Implements LAYOUT.md end to end: one fn draw(&mut self, &mut Painter) -> Size replaces draw + desired_width/desired_height on every widget in iris/src/widget/, SizeCtx and Cache are deleted, and a moved widget (Scroll, Offset) costs one move_offsets write resolved by a shared resolve_move WGSL function in both shader stages -- O(1) regardless of how many primitives are in its subtree, measured at 500 in the new iris/src/layout_tests.rs (a plain unit test: UiRenderState touches no GPU or window). Five real bugs surfaced only by diffing iris/run-headless.sh screenshots against the pre-change tree and are written up in LAYOUT.md's "Deviations found during implementation": Aligned's provisional draw composing painter.region() a second time through widget_within; Sized/ MaxSize reporting a capped size while still painting their child unconstrained (fine under the old two-pass model, wrong once a parent like Aligned draws before knowing the final size); a widget's move_offsets parent link being unreadable from self.active while its own ActiveData is still mid-construction; Painter::reposition needing the child's *painted* footprint (its reported size, top-left anchored) rather than its offered region; and a widget's move slot needing to be reused in place across redraws, with its delta reset, rather than reallocated. All four iris/examples render pixel-identical to the pre-change tree. cargo fmt/clippy/test clean across the workspace (18 tests: 14 pre-existing plus 4 new). Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
53 lines
1.5 KiB
Rust
53 lines
1.5 KiB
Rust
use crate::{
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Mask, MoveOffset, TextData, Textures, WeakWidget, WidgetId, Widgets, util::TrackedArena,
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};
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mod active;
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mod painter;
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mod render_state;
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pub use active::*;
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pub use painter::Painter;
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pub use render_state::*;
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#[derive(Default)]
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pub struct UiData {
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pub widgets: Widgets,
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pub textures: Textures,
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pub text: TextData,
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pub masks: TrackedArena<Mask, u32>,
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/// One entry per widget ever drawn, forming the parent-linked chain
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/// `resolve_move` walks in both shader stages. Allocated once on a
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/// widget's first draw and reused for every later redraw of the same
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/// id (never reallocated), so a retained descendant's `parent` index
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/// never goes stale -- see LAYOUT.md section 2.
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pub move_offsets: TrackedArena<MoveOffset, u32>,
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}
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pub trait UiRsc {
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fn ui(&self) -> &UiData;
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fn ui_mut(&mut self) -> &mut UiData;
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#[allow(unused_variables)]
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fn on_add(&mut self, id: WeakWidget) {}
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#[allow(unused_variables)]
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fn on_remove(&mut self, id: WidgetId) {}
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#[allow(unused_variables)]
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fn on_draw(&mut self, active: &ActiveData) {}
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#[allow(unused_variables)]
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fn on_undraw(&mut self, active: &ActiveData) {}
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fn widgets(&self) -> &Widgets {
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&self.ui().widgets
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}
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fn widgets_mut(&mut self) -> &mut Widgets {
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&mut self.ui_mut().widgets
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}
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fn free(&mut self) {
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while let Some(id) = self.widgets_mut().free_next() {
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self.on_remove(id);
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}
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self.ui_mut().textures.free();
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}
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}
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