# Decisions taken for Iris to review Short list of design choices made by the design agent without asking, so they can be judged and reversed later. Detail lives in RUST.md (and IRIS.md for iris API changes); this file is only the summary. Newest first. Items marked **DEFERRED** are ones the agent chose not to decide alone. ## 2026-09-05 - **iris gets its own measured frame report, rather than waiting on a `dumpsys`/`gfxinfo` answer that cannot see a `SurfaceView`'s GPU-drawn frames.** `iris_core::FrameReport` (`iris/core/src/render/frame_report.rs`) times each frame's wall clock from the same point `render()`'s redraw starts to just after `queue.submit` + `present()` — the span Compose's own render report and `gfxinfo` both count — into a fixed 4096-entry ring (no allocation per frame; `report()` is the only place that allocates, and only on a button tap). The report gives total frames, janky % over the same 16.7ms budget `gfxinfo` uses, P50/P90/P99 and the worst, plus a reset. Exposed the way the Compose app's copy-button report already is: two named controls ("Frame report", "Reset frame report") on the transcript screen, tappable by accessibility name via `ui-trace`, logging under this crate's fixed `android_logger` tag (`iris-android-app`) so a script can grep `"iris frame report"` the way `transcript-bench.sh` greps `"ai-app render report"`. The report's own `Display` line says plainly that it measures up to the `present()` call returning, not GPU/compositor completion — wgpu's `present()` is not fenced against either, so presenting that span as "time to reach the screen" would be a measured-looking number that is actually inferred, which the standing UI rule forbids. - **`ui-trace` gains a hold-then-drag gesture, additive, in `emulator-tools`.** Neither of its two existing actions can produce "hold stationary for `LONG_PRESS`, then move without lifting" — `tap` has no hold and `swipe X1 Y1 X2 Y2 MS` interpolates motion across its whole duration from t=0. A new action presses, waits, then moves to a second point and releases as one continuous touch (raw `sendevent`/`MotionEvent` injection, extending whatever mechanism the existing `swipe` already uses), so `DragArbiter`'s pan-vs-select rule (`iris/src/sense.rs`, already covered by 8 unit tests against a synthetic clock) can finally be driven on a real device instead of only in a test harness. - **Touch drag on a transcript row follows Android's own rule**: a vertical drag pans the list immediately; a stationary press held 500 ms starts a text selection which further dragging extends; a horizontal drag while something is already selected extends that selection without the wait. One `DragArbiter` per list decides it (`iris/src/sense.rs`). Chosen over a "text layer always wins" or "list always wins" rule because either loses one of the two gestures a reader expects. - **E4's desktop shape is a new `iris/desktop-app` crate**: a winit window holding `transcript-ui`'s screen beside a session list, talking to a real `ai-server` through `client-core`. It enrols by pasting the same `aiapp://enroll?…` link a phone scans (`client-core::config::EnrolledServer`) and keeps it owner-only under `$XDG_CONFIG_HOME/ai-app-desktop/`. The pinned CA is a path given on the command line, not baked in. Chosen so the phone and desktop share one enrolment format and no second one is invented. - **I5's Android integration extends `iris-android-app` (I2's shell) behind a Cargo feature (`transcript-screen`), rather than a third shell crate.** That project already has the Gradle module, the `IrisView`/`MainActivity` Java, and the JNI registration; the only thing a second screen needs on top is a different `AndroidAppState`, the same axis `tabs_ui::build`/`transcript_ui::build` already vary along on the winit side. `tabs-screen`/`transcript-screen` are mutually exclusive and each pulls in only its own deps, so the plain tabs build (I2/I4) is untouched. - **Order of remaining work, updated 2026-09-05**: the two in-flight pieces and I5's Android integration are all done; next is giving iris its own frame-timing report so item 3 below can be decided by a number. - **DEFERRED — whether to commit to iris over Masonry for `ai-app`.** Updated 2026-09-05 (later the same day) with what's now known: iris has its own frame-timing report now (`FrameReport`) and a real number from it, captured from a genuine on-device touch-drag — `frames=34 janky%=61.76 p50=26.5ms p90=48.0ms p99=98.1ms worst=98.1ms` — plus a confirmed on-device long-press-then-drag-to-select (logcat and a screenshot of the highlighted selection). It is **not yet the clean, comparable number** the recommendation wants: gestures against this checkout's `EMU_GPU=software` emulator intermittently delivered zero touch input during this session, reproducibly, for a reason named but not yet confirmed (the emulator's own software rasterisation measured at ~78% of a CPU core continuously — a plausible source of input backlog, not yet isolated with a sampler running during a failing gesture). The Compose figure quoted for comparison (8.96% janky, 99th percentile 150ms) is the same one already recorded earlier 2026-09-05, not re-taken this pass, and against a different sandbox session's content — so the two numbers share configuration, not identical data. The choice in front of Iris, updated: decide now on the structural-plus-functional case already made (iris works end-to-end where Masonry's scroll gesture doesn't exist at all on Android, plus a real if narrowly-scoped frame-timing number), or wait for the touch-delivery investigation above so the comparison can be the single clean 24-swipe loop rather than a number gathered around an unresolved rig flakiness. RUST.md's "Recommendation" item 3 has the full account.