Files
ai-app/app/androidApp/src/main/kotlin/com/example/aiapp/BusyItem.kt
T
irisandClaude Opus 5 edc39c7371 Thin the app's comments
The same pass the server had, on the Kotlin side: comments restating what
the code says are gone, and the ones recording a measurement, a constraint
or an incident are kept but cut to a few lines each. 6540 comment lines to
5674, and 920 lines off the app.

Two doc comments had drifted onto the item above the one they describe --
`contextAfter`'s onto `sessionWorking` in Events.kt, and `UsageMonitor`'s
equivalent on the server was fixed in the previous commit. Each is back on
its own item, which is the only non-comment line this diff moves.

The comments are reflowed to the column limit at their own indentation:
several were written wide, and ktfmt re-wrapped them into lines holding a
single orphan word. `/tmp` script, not kept -- ktfmt is idempotent over the
result, which is the check.

Left alone deliberately: this codebase's remaining comment density is high
because the comments carry things the code cannot say -- what a null means,
what a number was measured against, which bug a guard exists for. Of the
238 one-line doc comments in the app, five were pure restatement of the
name and were removed; the rest each say something the signature does not.

ktfmtFormat, compileDebugKotlin, lintDebug and testDebugUnitTest pass;
cargo test (127), clippy --all-targets and fmt still clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-04 16:20:16 -04:00

96 lines
4.1 KiB
Kotlin

package com.example.aiapp
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.width
import androidx.compose.material3.CircularProgressIndicator
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Rect
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.graphics.ColorMatrix
import androidx.compose.ui.graphics.Paint
import androidx.compose.ui.graphics.drawscope.drawIntoCanvas
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.unit.dp
/**
* An item something is happening to: dimmed, drained of colour, inert, with a spinner and the name
* of the operation over it.
*
* One composable rather than a pattern each list repeats, because "this row is busy" has to look
* the same in the import list and the session list or the appearance becomes a per-screen dialect.
*
* [label] names the operation and `null` means none is running. One parameter rather than a boolean
* beside a string, which can disagree. It is a *word* because a spinner alone cannot say which
* operation this is -- deleting and importing are different in kind.
*
* It does **not** make the row inert; the caller disables its own click handling while it passes a
* label. That was the other way round at first -- an overlay consuming pointer events -- and it
* swallowed the drag along with the tap, so a list could not be scrolled while anything in it was
* busy.
*/
@Composable
fun BusyItem(label: String?, content: @Composable () -> Unit) {
Box {
Box(Modifier.busy(label != null)) { content() }
if (label != null) {
Box(Modifier.matchParentSize(), contentAlignment = Alignment.Center) {
Row(verticalAlignment = Alignment.CenterVertically) {
CircularProgressIndicator(
modifier = Modifier.width(16.dp).height(16.dp),
strokeWidth = 2.dp,
color = MaterialTheme.colorScheme.onSurface,
)
Spacer(Modifier.width(8.dp))
// Full strength, over content that is not: the operation is the one thing on
// this row that is still current, and it has to read against a card whose own
// text is still visible behind it.
Text(
label,
style = MaterialTheme.typography.labelLarge,
color = MaterialTheme.colorScheme.onSurface,
)
}
}
}
}
}
/**
* How an item looks while it is being acted on: darker, and nearly grey.
*
* Both, rather than either alone. Dimming by itself is the same cue as a disabled control, so a
* busy row read as one more thing that could not be tapped. Draining the colour is what says the
* row is *suspended* -- the status word and everything else that means something by its colour stop
* meaning it for as long as the operation runs, which is exactly true.
*
* Not all the way to grey: a row with no colour left is hard to find again in a list.
*/
private fun Modifier.busy(busy: Boolean): Modifier =
if (!busy) this
else
this.graphicsLayer { alpha = 0.5f }
.drawWithContent {
drawIntoCanvas { canvas ->
canvas.saveLayer(
Rect(Offset.Zero, size),
Paint().apply {
colorFilter =
ColorFilter.colorMatrix(
ColorMatrix().apply { setToSaturation(0.2f) }
)
},
)
drawContent()
canvas.restore()
}
}