3.7 KiB
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Android applications
An Android application is a library because Android loads its Rust code as a native shared library:
[lib]
crate-type = ["cdylib", "rlib"]
[dependencies]
iris = { path = "../iris" }
[package.metadata.iris.android]
application-id = "com.example.myapp"
label = "My app"
#[iris::app_init] marks the factory called when Android creates the Iris
view. The attribute supplies its own Android target gate and generates the JNI
loader glue. The returned state chooses its resources through
AndroidAppState::Resources; StdRsc is the standard bundle, not a
requirement.
use iris::prelude::*;
#[derive(AndroidUiState)]
struct State {
ui_state: AndroidUiState,
}
impl AndroidAppState for State {
type Resources = StdRsc<Self>;
}
#[iris::app_init]
fn create(mut ui_state: AndroidUiState, rsc: &mut StdRsc<State>) -> State {
rect(PaintId::RED).set_root(rsc, &mut ui_state);
State { ui_state }
}
Install the Cargo subcommand from a checkout, then invoke it from the application's directory:
cargo install --path /path/to/iris/cargo-iris
cargo iris apk --abi arm64-v8a
cargo iris run --abi x86_64 --device emulator-5554
cargo iris packages directly with cargo-ndk, javac, d8, aapt2,
jar, zipalign, and apksigner; it does not require Gradle. The caller
provides a JDK, Android SDK and NDK, and any emulator or physical device. Set
ANDROID_HOME to the SDK. run always requires an explicit device and never
creates or starts one.
Debug APKs use the standard key at ~/.android/debug.keystore, creating it
with keytool when absent. A release build requires the long-lived signing
identity explicitly:
IRIS_KEYSTORE_PASSWORD=... IRIS_KEY_PASSWORD=... \
cargo iris apk --release --keystore /secure/upload.jks --key-alias upload
APK staging and output live under
target/iris-android/<package>/<debug|release>/<abi>/; the command's final
line is the verified APK's absolute path.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful