Iris's report was that expanding a tool card holding a long,
horizontally-scrolling edit lags on her phone. The cause is not text
layout: shaping and rasterising a 51,200-glyph block is 20ms, and the
frame that drew it took 1.37 seconds.
A widget redrawn in place frees every primitive it owned and writes
fresh ones. Freeing compacts each layer's draw order with swap_remove,
so ~N primitives are renumbered, and finding the handle to renumber was
a linear scan of everything that widget drew -- O(N^2) in the widget's
own primitive count. A paragraph never notices; one text widget holding
a whole old_string and new_string is every glyph in the card.
The arena now records, per slot, where that slot's handle sits in its
owner's ActiveData::primitives, written at the one place a handle is
taken (Painter::own), and apply_free indexes straight to it.
50,000 glyphs, redrawn: before 636ms after 2.4ms
per glyph: before 12.7us after 0.043us, flat in N
benches/message_list.rs gains scenario (g) for it, reporting per-glyph
because flat is the pass condition and a total hides it. That file had
also stopped running entirely: scenarios (a) and (e) built a LazySpan
with no mask around it, which the span now asserts against, so the
benchmark panicked on its second line. Fixed here too.
Also, on Iris's instruction: the copied report no longer inlines a tail
of the app log. Dev Updater's Runtime tab reads the same ring through
devlog's provider, so it was the same lines twice; the diagnostics pane
still names the provider's authority to read them from.
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful