SpawnScreen kept its own `loading` flag and `error` string, the third
mechanism in this app for a state two screens already share. That was not
just untidy: on a failed fetch it set the error, left `providers` and
`hosts` at the empty lists they started as, and rendered the form anyway --
so "couldn't reach the server" arrived as a Provider row with no providers
in it, which is what a server offering nothing would also look like. The
error sat below both empty pickers.
It now holds `LoadState<SpawnOptions>` like the others: loading shows the
spinner, a failure reports and stops, and the form exists only where there
is something to fill it with.
The spawn action keeps its own error, renamed `spawnError` so the two can't
be confused again. They are different in kind and the distinction is the
one the session list just learned: a fetch that never answered leaves no
form worth showing, while a spawn the server refused leaves a filled-in
form the user still wants, so that one stays beside the button that
produced it.
Verified on the emulator: the form loading with both providers, the Claude
fields appearing when claude-cli is selected (which also exercises the
snake_case kind the phone now compares against), and the failure state with
the server stopped -- reporting alone, with Cancel still working.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017xn8nHw1tw1R6PtiY1eEtw