Adds VelocityTracker and a port of AOSP SplineOverScroller's fling curve (FlingCalculator, cited at the definition) to iris::sense, and wires List::fling/is_scrolling/cancel_fling/tick_fling through Selection::drag's release path -- a pan's release now decelerates instead of stopping dead on the finger lifting, matching IRIS_TODO.md's "swiping has no momentum" ask. Clamped at the loaded content's start/end and cancelled by the next touch-down. Also fixes the scroll jitter DragArbiter's slop release caused: crossing DRAG_SLOP applied the whole pre-threshold drag (measured from press_start) in one step, since nothing pans while a gesture might still resolve to a selection. Now only the excess past DRAG_SLOP is applied on that frame, the same way Android's own touch handling consumes touch slop rather than replaying it. Root-caused by reading DragArbiter's state machine and covered by new unit tests (fling distance against the closed-form spline result within 1%, cancel-on-touch, start/end clamp, the slop-crossing regression); no emulator was used this pass, so an on-device trace/feel-check is still open, and Benchmark v2's four-phase bench_client.rs spec was not attempted. docs/IRIS.md, docs/IRIS_TODO.md and docs/RUST.md's P0 box record what's done and what's left. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful