Files
ai-app/iris/examples/message_list.rs
T
irisandClaude Fable 5.1 6102e0d4d9 iris: a dp length unit, resolved against density; crisp glyphs at physical size
Iris asked for this 2026-09-06 (IRIS_TODO.md, "a third length kind beside
relative and pixels ... a unit resolved against the display's density at
layout time"): before this, a Len was abs (physical pixels) or rel/rest
(a fraction of the parent), and the only way to make a design size look
the same physical size on a denser display was a single global multiply
applied after layout -- which the previous commit found is also what
made text blurry.

Len gains a `dp` field, resolved against a `density: f32` (physical
pixels per dp) now carried on UiRenderState/Painter
(`UiRenderState::set_density`/`density()`, `Painter::density()`) and
threaded through every `apply_rest`/`to_uivec2` call site. `len_fns::dp`
/ `Len::dp` construct one, exactly parallel to the existing `abs`/`rel`/
`rest`. A bare number is unaffected (still `abs`, physical pixels) --
`dp` is opt-in.

Text: `TextBuffer::shape` now takes `density` and multiplies
`font_size`/`line_height` (and any span override) by it before handing
them to parley, so the size that reaches the shaper and the rasteriser
(`TextData::place`) is the display's real physical size -- the atlas
holds a bitmap at the resolution it is actually shown at, instead of a
low-resolution one stretched afterward. `GlyphKey.size` already keys on
the resolved `font_size`, so a cache entry is naturally per physical size
with no further change. `TextData` also carries its own `density` copy
for `TextEditCtx::layout` (cursor movement/hit-testing), which shapes
text from an input callback with no `Painter` to read it from.

`Span::gap` and `Padding`'s four sides move from bare `f32` to `Len`, so
`.gap(dp(4))`/`.pad(dp(10))` work the same way any other size does; a
bare number still means physical pixels, unchanged.

Migrated transcript-ui's non-text sizes (row gap/padding, composer
padding) and one example to the new unit, per IRIS_TODO.md's "done when"
list. Android's own density (`DisplayMetrics.density`) is wired to both
copies in `new_peer`; the winit backend has no per-monitor density wired
up yet and stays at the default (1.0).

docs/IRIS.md, docs/LAYOUT.md and IRIS_TODO.md updated next.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-06 00:35:38 -04:00

120 lines
4.3 KiB
Rust

//! RUST.md's I3: `iris::widget::List` with 800 rows of varied-length
//! wrapped text, one in twelve carrying a small image, scrollable with the
//! mouse wheel. Run headless with `iris/run-headless.sh message_list --shot
//! /tmp/message_list.png` -- there is no display on this machine, so that
//! is the only way to see it rendered; `run-tests.sh`/`cargo test` never
//! touch this file.
//!
//! Rows alternate two background tints so a screenshot can show the
//! boundary between adjacent rows even where the text itself wraps to a
//! different number of lines -- exactly the "variable-height rows" I3
//! asks for, and the thing a virtualised list gets wrong first if it is
//! wrong at all (a gap, an overlap, a row the wrong colour). This example
//! is also what found `List::place`'s oversized-background bug (see
//! list.rs's module doc and its `a_fill_shaped_background_is_not_left_
//! oversized` test) -- a plain unit test could have (and now does) catch
//! it directly, but it was this screenshot rendering as a single blank
//! tinted rectangle that pointed at it first.
use iris::prelude::*;
use winit::{dpi::LogicalSize, window::WindowAttributes};
fn main() {
DefaultApp::<State>::run();
}
#[derive(DefaultUiState)]
struct State {
ui_state: DefaultUiState,
}
const ROWS: usize = 800;
const IMAGE_EVERY: usize = 12;
/// Repeats a short sentence a varying number of times per row so real
/// wrapping happens at every row height from one line to several, rather
/// than every row being identically tall (which would render correctly
/// even with a broken height measurement).
fn row_text(i: usize) -> String {
const SENTENCE: &str =
"Iris lays out this row once and moves it on scroll, never re-laying it out. ";
let repeats = 1 + (i * 7) % 5;
format!("Message {i}: {}", SENTENCE.repeat(repeats))
}
/// A small solid-colour square standing in for a real decoded image --
/// what matters for I3 is that a row can carry an `Image` widget at all,
/// not what the picture shows.
fn row_image(i: usize) -> image::DynamicImage {
let hue = ((i * 47) % 255) as u8;
image::RgbaImage::from_pixel(48, 48, image::Rgba([hue, 128, 255 - hue, 255])).into()
}
fn build_row<Rsc: UiRsc + 'static>(rsc: &mut Rsc, i: usize) -> StrongWidget {
let tint = if i.is_multiple_of(2) {
Color::rgb(120, 130, 170)
} else {
Color::rgb(70, 80, 140)
};
let text_color = Color::BLACK;
if i.is_multiple_of(IMAGE_EVERY) {
let text = wtext(row_text(i))
.wrap(true)
.color(text_color)
.add_strong(rsc)
.any();
let img = image::<Rsc>(row_image(i))(rsc);
let img = rsc.widgets_mut().add_strong(img).any();
let mut span = Span::empty(Dir::DOWN);
span.push(text);
span.push(img);
span.pad(dp(8.0))
.background(rect(tint))
.add_strong(rsc)
.any()
} else {
wtext(row_text(i))
.wrap(true)
.color(text_color)
.pad(dp(8.0))
.background(rect(tint))
.add_strong(rsc)
.any()
}
}
impl DefaultAppState for State {
// A phone-plausible portrait shape (the transcript screen this is
// standing in for). The tiling headless compositor `run-headless.sh`
// uses ignores this and fills its own 1920x1200 output regardless, but
// it's a correct hint for any other backend (a real window manager, or
// android-view) and costs nothing to state.
fn window_attributes() -> WindowAttributes {
WindowAttributes::default().with_inner_size(LogicalSize::new(420.0, 900.0))
}
fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
let mut list = List::new(Axis::Y);
for i in 0..ROWS {
let row = build_row(rsc, i);
list.push_back(ListRow::new(i as u64, row));
}
let root = list
.on(CursorSense::Scroll, |ctx, rsc| {
let delta = ctx.data.scroll_delta.y * 50.0;
ctx.widget(rsc).scroll(delta);
})
.masked()
.background(rect(Color::WHITE))
.add_strong(rsc);
ui_state.set_root(root.any());
Self { ui_state }
}
}