Files
ai-app/app-rust/tests/fence_fling.rs
T

192 lines
6.2 KiB
Rust

use ai_app::ui::fixture::{PHONE_FRAME_MS, PHONE_SCALE, phone_size};
use iris::harness::{Harness, TouchAction};
use iris::prelude::*;
fn fence_scroll_in(h: &Harness, top: f32, bottom: f32) -> Option<(WidgetId, PixelRegion)> {
h.render
.active
.keys()
.copied()
.filter(|&id| {
h.rsc
.ui
.widgets
.get_dyn(id)
.and_then(|w| w.as_any().downcast_ref::<ScrollArea>())
.is_some_and(|s| s.axis() == Axis::X)
})
.find_map(|id| {
let r = h.render.window_region(&id, &h.rsc)?;
(r.top_left.y >= top && r.bot_right.y <= bottom).then_some((id, r))
})
}
fn is_scrolling(h: &Harness, id: WidgetId) -> bool {
h.rsc
.ui
.widgets
.get_dyn(id)
.and_then(|w| w.as_any().downcast_ref::<ScrollArea>())
.expect("the fence's scroll area is still drawn")
.is_scrolling()
}
fn amt(h: &Harness, id: WidgetId) -> f32 {
h.rsc
.ui
.widgets
.get_dyn(id)
.and_then(|w| w.as_any().downcast_ref::<ScrollArea>())
.expect("the fence's scroll area is still drawn")
.amt()
}
#[test]
fn a_flick_across_a_code_fence_keeps_moving_after_the_finger_leaves() {
use ai_app::client::transcript_fold::{TranscriptItem, TranscriptRow};
let mut h = Harness::new(phone_size(), PHONE_SCALE);
let opened = ai_app::ui::fixture::open(&mut h.rsc, &mut h.state).expect("the fixture folds");
let screen = opened.screen;
h.frame(0);
h.frame(PHONE_FRAME_MS);
let fence = TranscriptRow::Single(TranscriptItem::AssistantMsg {
seq: 9_000_000,
text: "```\none two three four five six seven eight nine ten eleven twelve \
thirteen fourteen fifteen sixteen seventeen eighteen twenty twentyone\n```"
.to_string(),
settled: true,
});
screen.push_row(&mut h.rsc, &fence);
(screen.list)(&mut h.rsc).jump_to_end();
h.frame(100);
h.frame(108);
let key = ai_app::ui::row::row_key(&fence.key());
let (top, bottom) = (screen.list)(&mut h.rsc)
.extent(key)
.expect("the fence row is on screen");
let (fence_scroll, box_) = fence_scroll_in(&h, top, bottom)
.expect("the pushed fence draws a horizontal scroll area of its own");
assert_eq!(amt(&h, fence_scroll), 0.0, "a fence opens at its start");
let y = (box_.top_left.y + box_.bot_right.y) / 2.0;
h.touch(TouchAction::Down, Vec2::new(900.0, y), 200);
for (i, x) in [860.0, 800.0, 720.0, 620.0].into_iter().enumerate() {
h.touch(TouchAction::Move, Vec2::new(x, y), 208 + 8 * i as u64);
}
h.touch(TouchAction::Up, Vec2::new(620.0, y), 240);
let at_release = amt(&h, fence_scroll);
assert!(
at_release > 0.0,
"the flick itself must have panned the fence, got {at_release}"
);
let mut t = 240;
while t <= 740 {
h.frame(t);
t += PHONE_FRAME_MS;
}
let coasted = amt(&h, fence_scroll);
assert!(
coasted > at_release + 1.0,
"the fence stopped dead at the release: {at_release} -> {coasted}"
);
let settled = coasted;
while t <= 4_000 {
h.frame(t);
t += PHONE_FRAME_MS;
}
let after = amt(&h, fence_scroll);
assert!(
after >= settled,
"a fling must not run backwards: {settled} -> {after}"
);
let last = after;
h.frame(t);
assert_eq!(last, amt(&h, fence_scroll), "the fling never settled");
}
#[test]
fn a_drag_away_from_a_coasting_fence_scrolls_the_list_and_leaves_it_coasting() {
use ai_app::client::transcript_fold::{TranscriptItem, TranscriptRow};
let mut h = Harness::new(phone_size(), PHONE_SCALE);
let opened = ai_app::ui::fixture::open(&mut h.rsc, &mut h.state).expect("the fixture folds");
let screen = opened.screen;
h.frame(0);
h.frame(PHONE_FRAME_MS);
let fence = TranscriptRow::Single(TranscriptItem::AssistantMsg {
seq: 9_000_000,
text: format!(
"```\n{}\n```",
(1..=200)
.map(|i| format!("word{i}"))
.collect::<Vec<_>>()
.join(" ")
),
settled: true,
});
screen.push_row(&mut h.rsc, &fence);
(screen.list)(&mut h.rsc).jump_to_end();
h.frame(100);
h.frame(108);
let key = ai_app::ui::row::row_key(&fence.key());
let (top, bottom) = (screen.list)(&mut h.rsc)
.extent(key)
.expect("the fence row is on screen");
let (fence_scroll, box_) = fence_scroll_in(&h, top, bottom)
.expect("the pushed fence draws a horizontal scroll area of its own");
let y = (box_.top_left.y + box_.bot_right.y) / 2.0;
h.touch(TouchAction::Down, Vec2::new(900.0, y), 200);
for (i, x) in [860.0, 800.0, 720.0, 620.0].into_iter().enumerate() {
h.touch(TouchAction::Move, Vec2::new(x, y), 208 + 8 * i as u64);
}
h.touch(TouchAction::Up, Vec2::new(620.0, y), 240);
h.frame(248);
assert!(
is_scrolling(&h, fence_scroll),
"the fence has to still be coasting for this to be the reported case",
);
let probe = box_.top_left.y - 500.0;
let row = (screen.list)(&mut h.rsc)
.key_at(probe)
.expect("a row that far up the screen");
let (row_top, row_bottom) = (screen.list)(&mut h.rsc).extent(row).expect("its extent");
let from = (row_top + row_bottom) / 2.0;
let list_before = (screen.list)(&mut h.rsc).anchor_position_display();
let fence_before = amt(&h, fence_scroll);
h.touch(TouchAction::Down, Vec2::new(540.0, from), 256);
let mut t = 264;
for i in 1..=8 {
h.touch(
TouchAction::Move,
Vec2::new(540.0, from + 20.0 * i as f32),
t,
);
t += 8;
}
h.touch(TouchAction::Up, Vec2::new(540.0, from + 160.0), t);
assert_ne!(
list_before,
(screen.list)(&mut h.rsc).anchor_position_display(),
"the drag was nowhere near the fence, so it belongs to the list",
);
assert!(
amt(&h, fence_scroll) > fence_before,
"the fence's fling must carry on through a gesture that was never \
its own: {fence_before} -> {}",
amt(&h, fence_scroll),
);
}