTextBuilderOutputimpl without also callingset_spansthere reproduces the exact bug this box shipped once already (spans silently dropped forTextEdit, found only by screenshotting, not by any test —markdown.rs's own unit tests check string/range logic, which is correct in isolation and proves nothing about whether the render path ever sees it). - Colour is now per-glyph, not per-buffer.
PlacedGlyphgained acolor: UiColorfield (from parley's own per-runStyle::brush), andPainter::glyphsdraws each glyph in its own colour instead ofRenderedText::coloruniformly.RenderedText::colorstill exists (the buffer's base colour, for a caller that wants it as a whole, e.g. to tint a cursor) but no longer drives what a glyph actually renders as.
2026-09-05: accessibility names via AccessKit (RUST.md's I4)
.label() (already in trait_fns.rs, previously unused anywhere in-tree)
is now load-bearing: it's the one thing that puts a widget in the AccessKit
tree iris_core::ui::access::AccessTree builds and both backends push
out. A widget author who wants a control to be findable by name (and
tappable by name, through ui-trace/a real screen reader) calls .label()
on it; nothing else is required, and a widget nobody labels is invisible
to this system at zero cost, not just zero UI.
let button = rect(Color::LIME)
.on(CursorSense::click(), move |_, rsc| { ... })
.label("Add task"); // now findable by uiautomator/AccessKit as "Add task"
Two new things a widget author might touch directly:
Widget::access_role(&self) -> accesskit::Role, defaultUnknown. Override it if your widget has a real platform equivalent —TextEditnow returnsTextInput/MultilineTextInputbyEditMode. Only consulted for a widget that also has a.label(); an unlabelled widget'saccess_roleis never called.Widgets::named() -> impl Iterator<Item = WidgetId>— every widget with an explicit label, for anything else that wants to walk the same setAccessTreedoes.
Nothing about Painter, draw, or the layout/move machinery changed —
this sits entirely beside them, reading resolved_region's output rather
than participating in producing it.
2026-09-05: List, a virtualised bottom-anchored list (RUST.md's I3)
A new widget, iris::widget::List (iris/src/widget/list.rs -- read its
module doc first), for the transcript's kind of screen: variable-height
rows, keyed by a u64, composed only while visible, moved rather than
re-laid-out on scroll, a scroll anchor that survives a row inserted above
it, "more" sentinels at each end, and "hold the edge nearest the tap" when
a row's height changes (note_tap, resolved in the layout pass).
let mut list = List::new(Axis::Y);
list.push_back(ListRow::new(key, row_widget)); // O(1)
list.push_front(ListRow::new(older_key, row)); // O(1), anchor unaffected
list.set_more_before(Some(spinner_widget)); // sentinel, drawn at the edge
list.note_tap(viewport_y); // before mutating a row's height
let (top, bottom) = list.extent(key).unwrap(); // last frame's on-screen box, if visible
Built entirely out of existing primitives (Painter::widget/widget_within/
reposition/draw_twice, and draw_inner's own old-children diffing) --
no new mechanism was added to the render core for it. One correctness
lesson worth reading even for other widgets: a row that fills whatever
region it is offered (Rect, is_size_independent) cannot be measured at
a throwaway oversized region and then merely repositioned into place --
reposition only ever writes an offset, never a size, so the oversized
primitive stays oversized. List fixes this by caching each row's real
height once measured and placing an already-known row directly at its
exact box; see list.rs's place for the full reasoning and
a_fill_shaped_background_is_not_left_oversized for the regression test.
2026-09-05: a second backend (android-view), and what moved to make room for it
RUST.md's I2. Three changes a widget or app author would notice, all in
service of the same thing: default (winit) and the new android
(android-view) backends sharing what does not depend on windowing.
Selector/Selectable's bound changed fromRsc::State: HasDefaultUiStatetoRsc::State: FocusHost(new trait,attr.rs).HasDefaultUiStatestill exists and still works —default/attr.rsnow implementsFocusHostfor anything that has it — so a winit app's existing code is unaffected. An Android app implementsFocusHostviaHasAndroidUiStateinstead. Affects only an app that referencedHasDefaultUiStatedirectly at aSelectable/Selectorcall site rather than through.attr::<Selectable>(()), which nothing in-tree does.Tasks::inittakesArc<dyn RequestRedraw>instead ofArc<winit::window::Window>.RequestRedraw(task.rs) is one method,fn request_redraw(&self);winit::window::Windowimplements it (default/render.rs), soTasks::init(window)at a call site is unchanged by inference. Only matters if something constructed aTasksdirectly rather than throughDefaultRsc/AndroidRsc.TextEdit::apply_event/TextInputResultare#[cfg(not(target_os = "android"))]— they take awinit::event::KeyEvent, which does not exist on Android;android/input.rsdrives the same primitives (backspace/delete/motion/insert, all still unconditional) fromndk::event::Keycodedirectly instead. New unconditional getters on the way:TextEdit::text()/selection_range()/caret(), andTextEditCtx::delete_byte_range/set_cursor_byte— the primitivesandroid/ime.rs'sInputConnectionbridge needed and that were not previously exposed publicly.
2026-09-04: Widget::draw reports the size it used; desired_width/desired_height are gone
A widget used to implement three methods (draw, desired_width,
desired_height); it now implements one, fn draw(&mut self, painter: &mut Painter) -> Size, which draws into painter.region() and returns how much
of it was used. Why: the two extra methods routinely re-simulated what
draw was about to do anyway (Span::desired_ortho copied its own draw
loop to get cross-axis sizing right) — one visit per widget per frame
instead of up to three. A container that needs a child's size before
placing it (alignment, centering) draws the child once at a provisional
region, reads the returned Size, and calls the new Painter::reposition
to move it into its final spot — an O(1) offset write, not a second draw. A
widget whose drawn output never depends on the size it's given (a
fixed-size Rect, a decoded Image) overrides the new fn is_size_independent(&self) -> bool { false } to true, which skips
redrawing it when only its offered region changes shape.
// before
fn draw(&mut self, painter: &mut Painter) { /* ... */ }
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len { /* ... */ }
// after
fn draw(&mut self, painter: &mut Painter) -> Size { /* ... */ }
SizeCtx and Cache are gone with it — see LAYOUT.md for the full
design, the move-offset mechanism this shipped alongside, and the file
list.
2026-09-04: texture pipeline rebuilt off the binding array
Textures/TextureHandle, GlyphPrimitive, and UiRenderNode::new all
changed shape. Why: the old pipeline bound every texture ever drawn in one
binding_array<texture_2d<f32>> and asked every device, unconditionally,
for VK_EXT_descriptor_indexing — a real share of Android GPUs lack it,
and it failed outright on the Android emulator's software Vulkan. See
TEXTURES.md's "Recommended shape" and "Implemented, 2026-09-04".
UiRenderNode::newdrops itslimits: UiLimitsparameter, andUiLimitsis gone. Before:UiRenderNode::new(&device, &queue, &config, UiLimits::default()). After:UiRenderNode::new(&device, &queue, &config). Nothing replaces it — there are no more binding-array limits to size.src/default/render.rs's device request asks for no features and no binding-array limits. Before:required_features: Features::TEXTURE_BINDING_ARRAY | Features::PARTIALLY_BOUND_BINDING_ARRAY | Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXINGplus twomax_binding_array_*limits. After:Features::empty()(theDeviceDescriptordefault) and onlymax_buffer_sizeset, which was never about the binding array.TextureHandlehas noprimitive()method any more; a caller outsideirisshouldn't have been calling it (it fed the old renderer's internals), but if something did: useimage_index()for a standalone image's bind-group index. There is no equivalent for a page — a page has no bind group of its own now, see below.GlyphPrimitivehas no public constructor from a struct literal. Before:GlyphPrimitive { uv_min, uv_max, view_idx, sampler_idx, color, flags }. After:GlyphPrimitive::new(uv_min, uv_max, layer, color, flags)— onelayer(the shared atlas array's layer) instead of aview_idx/sampler_idxpair, since a page is now a layer of one array texture rather than its own bound texture.- A widget author drawing images is unaffected:
Painter::texture/texture_at/texture_withinandTextures::addkeep their signatures. What changed underneath is that each standalone image now gets its ownwgpu::BindGroupand draw call instead of a slot in the shared array — invisible from the widget API, visible only inUiRenderNode's internals and iniris's device requirements.