Scroll::content_len was 0.0 both for 'nothing here' and for 'not drawn yet', so the first frame's clamp found a scroll range of zero, read amt == len as 'sitting at the end' and set snap_end -- and the next frame, now knowing the real length, jumped to it. On a phone that put a code fence at the end of its longest line, mid-word, before anybody touched it. It is an Option now, and the clamp does not answer a question it cannot yet answer. Which edge an area opens at is also a caller's decision rather than a default: scrollable_on starts at the beginning (what is read), scrollable_to_end pins to the end while content grows (what is typed -- the composer), both through one Scroll::new(inner, axis, at_end). And tool.rs's raw_block pans sideways again: the 2026-09-06 'a scrollable_on(Axis::X) around a non-editable Text draws nothing' defect does not reproduce, most likely fixed by the shaped-mask work, so a long command is readable rather than clipped. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful