# The P0 benchmark fixture `transcript.jsonl` is a synthetic transcript in the app's own event model (the JSON lines `GET /sessions/{id}/transcript` returns; see `Events.kt`'s `parseSeqEvent` and `server/src/session/driver.rs`) -- never a real one. It is what both the Compose `bench` build and iris's bench build open with no server, so the two apps draw exactly the same content and a frame-time comparison is measuring the renderer rather than the data. Generated by `./generate.py` (Python stdlib only, seeded -- `SEED = 20260905` -- so re-running it reproduces the same file byte for byte). It writes into `assets/` -- a separate directory from this script and README, because the Compose `bench` build type points its own asset source set straight at `assets/` (`app/androidApp/build.gradle.kts`'s `sourceSets { getByName("bench") }`), and a Python script and a markdown file have no business inside an APK: - `transcript.jsonl` -- 3,601 events. The first 3,200 (`BACKLOG_COUNT`) are the scrolled-back history the benchmark opens with: user turns, tool calls with kilobyte-scale input/output, assistant replies built from headings, bold/italic/inline code, a link, fenced code blocks that rotate through rust/kotlin/python/sh/json/toml, a markdown table, two embedded images, and periodic `usageDelta`/`compacted` events. The remaining 400 (`STREAM_COUNT`) are not part of the opening window -- both bench harnesses replay them at a fixed rate (20/s) through the same live fold path a real SSE reply arrives on, which is P0's "streaming phase." - `bench1.png`, `bench2.png` -- tiny (8x8) flat-colour PNGs, base64-free on disk but served the same way a real attachment is (`GET /sessions/{id}/files/{name}`), referenced by the two `"type":"image"` events in the transcript. Regenerate after changing the shape (a new event type, a different backlog/stream split) with `./generate.py`, and commit the result -- it is checked in rather than generated at build time so both apps' bench builds embed the identical bytes without needing this script at build time.