21 KiB
Decisions taken for Iris to review
Short list of design choices made by the design agent without asking, so they can be judged and reversed later. Detail lives in RUST.md (and IRIS.md for iris API changes); this file is only the summary. Newest first. Items marked DEFERRED are ones the agent chose not to decide alone.
2026-09-06 (defect pass)
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The keyboard-open diagnostics overlay is gone; the capture only logs now. It was added when
on_insets_changedwas not firing at all and there was no way to get a report off the phone. It fires reliably since the activity went edge-to-edge -- and what that looks like in use is a full-screen report covering the app every time the keyboard opens, with its own Copy/Close buttons sitting underneath the keyboard, so it cannot be dismissed (reproduced on the emulator this pass: twotap 'CLOSE'runs left it up). An interruption for something nobody asked for, over the app you are trying to type into. The namedDiagnosticsbutton still shows the same text on demand, and the newiris surface:/iris insets:log lines carry the lifecycle alogcatpull needs. Reversible:capture_keyboard_diagnosticsis still the one place this is decided, andPlatformHandle::show_diagnostics_overlayis still there. -
The bench shell's report pane is sized to its report, not to a share of the window. It held
.height(rest(1))beside the transcript'srest(2), so an emptyTextEditreserved a third of every screen -- which is what Iris's "the app does not start with keyboard spacing correct" screenshot was showing, with the composer two thirds down and black below it. It is.max_height(dp(260))now and sits above the transcript rather than under the composer, where it was eating the navigation-bar clearance. Cost: a filled report is clipped at 260dp rather than scrolling (aScrollthere drew itself off the top of the screen, sinceScrollpins to the end of its content and reports its content's full length to the parent -- worth fixing inScroll, not worked around here). "Copy report" andlogcatstill have the whole thing.
2026-09-05
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iris no longer asks every device for compute-shader limits it never uses.
adapter.request_device(bothiris/src/android/render.rsandiris/src/default/render.rs) usedLimits::default()plus an override formax_buffer_size, andLimits::default()unconditionally requests desktop-tier compute limits (max_compute_workgroups_per_dimension: 65535, perwgpu_types) even though nothing iniris/iris-corecreates aComputePipelineor writes a@computeshader stage — confirmed by grepping the whole tree, not assumed. That crashedrequest_deviceoutright on the Android emulator's software GL path (EMU_GPU=software,--features force-gles): SwiftShader's GL reports itself as OpenGL ES 3.0, which has no compute shaders at all, so the adapter's real limit is 0 against the unconditional request for 65535 —RUST.md's "Software mode ... crashes for a third, different reason," 2026-09-05, earlier today. The same would happen on any real GLES-3.0-only Android device, not just the emulator. Fixed by a newiris_core::device_limits()(iris/core/src/render/mod.rs), shared by both platform backends so the two requests cannot drift, that zeros the sixmax_compute_*fields explicitly rather than switching to a downlevelLimitspreset —Limits::downlevel_webgl2_defaults()was considered and rejected: it also zerosmax_storage_buffers_per_shader_stage, andshader.wgsl's vertex stage reads fourvar<storage>buffers (rects, glyphs, masks, move_offsets), so that preset would trade the compute crash for a bind-group-layout one on the same downlevel hardware this is meant to support. No capability check or fallback path was needed since nothing is being disabled — the request is simply narrowed to what the pipeline actually uses.rigs/gpu-probe's own mirrored limits (it is deliberately its own crate, not a workspace member, so it cannot calldevice_limits()directly) were updated to match, and confirmIRIS DEVICE: okagainst this VM's own Vulkan and GL adapters. Not verified this pass: the specific SwiftShader-ES-3.0 crash this fixes, on-device — theEMU_GPU=softwarecold boot this needs would have force-restarted this checkout's emulator while another session was actively running its own app on it (com.example.aiapphad window focus at the time), so it was left for a pass when the emulator is free rather than disrupting that session. Everything reachable without the emulator is clean:cargo fmt/clippy --workspace --all-targets/test --workspace,cargo ndk build/clippyforiris-android-appwithforce-gles, andgpu-probeagainst this VM's own Vulkan and GL(ES 3.2, which still has compute and so would not have reproduced the crash even before this fix — not a substitute for the real ES-3.0 test). -
P0's Compose half is built and smoke-tested on the emulator — the
benchbuild type, the sharedapp/bench-fixture/transcript, and an in-process fake backend (BenchFixture.kt/BenchNetwork.kt) that answersTranscriptSource/EventStreamfrom an in-memory event log instead of a real server, so the fold and paging under test are the real ones. Full account, the smoke run's report, and what is deliberately left (the iris half, the real on-phone runs) are in RUST.md's P0 box. Not a decision to review so much as the gate itself now being runnable — flagged here because it is the first half of something Iris explicitly asked to see before P1. -
P0's iris half is also built and smoke-tested on the emulator, 2026-09-05. A new
benchCargo feature oniris-android-app, on top oftranscript-screen: the same checked-in fixture (include_str!, no asset pipeline needed), the same 24-swipe scroll loop animated throughList::scrolland the same 400-event/20s streaming phase throughfold_event, "Run benchmark"/"Copy report" as named accessible controls, and the same three added report fields (process CPU time, peak RSS, battery current) via direct JNI calls (bench_jni.rs::PlatformHandle) sinceandroid_viewhas noBatteryManager/ClipboardManagerwrapper of its own. One small public API addition to get there:AndroidAppState::platform_ready(IRIS.md), a default-no-op lifecycle hook handing an implementor aJavaVM+GlobalRefit can call Java through from any thread. Packaged with a newreleasebuild type oniris-android-app's own Gradle project (there was previously onlydebug), signed with the same keyapp/build-apk.shgenerates. Smoke run and the full report are in RUST.md's P0 box; not attempted this pass: the real on-phone runs and Iris's pass/fail call, which is the actual gate. -
The intermittent touch-scroll dropout is root-caused and fixed: a missed
ACTION_DOWNhit-test, not the previously-suspected coalesced firstACTION_MOVE. Diagnosed by temporary logcat tracing of every touch event,DragArbiterstate transition andSelection::dragdispatch (removed once confirmed), reproduced on this checkout's own emulator against a real sandbox session. The trace showed the actual mechanism: a gesture'sACTION_DOWNlands wherever the finger actually is, which is not guaranteed to fall inside the same row-local sensor region a laterACTION_MOVEin the same gesture lands in (a row's own padding/gap, or its non-selectable sender-name header, is pointer-transparent toiris::sense::CursorSense). When that happens, the widget that ends up handling the gesture never sawPressStart, soDragArbitersits inIdle— which answers every subsequent frame withUndecidedand has no way to tell "no press is happening" from "a press is happening but I missed its start," so it never recovers on its own for the rest of that gesture. One real trace showed exactly this: touchDown/Move/Upall delivered correctly, but zeroPressStartreaching the arbiter,state=Idleunchanged from first frame to last. Fixed at the call site that has the context to recover (iris::transcript_ui::selection::Selection::drag,iris/transcript-ui/src/selection.rs): a newDragArbiter::is_idle()(iris/src/sense.rs) lets it notice aPressingframe arriving with the arbiter stillIdle— which can only mean a missedPressStart, since aPressingsense requires the button to genuinely be down — and start the press there instead of where it was missed. Three new unit tests insense.rs'sdrag_arbiter_testsand one intranscript-ui'sselection::tests(the latter fails on the code before this fix). Commit follows. Not the same failure the earlier pass'sDECISIONS.mdDEFERRED item speculated about (a coalesced firstACTION_MOVEskipping slop detection) — that hypothesis is now ruled out; the arbiter's own slop/long-press logic was never wrong. RUST.md's I5 box, "Touch-scroll dropout root-caused, 2026-09-05" has the full trace. -
P0, a phone benchmark gate before any porting, asked for by Iris 2026-09-05: "before P1 I'd like to see benchmarks & also maybe stress test on my own phone ... If it doesn't match compose reasonably well then I don't think I'd wanna continue." Design (RUST.md's P0 box has the detail): the same embedded synthetic fixture in both apps with no server needed; the same scripted scroll loop then a streaming phase, run programmatically since the phone has no usable system tracing and no agent can drive it; the same report from both (frames, janky %, p50/p90/ p99, process CPU time, peak RSS, battery current where readable) with a copy button; the iris app under its own id and the Compose one as a new
benchbuild type with an id suffix, so neither replaces her production install; two arm64 APKs plus instructions delivered under~/host/bench/. The gate is hers: iris within a reasonable margin of Compose release on p50, p99 and CPU time, no crashes, no visible stutter. If it fails, the port stops. -
The rest of the port is one UI crate,
iris/app-ui, grown out ofiris/transcript-uirather than started beside it. It holds aScreenenum plus a back stack — the Rust equivalent ofAppRoot.kt'swhen— andiris/desktop-app/iris/android-appbecome thin entry points over it. Chosen over a fresh crate becausetranscript-uialready has the right generic shape (Rsc: HasEvents+Rsc::State: FocusHost) and theclient-core/event-modelpath dependencies every later screen needs, so growing it in place is the smaller diff. Platform-only code (notification service, share target, QR scanner, Keystore token, deep-link enrolment) stays in the E3/E5 Java shell (android-shell/+app/shellApp) rather than moving into this crate, since none of it is a screen. The Android APK is built bycargo xtask apk(E5), merging the app-ui cdylib into the E3 shell so there is one app rather than a demo shell plus a service shell.app/androidApp(the Compose app) stays untouched and is the baseline every step is measured against, until parity is reached (P7 decides the switch, and is itself a load-bearing decision left to Iris). Order is by risk to the daily-use path: session screen first (P1, where every hard behaviour already lives), then the shell merge and a real phone install (P2), then root tabs (P3), the explorer (P4), settings/enrolment (P5), desktop parity (P6), and the cutover itself (P7). Full plan: RUST.md's "The port, in order (decided 2026-09-05)". -
iris gets its own measured frame report, rather than waiting on a
dumpsys/gfxinfoanswer that cannot see aSurfaceView's GPU-drawn frames.iris_core::FrameReport(iris/core/src/render/frame_report.rs) times each frame's wall clock from the same pointrender()'s redraw starts to just afterqueue.submit+present()— the span Compose's own render report andgfxinfoboth count — into a fixed 4096-entry ring (no allocation per frame;report()is the only place that allocates, and only on a button tap). The report gives total frames, janky % over the same 16.7ms budgetgfxinfouses, P50/P90/P99 and the worst, plus a reset. Exposed the way the Compose app's copy-button report already is: two named controls ("Frame report", "Reset frame report") on the transcript screen, tappable by accessibility name viaui-trace, logging under this crate's fixedandroid_loggertag (iris-android-app) so a script can grep"iris frame report"the waytranscript-bench.shgreps"ai-app render report". The report's ownDisplayline says plainly that it measures up to thepresent()call returning, not GPU/compositor completion — wgpu'spresent()is not fenced against either, so presenting that span as "time to reach the screen" would be a measured-looking number that is actually inferred, which the standing UI rule forbids. -
ui-tracegains a hold-then-drag gesture, additive, inemulator-tools. Neither of its two existing actions can produce "hold stationary forLONG_PRESS, then move without lifting" —taphas no hold andswipe X1 Y1 X2 Y2 MSinterpolates motion across its whole duration from t=0. A new action presses, waits, then moves to a second point and releases as one continuous touch (rawsendevent/MotionEventinjection, extending whatever mechanism the existingswipealready uses), soDragArbiter's pan-vs-select rule (iris/src/sense.rs, already covered by 8 unit tests against a synthetic clock) can finally be driven on a real device instead of only in a test harness. -
Touch drag on a transcript row follows Android's own rule: a vertical drag pans the list immediately; a stationary press held 500 ms starts a text selection which further dragging extends; a horizontal drag while something is already selected extends that selection without the wait. One
DragArbiterper list decides it (iris/src/sense.rs). Chosen over a "text layer always wins" or "list always wins" rule because either loses one of the two gestures a reader expects. -
E4's desktop shape is a new
iris/desktop-appcrate: a winit window holdingtranscript-ui's screen beside a session list, talking to a realai-serverthroughclient-core. It enrols by pasting the sameaiapp://enroll?…link a phone scans (client-core::config::EnrolledServer) and keeps it owner-only under$XDG_CONFIG_HOME/ai-app-desktop/. The pinned CA is a path given on the command line, not baked in. Chosen so the phone and desktop share one enrolment format and no second one is invented. -
I5's Android integration extends
iris-android-app(I2's shell) behind a Cargo feature (transcript-screen), rather than a third shell crate. That project already has the Gradle module, theIrisView/MainActivityJava, and the JNI registration; the only thing a second screen needs on top is a differentAndroidAppState, the same axistabs_ui::build/transcript_ui::buildalready vary along on the winit side.tabs-screen/transcript-screenare mutually exclusive and each pulls in only its own deps, so the plain tabs build (I2/I4) is untouched. -
Order of remaining work, updated 2026-09-05: the two in-flight pieces and I5's Android integration are all done; next is giving iris its own frame-timing report so item 3 below can be decided by a number.
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DECIDED by Iris, 2026-09-05: iris is the app's framework; Masonry was the calibration. Her words: "I think iris definitely makes more sense based on the limitations we've found." The limitations: Masonry has no touch scroll on Android (E2), no per-span rich text and no cross-row selection on the pinned commit (E2), and its keyboard bridge is a TODO (E1); iris carries the same screen under the Compose baseline on the host GPU (p50 15.0 ms against Compose's 20.0 ms, RUST.md's I5 box). What follows: the E-steps are closed as calibration, and the port proceeds on iris — screens, the shell (E3/E5), and
client-coreunderneath. The item below is kept as the record of what she decided from. -
Was DEFERRED — whether to commit to iris over Masonry for
ai-app. Updated 2026-09-05 with the clean comparison the recommendation wanted: same sandbox session content, same emulator,EMU_GPU=software, one session. Headline numbers (RUST.md's I5 box, "Clean scroll comparison, 2026-09-05," has the full table and every caveat):app build frames janky % p50 p90 p99 worst Compose (in-app report) debug 1102 99.0% late 33.8ms 50.6ms 79.5ms -- Compose ( dumpsys gfxinfo)debug 1499 21.15% (95.66% legacy) 32ms 48ms 150ms (p99) -- iris ( FrameReport)release 299 94.65% 79.1ms 98.6ms 117.8ms 212.6ms iris ( FrameReport, repeat)release 233 94.42% 109.3ms 130.8ms 147.1ms 150.5ms Not a clean apples-to-apples reading, stated plainly rather than smoothed over: iris had to be built release (debug
SIGSEGVs on this emulator's Vulkan loader, I4's finding) against Compose's mandated debug build, so this asymmetry likely understates iris's gap rather than the reverse; the three frame-time sources measure different things (Compose's own phase accounting vs. Android's HWUI deadline-miss definition vs. iris's redraw-start-to-present window, the last of whichdumpsys gfxinfocannot see at all for iris'sSurfaceView); and both figures are emulator numbers under software rasterisation, which Compose's own in-app report shows already costs 20-34ms/frame inswap+gpualone under this GPU mode, so a same-mode iris number well above 16.7ms was expected going in for either app. A second pair under-gpu hostwas not taken this pass. The earlier session's suspected intermittent touch-delivery dropout was not reproduced this pass — the zero-frame results this time traced to this pass's own script bug (acdthat changed which emulatorui-tracetargeted), not the emulator; a CPU-load rise during the gesture was observed by a sampler running throughout, but did not correlate with any failure, so the original candidate is neither confirmed nor ruled out. The choice in front of Iris, updated: decide now on the structural-plus-functional case already made (iris works end-to-end where Masonry's scroll gesture doesn't exist at all on Android) plus this table — reading the two build profiles and three jank definitions with the caveats above rather than as a single number — or ask for a same-profile, same-GPU-mode rerun first. RUST.md's I5 box has the full account.Updated 2026-09-05, the
-gpu hostpair taken. Real GPU rendering (force-gles-- the default Vulkan backend has no adapter at all under plain host-GPU boot, confirmed by the exactwgpuerror) reverses the software-mode shape:app build GPU mode frames janky % p50 p90 p99 worst cpu p50 gpu-wait p50 Compose (in-app report) debug host (virgl) 1268 96.4% late 20.0ms 28.4ms 37.7ms -- -- -- iris ( FrameReport), best of three, 2026-09-05release, force-gleshost (virgl) 439 46.24% 15.7ms 23.3ms 31.2ms 57.4ms 1.2ms 13.2ms Under real GPU rendering iris's median frame is faster than Compose's, not the 2-3x-slower shape the software-mode table shows. A new split inside
FrameReport(redraw-to-submit vs. submit-to-present, commite2a1fad) says why: iris's own CPU work per frame is a median ~1ms -- almost the entire frame is time spent handing the frame to the driver, not in iris's layout/text/primitive code. This is consistent with the earlier software-mode gap being mostly SwiftShader's CPU rasterisation cost rather than an iris-specific slowness. Still not proof, and now closed as unanswerable rather than merely untaken: a same-mode softwareforce-glesrun to isolate the backend was retried 2026-09-05 after fixing the compute-limit crash the first attempt hit, and hit a second, structural wall instead — SwiftShader's ES 3.0 GL path has no storage-buffer capacity at all, andshader.wgslreadsvar<storage>buffers unconditionally, so reaching that path needs a shader rewrite, not a limits fix (RUST.md's I5 box, "The three remaining I5 verifications, closed 2026-09-05," item 2). The intermittent touch-scroll dropout this pass also reproduced is root-caused and fixed as of the same date (a missedACTION_DOWNon a row's padding/header leftDragArbiterstuck inIdle); three cleaniris-scroll.shruns post-fix each scrolled all 24/24 swipes, replacing the single-attempt 62-frame reading this table used to carry. RUST.md's I5 box, "Where iris's frame time goes, 2026-09-05, the-gpu hostpass," and "The three remaining I5 verifications, closed 2026-09-05," have the full account. The iris-vs-Masonry choice itself is still Iris's to make.