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Scrolling in iris
This is the current scrolling design; docs/IRIS_TODO.md holds open work.
Read this before touching iris/src/widget/position/scrollable.rs,
scroll_area.rs, lazy_span.rs, or anything that pans, flings or lays
out a long list.
The one rule
Everything a scroll position is made of lives in one ScrollController,
and the widget that scrolls owns one. The position, the pending delta,
the travel left, the pin, the DragGesture and the Flinger are all in
that struct (scrollable.rs); there is exactly one Flinger and one
DragGesture implementation in the crate's widgets. A widget with one
implements Scrollable, whose one required pair of methods hands the
controller back, and gets scroll, fling, drag, amt,
is_scrolling, tick_fling and the pin as default methods.
Two widgets have one, and they differ only in how they spend a delta:
ScrollArea(scroll_area.rs) — a fixed child, drawn and then slid about as a lump, which is what makes a scroll tick an O(1) move of one subtree..scrollable(axis, pin)wraps anything in one.LazySpan(lazy_span.rs) — lays its own rows out from an anchor, so it cannot be a lump and is not wrapped in anything. Its own.scrollable()registers the same two senses against the controller it already has.
Do not give a widget its own fling, scroll amount, or platform wake
handle, and do not add scrolling methods to the general Widget trait.
One convention for a delta
Positive scrolls the reader up or left; negative down or right. The
content's pixels therefore move the positive way along the axis for a
positive delta — the finger's direction — and that is Scroll::scroll's
sign, Scroll::fling's, and Widget::apply_scroll's, from the gesture
all the way down to a row's anchor.
It is a screen direction, not a logical content direction. A Dir::UP
span's earlier content is below, so LazySpan::flip_delta converts public
screen-space deltas into the walk's direction-relative space.
The contract between a controller and its owner
Two calls, both inside the owner's draw, because a draw is the only
place that knows where the content ends:
take_delta()— everything a wheel, a drag or a fling asked for since the last layout, in one number, already clamped to the travel that layout reported. Clipping it stops a fling.set_travel(Travel)at the end, plus whichever ofmoved_by(movement) orset_amt(an absolute position) fits how that owner knows where it ended up.
Travel is { back, fwd } in the same screen-space units as a delta:
back bounds a positive one, fwd a negative one, and f32::INFINITY
means "the end is not in sight". That last is not a placeholder — a lazy
layout genuinely cannot say how far its content runs without walking
there, and clamp takes the answer with no branch of its own.
Why the delta is banked rather than applied where it arrives. A wheel
event, a drag frame and a fling tick all land between draws, and none of
them can know whether there is content to move into. Applying them at the
layout that follows is also what keeps layout a pure function of the state
(Iris, 2026-09-08). The visible consequence, and the thing that catches a
test out: amt does not move until the next draw.
Which clock a fling is ticked on. The vsync the frame callback
carries, not Instant::now() -- on Android do_frame's
frame_time_nanos, converted through the view's one DeviceClock
(sense.rs), which also dates every touch sample, so a fling is advanced
on the clock its own velocity was measured on. Frames are presented on an
even cadence whatever clock they are computed on, so sampling the spline
at "whenever the callback got to run" moves the content unevenly between
frames that are shown evenly -- a shimmer that no frame-time percentile
can see, since no frame was late. docs/RUST.md records the measurements.
Why a remainder was not enough
The apply_scroll(&mut delta) this replaced left the part it could not
take in the caller's variable, and that was meant to be the whole story.
It is not, because a lazy layout usually cannot say where its content
ends until it has walked there. With the wall out of view it takes the
delta in full, and the walk that follows gives part of it back. So the
remainder is exact only when the wall was already visible, and a parent
adding remainders up would over-count by every overshoot and never
correct. Now the owner reports what it did (moved_by, from the one
place its anchor moves) as well as what it can do, and
amt_counts_only_what_the_child_could_take is the test.
What amt means
The same direction for both owners, and a different origin:
ScrollArea: distance from the start of the content, clamped into the scroll range. An absolute position.LazySpan: movement, not position. Paging rows in above moves the origin and the span cannot say by how much, never having measured them.
A scrollbar needs a real content length before it can use either, and a lazy span has none. Do not invent one.
ScrollArea::draw — draw, then place
take_delta, and move to where it asks.- Offer the child last frame's length and read the size it reports.
An unchanged child returns from
draw_innerwithout runningdraw. - Apply the pin and clamp against that size.
- Place the retained drawing at its exact length and position. It is redrawn only if its reported size does not fit that box.
There is no measurement mode and no discarded drawing. Placing against the old length and letting the next frame correct it is not valid: layout must finish from the current state even if no later frame arrives.
The pin only re-pins on a frame with no delta of its own: the pin means "stay flush with the end as the content grows", and a reader who has just scrolled away has said otherwise.
LazySpan
iris/src/widget/position/lazy_span.rs. A virtualised sequence of
variable-height rows, laid out from an anchor. It is what Span is, done
lazily, and it drives its own controller: the walk is the only thing that
can say how far it may go, so nothing above it is in a position to.
Why it is not a Span inside a ScrollArea
- A
Spanis skipped entirely in the steady state. When redrawn, it uses exact hints first, draws unknown fixed children forward from the cursor, and places retained drawings after flexible allocation. A child is redrawn only when its final box changes size. - A
ScrollArea's efficiency and virtualisation pull opposite ways: a scroll tick offers a same-size moved region,draw_innertakes themovpath, and the child'sdrawnever runs. A virtualising child inside one would never update which rows it shows. That is why aLazySpanowns its controller instead of being wrapped in one. - A lazy child cannot report a content length, so an area's clamp, end-pin and any future scrollbar would have nothing to work against. Walls are discovered by the walk instead.
Direction and pin are separate questions
LazySpan::new(dir, pin), and ScrollArea::new(inner, axis, pin).
dirmeans what it means inSpan: which end of the box item 0 sits at, and which way the sequence grows.pinis which end the view clings to as rows arrive.
A transcript is Dir::DOWN (oldest message is item 0, at the top) with
Pin::End (the view sits at the bottom). Conflating the two would stand
it on its head.
Start/End are content-relative; Neg/Pos are axis-absolute. They
diverge for a reversed LazySpan. A scrollable acts on pinned_to_end,
with dir resolving the chosen Pin.
Two coordinate spaces, two conversion points
The walk works entirely in direction-relative pixels from the leading
edge — which for Sign::Neg is the bottom or the right. Edge,
Placement, RowExtent's lead/trail and every local are in that
space, so the layout is written once for both directions. Exactly two
functions know which way round the box is:
abs_regionflips the box forSign::Neg.flip_posconverts the screen-space positions the public helpers speak in (note_tap,key_at,extent, all fed by pointer events).
Skip the second and a reversed span hit-tests at the mirror of where it
drew — which looks like a working list until you tap one.
a_dir_up_span_grows_upward_from_item_zero guards this, and it asserts on
where rows were actually drawn (UiRenderState::active) rather than
on extents, because an extents-only assertion passes with the flip
deleted: it checks the bookkeeping against itself.
The row-height cache stays in the container
heights, keyed by RowKey. Two reasons it cannot move into the
framework:
ActiveData::sizedies exactly when it is needed. The momentLazySpanculls a row it stops offering it a region,draw_inner's old-children diff callsremove_rec, and theActiveData— with itssize— is freed. The framework's copy is gone for precisely the rows the walk has to pass through without drawing.- A widget may render in two places at once, so anything keyed by
WidgetIdalone that describes where or how big a widget was drawn will be wrong then. Where and how big belongs to the owner that placed it.
Virtualisation means traversing rows without drawing them, and a size you can only get by drawing is no use for deciding not to draw.
Overscroll, and why it happens at all
Because the span cannot see the wall until it has walked to it. With
rows loaded past an edge it reports INFINITY of travel that way, takes
the whole delta, and the walk that follows discovers the content ran out
200px ago. Nothing else could be reported: the rows past the edge have
never been measured, and measuring them is exactly the work
virtualisation exists to skip. The other source is the content or the
viewport changing under a settled anchor — a row that grew, a page
dropped, the keyboard opening — where nothing scrolled at all.
So overscroll_gap measures the gap from the ends the walk already
placed, and draw moves the anchor by it and walks a second time
inside the same frame. moved_by counts that correction along with the
move that caused it, which is why amt stays equal to what is on screen
rather than drifting by every overshoot.
Layout is a pure function of state, not of how many frames have been drawn. A correction that lands next frame is a frame drawn wrong, and there may be no next frame — a fling that stopped is not asking for one.
Directional input
A scrollable registers CursorSense::drag(axis) and
CursorSense::Scroll(axis). Horizontal and vertical gestures are distinct
input semantics, so a higher horizontal row does not consume an undecided
press that may belong to the lower vertical transcript. Both may observe the
press start; after movement crosses DRAG_SLOP, the pointer locks to its
dominant axis, only the matching listener receives the drag, and capture
cancels every other listener that had been tracking the press.
Visual layers still decide priority between listeners for the same semantic.
drag_senses() remains the deliberately direction-agnostic form for widgets
such as selection that arbitrate the gesture themselves. Wheel input follows
the same axis split; the desktop backend's Shift+wheel mapping produces a
horizontal delta before dispatch, so it reaches the horizontal listener
without a scroll-widget special case.
The transcript's wiring
app/src/ui/mod.rs, build_tree.
The transcript registers the wheel by hand rather than calling
LazySpan::scrollable(), and this is not an oversight. That helper also
registers a finger drag driving the span's own DragGesture, and the
transcript already has an arbiter — SelectionController, which must decide between
panning and selecting text and so cannot let a second DragGesture see
the same frames. DragGesture's doc states the rule: one gesture, one
arbiter, each frame delivered exactly once. The wheel handler registered
here is identical to the helper's; only the drag differs.
SelectionController is attached directly to the span and holds its weak
handle, then hands committed pans and releases through
Scrollable::scroll/fling. There is no wrapper widget:
TranscriptScreen::list is the layout (extent,
key_at, jump_to_end) and the position (amt, fling,
is_scrolling).
A Selection with no scroll area still selects and still reports taps but
cannot pan; there is a debug_assert in drag naming that.
Measurements worth not re-taking
- A settled scroll tick of a
LazySpan, for 20, 200 or 2,000 total rows: 1 real draw and 1 child-coordinate move-slot write, no primitive rewrites and no text reshaped. The visible-row walk remains: it is what admits and retires rows at the viewport boundary, and a newly admitted row has real initial-placement work of its own. An idle frame is(0, 0, 0, 0)—draw_innerdoes not even enter the widget. - A fully hinted
Spandraws each child once. Unknown fixed children draw provisionally and move; region-dependent children redraw if their final box has a different size. - Moving the currently retained run as a unit does not require the lazy
span's unknowable total content length. Its anchor supplies the relation
between stable local row boxes and their desired screen boxes; one retained
child-coordinate slot carries that translation. The offset is occasionally
rebased after 65,536 pixels to preserve
f32precision, a rare O(visible) move-slot pass rather than steady-state work.
Verification
The unit and headless integration tests exercise direction, both walls,
reversed hit-testing, fling registration, cancellation, nested horizontal
pans, and transcript selection. docs/RUST.md defines the three test layers;
use the cheapest layer that can observe the behavior under test.