Positive scrolls the reader up or left and negative down or right, whichever way the widget receiving it lays its content out (Iris, 2026-09-08: "that way it always works as the user would expect"). `LazySpan` took the delta straight into the direction-relative space its walk works in, so a `Dir::UP` span -- whose later content is *above* -- panned the opposite way from every other scrollable in iris for the same number. `flip_delta` is the conversion, the counterpart of the `flip_pos` that positions already went through, and the two places that meet the outside world (`apply_scroll` and `moved`) are the only ones that use it. Nothing built a `Dir::UP` span yet, so this was latent; the existing sign test could not have found it either, since it asserts in the walk's own space where both halves agree with each other while disagreeing with the screen. The new test compares the two `dir`s against where rows were actually drawn. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Scrolling in iris
How anything in iris scrolls, as of 2026-09-08. This is the current
design, not a history — docs/IRIS.md's dated entries have the account of
how it got here, and docs/IRIS_TODO.md has what is still open.
Read this before touching iris/src/widget/position/scroll.rs,
iris/src/widget/position/lazy_span.rs, or anything that pans, flings or
lays out a long list.
The one rule
Scroll owns the position, the gesture and the fling. Nothing else
does. A widget inside it either gets moved by it or is handed deltas to
apply itself, and either way the scroll state lives in the Scroll. There
is exactly one Flinger in the crate's widgets and one DragGesture
implementation, both in iris/src/sense.rs.
So: .scrollable_on(axis) / .scrollable_to_end(axis) is how anything
becomes scrollable, including a LazySpan. Do not give a widget its own
fling, its own scroll amount, or a RequestRedraw handle — that is what
was just removed.
One convention for a delta
Positive scrolls the reader up or left; negative down or right. The
content's pixels therefore move the positive way along the axis for a
positive delta — the finger's direction — and that is Scroll::scroll's
sign, Scroll::fling's, and Widget::apply_scroll's, from the gesture
all the way down to a row's anchor.
It is a screen direction, not a logical one (Iris, 2026-09-08:
"positive should always scroll up / left, and negative down / right ...
that way it always works as the user would expect"). The earlier wording
— "positive brings earlier content into view" — is true only of a span
laid out forwards: a Dir::UP list's earlier content is below, so the
same delta panned it the opposite way from every other scrollable in
iris. LazySpan::flip_delta is the conversion into the walk's own
direction-relative space, the exact counterpart of flip_pos for
positions, and its scroll (private) is the only thing that speaks that
space.
There used to be two public conventions under the same name, and every
call site had to know which widget it was talking to. If you add a third
scrolling thing, it takes this one. Two tests pin it, and neither is
redundant: a_negative_delta_moves_toward_the_end follows the sign
across the whole handoff, and a_delta_moves_both_directions_the_same_ way_on_screen checks the two dirs against where rows were drawn —
an assertion written in the walk's own space passes with the flip
deleted, because it checks the bookkeeping against itself.
The Widget handoff
Three default methods on Widget (iris/core/src/widget/mod.rs):
fn scrolls_itself(&self) -> bool { false }
fn apply_scroll(&mut self, delta: &mut f32) {}
fn scroll_offset(&self) -> f32 { 0.0 }
scrolls_itself— "I position my own content; hand me deltas rather than sliding me about." Defaultfalse: an ordinary child is a lump its parent moves, which is what makes a scroll tick an O(1) move of one subtree instead of a redraw.apply_scroll— take as much ofdeltaas you can actually move, leave the rest. What comes back short is how the parent learns the content ran out.scroll_offset— accumulated content movement, so the parent can keep an honest account. See "why the remainder is not enough" below.
scrolls_itself and scroll_offset are &self on purpose. Reaching a
widget through Widgets::get_dyn_mut marks it dirty
(iris/core/src/widget/widgets.rs). Asking either question through a
&mut path would dirty every ordinary child on every scroll tick and cost
exactly the O(1) move the scheme exists for. Painter::scrolls_itself and
Painter::scroll_offset go through get_dyn; only
Painter::apply_scroll takes &mut.
Why the remainder is not enough on its own
apply_scroll leaving a remainder was meant to be the whole story. It is
not, because a lazy layout usually cannot say where its content ends
until it has walked there. With the wall out of view it takes the delta
in full, and the walk that follows gives part of it back. So the remainder
is exact only when the wall was already visible, and a parent adding
remainders up would over-count by every overshoot and never correct.
Scroll therefore reads scroll_offset after the placing draw and sets
amt from it. amt_counts_only_what_the_child_could_take is the test;
it fails if you try to go back to remainders alone.
Scroll::draw — two paths
Scroll reads scrolls_itself every draw and branches once, on the
capability rather than on any concrete type.
Ordinary child (draw_moved_child) — unchanged from before: offer the
child a box as long as last frame's content length to measure it, apply
the end-pin and the clamp against the measured length, then place it at
the length just measured. Two draws, the second free unless the content
changed. amt is a distance from the start of the content.
Self-positioning child (draw_self_scrolling_child) — measure, apply,
place:
painter.widget_within(child, UiRegion::FULL)— the measuring draw.painter.apply_scroll(child, &mut delta)— the child takes what it can.painter.widget_within(child, UiRegion::FULL)— the placing draw.amt = -painter.scroll_offset(child).
Two properties make this work, and both are easy to break:
- The measuring draw is free in the common case. It offers the same
box as last frame, so with nothing dirty
draw_innerreturns immediately and the child's stored walls from its last walk are still correct — because nothing changed. When the content did change the child is dirty, really walks, and the walls are fresh, which is exactly when they need to be. - Nothing is marked dirty by hand. Reaching the child through
get_dyn_mutin step 2 is itself what dirties it, so step 3 really draws rather than takingdraw_inner's unchanged-region skip. This is why there is noPainter::draw_againand why one should not come back: a mechanism for "give me a corrective frame later" is the thing this shape replaces.
What amt means
- Ordinary child: distance from the start of the content, clamped into the scroll range. An absolute position.
- Self-positioning child: movement, not position. Paging rows in above moves the origin and the child cannot say by how much, never having measured them. The direction is the same as an ordinary child's; the absolute value is not comparable between the two.
A scrollbar needs a real content length before it can use either, and a lazy child has none. Do not invent one.
LazySpan
iris/src/widget/position/lazy_span.rs. A virtualised sequence of
variable-height rows, laid out from an anchor. It is what Span is, done
lazily. It does not scroll — it lays out and answers honestly about
how far it can go.
Why it is not Span::scrollable()
Measured 2026-09-08, and worth not re-deriving:
- A
Spanis skipped entirely in the steady state, but when it is redrawn it costs two draws per child (21 draws for 10 children): phase 1 offers each child the ambient region to learn its length, phase 2 offers it its real share. So any mutation of aSpanredraws all of it — 24 draws for 11 children after one prepend. - A
Scroll's efficiency and virtualisation pull opposite ways: a scroll tick offers a same-size moved region,draw_innertakes themovpath, and the child'sdrawnever runs. A virtualising child inside a plainScrollwould never update which rows it shows. That is whatscrolls_itselfresolves. - A lazy child cannot report a content length, so
Scroll's clamp, end-pin and any future scrollbar have nothing to work against. Walls are discovered by the walk instead.
Direction and pin are separate questions
LazySpan::new(dir, at_end).
dirmeans what it means inSpan: which end of the box item 0 sits at, and which way the sequence grows.at_endis the pin: which end the view clings to as rows arrive.
A transcript is Dir::DOWN (oldest message is item 0, at the top) with
the pin at the end (the view sits at the bottom). Conflating the two would
stand it on its head. Scroll::new's third argument is the same flag for
the ordinary case.
Two coordinate spaces, two conversion points
The walk works entirely in direction-relative pixels from the leading
edge — which for Sign::Neg is the bottom or the right. Edge,
Placement, RowExtent's lead/trail and every local are in that
space, so the layout is written once for both directions. Exactly two
functions know which way round the box is:
abs_regionflips the box forSign::Neg.flip_posconverts the screen-space positions the public helpers speak in (note_tap,key_at,extent, all fed by pointer events).
Skip the second and a reversed span hit-tests at the mirror of where it
drew — which looks like a working list until you tap one.
a_dir_up_span_grows_upward_from_item_zero guards this, and it asserts on
where rows were actually drawn (UiRenderState::active) rather than
on extents, because an extents-only assertion passes with the flip
deleted: it checks the bookkeeping against itself.
The row-height cache stays in the container
heights, keyed by RowKey. Two reasons it cannot move into the
framework:
ActiveData::sizedies exactly when it is needed. The momentLazySpanculls a row it stops offering it a region,draw_inner's old-children diff callsremove_rec, and theActiveData— with itssize— is freed. The framework's copy is gone for precisely the rows the walk has to pass through without drawing.- A widget may one day render in two places at once (Iris,
2026-09-08), so anything keyed by
WidgetIdalone that describes where or how big a widget was drawn will be wrong then. Where and how big belongs to the owner that placed it.
Virtualisation means traversing rows without drawing them, and a size you can only get by drawing is no use for deciding not to draw.
Overscroll
apply_scroll only takes what the walk says is there, so scrolling
cannot enter overscroll. What it cannot prevent is the content or the
viewport changing under a settled anchor, and for that overscroll_gap
measures the gap from the ends the walk already placed and draw moves
the anchor and walks a second time inside the same frame.
Layout is a pure function of the state, not of how many frames have been drawn (Iris, 2026-09-08). A correction that lands next frame is a frame drawn wrong, and there may be no next frame — a fling that stopped is not asking for one.
The transcript's wiring
iris/transcript-ui/src/lib.rs, build_tree.
The transcript builds its Scroll by hand rather than through
.scrollable_to_end(), and this is not an oversight. That helper
registers a finger drag driving Scroll's own DragGesture, and the
transcript already has an arbiter — Selection, which must decide between
panning and selecting text and so cannot let a second DragGesture see
the same frames. DragGesture's doc states the rule: one gesture, one
arbiter, each frame delivered exactly once. The wheel handler registered
here is identical to the helper's; only the drag differs.
Selection is given the scroll area by set_scroll_area after the
Scroll exists (rows need a Selection, and the Scroll needs the
rows), and hands it committed pans and releases. TranscriptScreen exposes
both list (layout, extent/key_at/jump_to_end) and scroll
(position, fling, amt).
A Selection with no scroll area still selects and still reports taps but
cannot pan; there is a debug_assert in drag naming that.
Measurements worth not re-taking
- A settled scroll tick of a
LazySpanwith 31 rows on screen: 1 real draw and 31 move-slot writes, no primitive rewrites and no text reshaped. An idle frame is(0, 0, 0, 0)—draw_innerdoes not even enter the widget. This is the number any "store the edges and only recompute what changed" optimisation would have to beat, and it is why the walk was left alone. Span, redrawn: two draws per child (see above).- The one design that would collapse those 31 moves into a single delta write is moving the content as a unit, which needs a content length — which a lazy layout cannot supply.
Still open
The pin lives in each widget, not in Scroll. Iris asked for amt
and the at-end control both to live in Scroll so a caller always edits
the Scroll. amt does; the pin does not, because applying a pin happens
when a row is appended — between frames, with no painter in hand — so it
cannot arrive through apply_scroll as it stands. Moving it needs either
a fourth Widget method or a parameter on apply_scroll
(apply_scroll(&mut self, delta: &mut f32, pinned_to_end: bool) reads
best: one method, and the signature says "here is the state you need from
me"). Nothing external edits a pin today — the transcript sets it once at
construction and calls jump_to_end on the span for the rest — so this is
a design question rather than a missing capability. Ask Iris which she
wants before building it.
Tests that pin the behaviour
In lazy_span.rs, all of these fail if the corresponding piece is undone:
a_negative_delta_moves_toward_the_end— the sign, end to end.amt_counts_only_what_the_child_could_take—scroll_offset's reason for existing.a_fling_stops_at_the_first_row,scrolling_past_the_start_lands_on_it_in_the_same_frame— the walls, with no settling frame drawn on purpose.a_dir_up_span_grows_upward_from_item_zero,a_reversed_span_hit_tests_in_screen_space— the two conversions.a_registered_fling_is_driven_by_tick_animations_and_then_unregisters— a fling that nothing registers never moves, whatever its velocity.
In iris/transcript-fixture/tests/ (layer 1, no window or GPU):
top_edge.rs'sscrolling_past_the_first_row_settles_on_it/scrolling_past_the_last_row_settles_on_it— both ends, no settling frame.phone_screen.rs'sa_recorded_flick_releases_with_a_velocity_and_ flings_the_list— the velocity againstbenches/velocity_reference.py's number, and the fling's travel againstbenches/fling_spline_reference.py's.phone_screen.rs'sa_long_press_and_drag_selects_text— what caught twoDragGestures fighting over the transcript.catch_a_fling.rs,gesture_cancel.rs,fence_fling.rs— press-catches a coasting area, cancels, and a code fence panning sideways independently of the transcript.
docs/RUST.md's "Three test layers" says which layer answers what. Test
at the cheapest one that can answer the question; the emulator is for JNI,
the IME, insets and one verification run, not for iterating on layout.