The composer's settings row is outlined bubbles opening round menus, and the message box is a TextFieldValue so anything put into it without being typed -- a draft, a share, a slash command -- leaves the cursor at the end. A tap that puts a text selection away no longer also collapses the card the text was drawn in: every open and close on the session screen goes through one guard that spends such a press on the selection. The usage bar and the usage dialog were two polls of one measurement and disagreed for up to a minute at a time; they are one feed now, and the countdown rounds up to the minute in the one place both read. A working directory typed as ~/repos/ai-app was four literal characters on the local transport and as an argument on both, so the existence check refused every home-relative path. It is checked by entering the directory now, expanded for a local spawn the way the remote shell expands it, and stored short so the phone draws what somebody would write. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
216 lines
10 KiB
Kotlin
216 lines
10 KiB
Kotlin
package com.example.aiapp
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import androidx.compose.foundation.layout.Column
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import androidx.compose.foundation.layout.Row
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import androidx.compose.foundation.layout.Spacer
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import androidx.compose.foundation.layout.fillMaxWidth
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import androidx.compose.foundation.layout.height
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import androidx.compose.foundation.layout.padding
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import androidx.compose.foundation.rememberScrollState
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import androidx.compose.foundation.verticalScroll
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import androidx.compose.material3.CircularProgressIndicator
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import androidx.compose.material3.LinearProgressIndicator
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import androidx.compose.material3.MaterialTheme
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import androidx.compose.material3.Surface
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import androidx.compose.material3.Text
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import androidx.compose.material3.TextButton
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import androidx.compose.runtime.Composable
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import androidx.compose.ui.Alignment
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.unit.dp
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import androidx.compose.ui.window.Dialog
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import java.time.OffsetDateTime
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/**
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* Window bars for the account's rate limits, with reset times.
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*
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* A dialog rather than a screen. Usage is something you check *against* what you were reading --
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* "can I start this" is asked with the transcript still on screen -- and pushing a whole screen for
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* it took the session away to answer a question about the session. It also has no navigation of its
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* own: there is nothing here to open, so the only thing its Back could ever have meant was "put
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* this away", which is what dismissing does. The system back gesture dismisses it, since a `Dialog`
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* handles that itself.
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*/
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@Composable
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fun UsageDialog(feed: UsageFeed, onDismiss: () -> Unit) {
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// A plain Dialog rather than an AlertDialog, for the spacing alone. AlertDialog fixes the
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// gaps between its title, its content and its buttons at sizes meant for a sentence of prose
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// and a decision; this is a dense read-out, and those gaps left a band of empty dialog above
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// Close that was taller than a bar. Everything else here is what AlertDialog would have
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// drawn -- the same container colour, the same corner -- so nothing about it looks foreign.
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Dialog(onDismissRequest = onDismiss) {
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Surface(
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shape = MaterialTheme.shapes.extraLarge,
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color = MaterialTheme.colorScheme.surfaceContainerHigh,
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) {
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Column(Modifier.padding(horizontal = 24.dp, vertical = 16.dp)) {
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Row(
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verticalAlignment = Alignment.CenterVertically,
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modifier = Modifier.fillMaxWidth(),
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) {
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// Deliberately not subtitled with the provider this was opened from. These
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// numbers belong to an account on a particular machine, reported by whichever
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// paid service answered there -- naming the session's provider here made an
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// echo session's screen read "echo" above a line reading "claude", which is a
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// claim about echo that nothing measured. Each machine names itself and the
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// service it came from, which is the true scope.
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Text(
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"Usage",
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style = MaterialTheme.typography.headlineSmall,
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modifier = Modifier.weight(1f),
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)
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// A spinner in the button's place while the answer is on its way, since the
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// numbers under it stay put during a refresh -- without it, pressing refresh
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// over an unchanged read-out looks like a button that does nothing.
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if (feed.refreshing) {
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GlyphSpinner("Refreshing usage")
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} else {
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GlyphButton(REFRESH_GLYPH, "Refresh usage", feed.refresh)
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}
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}
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Spacer(Modifier.height(8.dp))
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// Scrolls rather than being trimmed: a machine can report any number of windows
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// and there can be any number of machines, and a dialog is the one place where
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// running out of room is silent. `fill = false` so a short read-out keeps a short
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// dialog instead of stretching to the window.
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Column(Modifier.weight(1f, fill = false).verticalScroll(rememberScrollState())) {
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UsageBody(feed.snapshots)
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}
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TextButton(onClick = onDismiss, modifier = Modifier.align(Alignment.End)) {
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Text("Close")
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}
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}
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}
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}
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}
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/** What came back, or why nothing did. Split out so the dialog above reads as its own shape. */
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@Composable
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private fun UsageBody(state: LoadState<List<UsageSnapshot>>) {
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Column {
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when (val current = state) {
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is LoadState.Loading -> CircularProgressIndicator()
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is LoadState.Error -> Text(current.message, color = MaterialTheme.colorScheme.error)
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is LoadState.Loaded ->
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if (current.value.isEmpty()) {
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// Not an error and not a blank screen: no machine offers a paid service,
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// so there is genuinely nothing to report and saying so is the answer.
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Text(
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"No machine here runs anything with usage limits.",
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style = MaterialTheme.typography.bodyMedium,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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} else {
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// No card around each machine. A card is a step up the surface ladder, and
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// inside a dialog -- itself a raised surface -- the step barely renders while
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// costing 16dp of padding on every side. What separates one machine from the
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// next is the line naming it, which is enough for a list this short.
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current.value.forEachIndexed { index, snapshot ->
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if (index > 0) {
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Spacer(Modifier.height(20.dp))
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}
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// Machine and service on one line: which account these numbers belong to
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// is decided by both together, and stacked as a heading over a subtitle
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// they read as a section of their own rather than as the label they are.
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// Small and quiet, because the numbers below are what somebody opened
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// this to see.
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Text(
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"${snapshot.setupName.ifEmpty { snapshot.setup }} · ${snapshot.provider}",
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style = MaterialTheme.typography.bodySmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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SnapshotState(snapshot)
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snapshot.windows.forEachIndexed { windowIndex, window ->
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// Between the bars, not after the last one: a trailing gap here is
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// what put a band of empty dialog above the Close button.
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if (windowIndex > 0) {
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Spacer(Modifier.height(12.dp))
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}
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WindowBar(window)
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}
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}
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}
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}
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}
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}
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/**
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* Anything other than numbers: why this machine has none.
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*
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* The distinction the old single message could not draw. A machine nobody has logged in on is
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* working exactly as somebody set it up, so it reads as a plain statement -- marking it would be
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* the interface nagging about a decision already made, and would dilute the marks that do mean
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* something. Only the two faults are coloured as faults.
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*/
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@Composable
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private fun SnapshotState(snapshot: UsageSnapshot) {
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when (snapshot.state) {
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"ok" -> {}
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"notLoggedIn" ->
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Text(
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"No Claude account on this machine.",
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style = MaterialTheme.typography.bodyMedium,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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// Reached but refused, versus never reached at all: different things to go and do,
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// so they say different things rather than sharing one "unavailable".
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"failed" ->
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Text(
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snapshot.detail ?: "Couldn't read the limits from this machine.",
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style = MaterialTheme.typography.bodyMedium,
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color = failedColor,
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)
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else ->
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Text(
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snapshot.detail ?: "Couldn't reach this machine.",
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style = MaterialTheme.typography.bodyMedium,
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color = failedColor,
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)
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}
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}
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@Composable
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private fun WindowBar(window: UsageWindow) {
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Column {
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Row(modifier = Modifier.fillMaxWidth()) {
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Text(
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window.label + if (window.active) " (active)" else "",
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style = MaterialTheme.typography.bodyMedium,
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modifier = Modifier.weight(1f),
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)
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Text("${window.percent.toInt()}%", style = MaterialTheme.typography.bodyMedium)
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}
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Spacer(Modifier.height(4.dp))
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LinearProgressIndicator(
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progress = { (window.percent / 100.0).toFloat().coerceIn(0f, 1f) },
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color = quotaColor(window.percent),
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modifier = Modifier.fillMaxWidth(),
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)
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resetLine(window)?.let {
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Spacer(Modifier.height(2.dp))
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Text(
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it,
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style = MaterialTheme.typography.bodySmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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)
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}
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}
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}
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/**
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* "resets in 3h 12m" -- close enough for deciding whether to start a big task -- or nothing.
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*
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* Null for a window that is not running, which is the case this row has always drawn as nothing and
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* is right to: there is no end to report. What it used to get wrong is the other missing case, a
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* timestamp that arrived and could not be read: that was printed raw, so a parse failure appeared
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* as an ISO string in the middle of a sentence written for a person. Both cases are named in
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* [WindowEnd], and the session bar words them the same way.
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*/
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private fun resetLine(window: UsageWindow): String? =
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when (val end = windowEnd(window.resetsAt, OffsetDateTime.now())) {
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WindowEnd.NotRunning -> null
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WindowEnd.Unreadable -> "reset time unreadable"
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is WindowEnd.Ends ->
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if (end.until.isNegative) "resets soon" else "resets in ${formatSpan(end.until)}"
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}
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