Files
ai-app/iris/transcript-fixture/tests/catch_a_fling.rs
T
iris b87f5a597e iris: a finger put down on a moving list catches it at that sample
Iris, from the phone (docs/IRIS_TODO.md, 2026-09-07 night): "sometimes
when I try to catch it while it's still moving (particularly if I drag)
then it fails to stop & snap to where finger is." The fling did stop on
the down -- `Selection::drag` has cancelled it since the fling landed --
but the *gesture* then went through `DRAG_SLOP` like any other press, so
for the first few frames the finger was down and the content under it
did not move. Compose does not do that: `scrollable`'s
`startDragImmediately` is `isScrollInProgress`, and the drag starts on
the DOWN with no slop.

So `DragArbiter::press_start` takes a `PressState` -- what the target
looked like when the press landed, `already_selected` and `scrolling` --
and a press on moving content enters `Panning` immediately. A catch that
is released without ever moving is `Released(None)`: not a `Tapped`,
because Compose consumes that DOWN and no click detector under it sees
the gesture, so stopping a fling must not also follow the link it landed
on; and not a velocity, because there is none to hand on. The moment it
moves anything it is an ordinary pan release again and flings normally.

`DragGesture::starts_press` is the one rule for "this frame opens a
press", read by `handle` and by `Selection::drag` -- which has to prepare
its list (cancel the fling, report whether there was one) on exactly the
frames `handle` will call `press_start` on, including the recovery frames
where no `PressStart` ever arrived.

It deliberately does **not** special-case `PressStart` to true, which is
the defect the layer-1 test found: one touch-down reaches every sensor
under the finger, and a transcript row's block and the tool row
containing it drive the same shared `DragGesture`, so `handle` sees one
`PressStart` twice. Restarting on the second delivery re-read
`PressState` after the first had already acted on it -- the fling was
cancelled by then, `scrolling` came back false, and every catch quietly
became an ordinary slop-waiting press again.

Tests. Layer 1, `transcript-fixture/tests/catch_a_fling.rs`: the
recorded 120Hz flick, 150ms of fling, then a down and three 2px moves --
the content tracks the finger sample for sample
(`a_press_on_a_flinging_list_pins_the_content_to_the_finger`, which
fails at the parent commit with "the content 0.0px"); a catch released
without moving neither taps nor flings; and the half this had no reason
to touch, `the_same_small_drag_on_a_settled_list_moves_nothing` -- 6px
total is inside `DRAG_SLOP`, so making every press pin the content would
pass the first test and take the slop away from every ordinary one.
Unit, in `sense.rs`: the catch pans from the first sample, the same
press on settled content stays undecided, a catch that drags still
flings, and the double-delivered `PressStart` stays one press.
2026-09-07 22:18:16 -04:00

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8.0 KiB
Rust

//! Layer 1 of docs/RUST.md's "Three test layers", for catching a fling:
//! the real transcript screen over the real bench fixture, at the phone's
//! size and density, with no window, no compositor and no GPU.
//!
//! docs/IRIS_TODO.md's 2026-09-07 night report -- "sometimes when I try to
//! catch it while it's still moving (particularly if I drag) then it fails
//! to stop & snap to where finger is". The finger goes down on content
//! that is still travelling and the content does not follow it until
//! `DRAG_SLOP` has been crossed, which at a fling's speed is several
//! frames of the content sliding *away* from a finger that is already
//! down. Compose does not do that: a down while `isScrollInProgress`
//! starts the drag immediately (`scrollable`'s `startDragImmediately`).
use iris::harness::{Harness, TouchAction, TouchScript};
use iris::prelude::*;
use iris::sense::DRAG_SLOP;
use transcript_fixture::{PHONE_FRAME_MS, PHONE_SCALE, phone_size};
/// The screen open on the fixture, framed twice -- once to draw, once for
/// `List::repair_anchor` to resolve the opening `snap_end` into a real
/// anchor, which is what every assertion about scroll position reads.
fn opened() -> (Harness, transcript_ui::TranscriptScreen) {
let mut h = Harness::new(phone_size(), PHONE_SCALE);
let opened = transcript_fixture::open(&mut h.rsc, &mut h.state).expect("the fixture folds");
h.frame(0);
h.frame(PHONE_FRAME_MS);
(h, opened.screen)
}
/// Where the content is, in window pixels: the top of whichever row is
/// under the middle of the viewport. `List` has no travel accessor and
/// this needs none -- a row's own extent moves exactly as far as the
/// content does, and the row is picked once so the two readings compare.
fn tracked_row(h: &mut Harness, screen: &transcript_ui::TranscriptScreen) -> (RowKey, f32) {
let middle = phone_size().y / 2.0;
let list = (screen.list)(&mut h.rsc);
let key = list.key_at(middle).expect("a row under the viewport");
let (top, _) = list.extent(key).expect("that row has an extent");
(key, top)
}
fn row_top(h: &mut Harness, screen: &transcript_ui::TranscriptScreen, key: RowKey) -> f32 {
(screen.list)(&mut h.rsc)
.extent(key)
.expect("the tracked row is still loaded")
.0
}
/// Three finger samples 8ms apart, each moving `STEP` further down the
/// screen. `STEP * 3` is deliberately **under** `DRAG_SLOP`: a gesture
/// this small moves nothing at all on a settled list (the control below),
/// so anything it moves here is the catch and not the slop being crossed.
const STEP: f32 = 2.0;
const SAMPLES: usize = 3;
const CATCH_X: f32 = 540.0;
/// Feeds the down and its `SAMPLES` moves from `y0` at `t0`, asserting
/// after each one that the content moved by exactly the finger's own
/// delta. Returns the release time.
fn drag_from(
h: &mut Harness,
screen: &transcript_ui::TranscriptScreen,
key: RowKey,
y0: f32,
t0: u64,
expect_tracking: bool,
) -> u64 {
let before = row_top(h, screen, key);
h.touch(TouchAction::Down, Vec2::new(CATCH_X, y0), t0);
assert_eq!(
row_top(h, screen, key),
before,
"the down itself must not move the content, only stop it"
);
let mut t = t0;
for i in 1..=SAMPLES {
let moved = STEP * i as f32;
t = t0 + 8 * i as u64;
h.touch(TouchAction::Move, Vec2::new(CATCH_X, y0 + moved), t);
let travelled = row_top(h, screen, key) - before;
if expect_tracking {
assert!(
(travelled - moved).abs() < 0.5,
"sample {i}: the finger has moved {moved}px since the down and the content \
{travelled:.1}px -- it is not pinned to the finger"
);
} else {
assert!(
travelled.abs() < 0.5,
"sample {i}: a {moved}px drag is inside DRAG_SLOP ({DRAG_SLOP}px) and must move \
nothing, but the content moved {travelled:.1}px"
);
}
}
t += 8;
h.touch(
TouchAction::Up,
Vec2::new(CATCH_X, y0 + STEP * SAMPLES as f32),
t,
);
t
}
/// The report itself: flick, let the fling run for 150ms, then put a
/// finger down and drag it a little. From the down onwards the content is
/// pinned to the finger, sample for sample -- no slop, and no coasting
/// past the place the finger stopped it.
#[test]
fn a_press_on_a_flinging_list_pins_the_content_to_the_finger() {
let (mut h, screen) = opened();
let flick = TouchScript::parse(include_str!("../touch/flick-120hz.touch"))
.unwrap_or_else(|e| panic!("flick-120hz.touch: {e}"));
h.replay(&flick);
// Frames, not a file: the second half of this gesture has to arrive
// *while* the fling is ticking, and a `.touch` replay inserts no
// frames between its samples, so a fling recorded that way would be
// running on paper and stationary in fact.
let catch_at = flick.end_ms() + 150;
h.frames_until(
flick.end_ms() + PHONE_FRAME_MS,
catch_at - PHONE_FRAME_MS,
PHONE_FRAME_MS,
);
assert!(
(screen.list)(&mut h.rsc).is_scrolling(),
"the fling must still be running 150ms in, or this test catches nothing"
);
let (key, _) = tracked_row(&mut h, &screen);
drag_from(&mut h, &screen, key, 1200.0, catch_at, true);
}
/// The other half of the same rule: a catch that never moved at all is a
/// `Released(None)`, not a tap. Compose's scrollable consumes that DOWN,
/// so no click detector under it ever sees the gesture -- stopping a
/// fling with a finger must not also follow the link it landed on, and
/// must not hand the list a velocity to start again with.
#[test]
fn a_catch_that_never_moved_is_not_a_tap_and_does_not_fling() {
let (mut h, screen) = opened();
let flick = TouchScript::parse(include_str!("../touch/flick-120hz.touch"))
.unwrap_or_else(|e| panic!("flick-120hz.touch: {e}"));
h.replay(&flick);
let catch_at = flick.end_ms() + 150;
h.frames_until(
flick.end_ms() + PHONE_FRAME_MS,
catch_at - PHONE_FRAME_MS,
PHONE_FRAME_MS,
);
assert!(
(screen.list)(&mut h.rsc).is_scrolling(),
"the fling must still be running 150ms in, or this test catches nothing"
);
let (key, _) = tracked_row(&mut h, &screen);
h.touch(TouchAction::Down, Vec2::new(CATCH_X, 1200.0), catch_at);
let stopped_at = row_top(&mut h, &screen, key);
h.touch(TouchAction::Up, Vec2::new(CATCH_X, 1200.0), catch_at + 8);
assert_eq!(
(screen.list)(&mut h.rsc).fling_velocity(),
None,
"a press that stopped a fling and moved nothing must not start another"
);
h.frames_until(catch_at + 16, catch_at + 500, PHONE_FRAME_MS);
assert!(
(row_top(&mut h, &screen, key) - stopped_at).abs() < 0.5,
"the content moved after a catch was released without moving"
);
assert_eq!(
h.state.opened_urls,
Vec::<String>::new(),
"a catch is not a tap: nothing under it may be followed"
);
}
/// The half this change had no reason to touch: on a list that is *not*
/// moving, the same tiny drag is still inside `DRAG_SLOP` and still moves
/// nothing. Without this, making every press pin the content would pass
/// the test above and take the slop away from every ordinary press.
#[test]
fn the_same_small_drag_on_a_settled_list_moves_nothing() {
let (mut h, screen) = opened();
let flick = TouchScript::parse(include_str!("../touch/flick-120hz.touch"))
.unwrap_or_else(|e| panic!("flick-120hz.touch: {e}"));
h.replay(&flick);
// Long past the spline's own 2071ms for this recording.
let settled = h.frames_until(
flick.end_ms() + PHONE_FRAME_MS,
flick.end_ms() + 4000,
PHONE_FRAME_MS,
);
assert!(
!(screen.list)(&mut h.rsc).is_scrolling(),
"the fling must have stopped, or this is the same case as the test above"
);
let (key, _) = tracked_row(&mut h, &screen);
drag_from(
&mut h,
&screen,
key,
1200.0,
settled + PHONE_FRAME_MS,
false,
);
}