Files
ai-app/iris
irisandClaude Fable 5.1 e2a1fadbec iris: FrameReport CPU/GPU split, force-gles backend switch, iris-scroll.sh rig
Splits each frame sample at queue.submit into redraw-to-submit (iris's own
CPU work) and submit-to-after-present (driver/GPU wait), so RUST.md's I5
"where does iris's frame time go" question can be answered with a number
per half instead of a single total. Adds a force-gles Cargo feature that
switches the Android wgpu::Instance from Backends::PRIMARY to Backends::GL
at compile time (no runtime env-var path exists into an already-launched
Android process on this machine), for isolating SwiftShader-Vulkan vs.
GLES/virgl as the software-mode gap's cause. app/iris-scroll.sh extracts
transcript-bench.sh's exact 24-swipe/6-cycle gesture loop for iris's own
demo app, which transcript-bench.sh cannot drive directly since it opens a
session through the Compose app's own UI.

Verification (this pass, on a disk-pressure-limited host running low on
space): cargo fmt --all clean, no diff. cargo clippy --workspace
--all-targets: no warnings from this diff (pre-existing future-incompat
notices from wgpu/winit/naga only). cargo test --workspace and cargo ndk
for iris-android-app --features transcript-screen were verified clean by
the previous pass on this identical diff (fmt/clippy/test/ndk all clean,
per that pass's own report); not re-run here because the host's disk was
93% full and a concurrent ai-server rebuild (stable toolchain moved to
1.98.1, rebuilding aws-lc-sys from scratch) had driven I/O pressure to
~60%, so a repeat cargo test --workspace sat 50+ minutes doing no useful
work and was stopped rather than left to make the disk situation worse.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 18:47:01 -04:00
..

iris

My experimental attempt at a rust ui library (also my first ui library).

It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.

Examples are in examples, eg. cargo run --example tabs.

Goals, in general order:

  1. does what I want it to (text, images, video, animations)
  2. very easy to use ignoring ergonomic ref counting
  3. reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)

dev details

not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser

general ideas trynna use rn / experiment with:

  • retained mode
  • specifically designed around wgpu so there's no translation
  • postfix functions for most things to prevent unreadable indentation (going very well)
  • events can be done directly where you draw the widgets
  • almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
  • relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
  • single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
  • widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)

under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best

it's called iris because it's the structure around what you actually want to display and colorful