# Decisions taken for Iris to review Short list of design choices made by the design agent without asking, so they can be judged and reversed later. Detail lives in RUST.md (and IRIS.md for iris API changes); this file is only the summary. Newest first. Items marked **DEFERRED** are ones the agent chose not to decide alone. ## 2026-09-06 (composer scroll and the streaming block model) - **A streamed message becomes a column of per-block widgets.** Decided by the design agent; recorded here because it is the shape of every message on screen. A transcript row is one `TextEdit` today, so a streamed delta re-shapes the entire message through parley on every event -- the stream phase is the one place iris is behind Compose on your phone (p50 18.2ms vs 13.4ms). A row becomes a column of one widget per markdown block (paragraph, heading, fence, list, table) and a delta replaces only the last block, keeping every earlier block's layout. **Rejected:** splitting parley's layout at block boundaries inside one text widget (couples iris's text widget to markdown structure, and parley has no incremental API), and caching shaped runs per paragraph inside `TextEdit` (a second cache with its own invalidation beside the glyph cache). Chosen because P1's markdown block model is needed anyway, so the split happens once, in `client-core`, and iris stays a text renderer. **Status: designed, not built** -- this pass spent its budget on the composer's three layout defects; docs/RUST.md has the design and the pass conditions. - **The composer's overflowing text now scrolls on a finger**, capped at six lines and clipped to the bar. Reverses the "still does not scroll" item below. - **A widget may not report a `dp` length** (see IRIS.md). A rule for widget authors, enforced by a `debug_assert!`; nothing changes for app code. ## 2026-09-06 (stale-primitives and touch-scroll pass) - **A vertical drag inside a focused composer now scrolls rather than selects.** Android's own `EditText` does this -- a vertical drag scrolls the field, and only a long press starts a selection -- so the platform decided it. What it costs: you can no longer drag straight down inside the composer to select several lines of what you typed; use a long press and then drag, or drag sideways. Say if that trade is wrong for you. - **`Scroll` gets a finger pan but no fling.** `List` flings; a scroll area does not, because it has no per-frame tick to animate one and the areas it wraps are at most a screenful (Android does not fling a six-line text box either). Easy to add later if a scroll area ever wraps something long. - **The composer still does not scroll its overflowed text**, though the mechanism it needs is now in place. Wrapping the field in `.scrollable()` was tried and reverted the same day: `Scroll` measures its content and container against the *window*, so inside the `MaxSize` that caps the composer at six lines the two are in different spaces and the field pans itself entirely out of the bar (measured on the emulator with 474 characters in it -- the bar collapsed to its padding). Fixing that means `Scroll` measuring against its own offered box, which is a change to a widget the transcript and the bench shell both use, so it is its own piece of work rather than a rider on this one. ## 2026-09-06 (defect pass) - **The keyboard-open diagnostics overlay is gone; the capture only logs now.** It was added when `on_insets_changed` was not firing at all and there was no way to get a report off the phone. It fires reliably since the activity went edge-to-edge -- and what that looks like in use is a full-screen report covering the app **every time the keyboard opens**, with its own Copy/Close buttons sitting underneath the keyboard, so it cannot be dismissed (reproduced on the emulator this pass: two `tap 'CLOSE'` runs left it up). An interruption for something nobody asked for, over the app you are trying to type into. The named `Diagnostics` button still shows the same text on demand, and the new `iris surface:`/`iris insets:` log lines carry the lifecycle a `logcat` pull needs. Reversible: `capture_keyboard_diagnostics` is still the one place this is decided, and `PlatformHandle::show_diagnostics_overlay` is still there. - **The bench shell's report pane is sized to its report, not to a share of the window.** It held `.height(rest(1))` beside the transcript's `rest(2)`, so an *empty* `TextEdit` reserved a third of every screen -- which is what Iris's "the app does not start with keyboard spacing correct" screenshot was showing, with the composer two thirds down and black below it. It is `.max_height(dp(260))` now and sits above the transcript rather than under the composer, where it was eating the navigation-bar clearance. Cost: a filled report is clipped at 260dp rather than scrolling (a `Scroll` there drew itself off the top of the screen, since `Scroll` pins to the end of its content and reports its content's full length to the parent -- worth fixing in `Scroll`, not worked around here). "Copy report" and `logcat` still have the whole thing. ## 2026-09-05 - **iris no longer asks every device for compute-shader limits it never uses.** `adapter.request_device` (both `iris/src/android/render.rs` and `iris/src/default/render.rs`) used `Limits::default()` plus an override for `max_buffer_size`, and `Limits::default()` unconditionally requests desktop-tier compute limits (`max_compute_workgroups_per_dimension: 65535`, per `wgpu_types`) even though nothing in `iris`/`iris-core` creates a `ComputePipeline` or writes a `@compute` shader stage — confirmed by grepping the whole tree, not assumed. That crashed `request_device` outright on the Android emulator's software GL path (`EMU_GPU=software`, `--features force-gles`): SwiftShader's GL reports itself as OpenGL ES 3.0, which has no compute shaders at all, so the adapter's real limit is 0 against the unconditional request for 65535 — `RUST.md`'s "Software mode ... crashes for a third, different reason," 2026-09-05, earlier today. The same would happen on any real GLES-3.0-only Android device, not just the emulator. Fixed by a new `iris_core::device_limits()` (`iris/core/src/render/mod.rs`), shared by both platform backends so the two requests cannot drift, that zeros the six `max_compute_*` fields explicitly rather than switching to a downlevel `Limits` preset — `Limits::downlevel_webgl2_defaults()` was considered and rejected: it also zeros `max_storage_buffers_per_shader_stage`, and `shader.wgsl`'s vertex stage reads four `var` buffers (rects, glyphs, masks, move_offsets), so that preset would trade the compute crash for a bind-group-layout one on the same downlevel hardware this is meant to support. No capability check or fallback path was needed since nothing is being disabled — the request is simply narrowed to what the pipeline actually uses. `rigs/gpu-probe`'s own mirrored limits (it is deliberately its own crate, not a workspace member, so it cannot call `device_limits()` directly) were updated to match, and confirm `IRIS DEVICE: ok` against this VM's own Vulkan and GL adapters. **Not verified this pass**: the specific SwiftShader-ES-3.0 crash this fixes, on-device — the `EMU_GPU=software` cold boot this needs would have force-restarted this checkout's emulator while another session was actively running its own app on it (`com.example.aiapp` had window focus at the time), so it was left for a pass when the emulator is free rather than disrupting that session. Everything reachable without the emulator is clean: `cargo fmt`/`clippy --workspace --all-targets`/`test --workspace`, `cargo ndk build`/`clippy` for `iris-android-app` with `force-gles`, and `gpu-probe` against this VM's own Vulkan and GL(ES 3.2, which still has compute and so would not have reproduced the crash even before this fix — not a substitute for the real ES-3.0 test). - **P0's Compose half is built and smoke-tested on the emulator** — the `bench` build type, the shared `app/bench-fixture/` transcript, and an in-process fake backend (`BenchFixture.kt`/`BenchNetwork.kt`) that answers `TranscriptSource`/`EventStream` from an in-memory event log instead of a real server, so the fold and paging under test are the real ones. Full account, the smoke run's report, and what is deliberately left (the iris half, the real on-phone runs) are in RUST.md's P0 box. Not a decision to review so much as the gate itself now being runnable — flagged here because it is the first half of something Iris explicitly asked to see before P1. - **P0's iris half is also built and smoke-tested on the emulator, 2026-09-05.** A new `bench` Cargo feature on `iris-android-app`, on top of `transcript-screen`: the same checked-in fixture (`include_str!`, no asset pipeline needed), the same 24-swipe scroll loop animated through `List::scroll` and the same 400-event/20s streaming phase through `fold_event`, "Run benchmark"/"Copy report" as named accessible controls, and the same three added report fields (process CPU time, peak RSS, battery current) via direct JNI calls (`bench_jni.rs::PlatformHandle`) since `android_view` has no `BatteryManager`/`ClipboardManager` wrapper of its own. One small public API addition to get there: `AndroidAppState::platform_ready` (`IRIS.md`), a default-no-op lifecycle hook handing an implementor a `JavaVM` + `GlobalRef` it can call Java through from any thread. Packaged with a new `release` build type on `iris-android-app`'s own Gradle project (there was previously only `debug`), signed with the same key `app/build-apk.sh` generates. Smoke run and the full report are in RUST.md's P0 box; not attempted this pass: the real on-phone runs and Iris's pass/fail call, which is the actual gate. - **The intermittent touch-scroll dropout is root-caused and fixed: a missed `ACTION_DOWN` hit-test, not the previously-suspected coalesced first `ACTION_MOVE`.** Diagnosed by temporary logcat tracing of every touch event, `DragArbiter` state transition and `Selection::drag` dispatch (removed once confirmed), reproduced on this checkout's own emulator against a real sandbox session. The trace showed the actual mechanism: a gesture's `ACTION_DOWN` lands wherever the finger actually is, which is not guaranteed to fall inside the same row-local sensor region a later `ACTION_MOVE` in the same gesture lands in (a row's own padding/gap, or its non-selectable sender-name header, is pointer-transparent to `iris::sense::CursorSense`). When that happens, the widget that ends up handling the gesture never saw `PressStart`, so `DragArbiter` sits in `Idle` — which answers every subsequent frame with `Undecided` and has no way to tell "no press is happening" from "a press is happening but I missed its start," so it never recovers on its own for the rest of that gesture. One real trace showed exactly this: touch `Down`/`Move`/`Up` all delivered correctly, but zero `PressStart` reaching the arbiter, `state=Idle` unchanged from first frame to last. Fixed at the call site that has the context to recover (`iris::transcript_ui::selection::Selection::drag`, `iris/transcript-ui/src/selection.rs`): a new `DragArbiter::is_idle()` (`iris/src/sense.rs`) lets it notice a `Pressing` frame arriving with the arbiter still `Idle` — which can only mean a missed `PressStart`, since a `Pressing` sense requires the button to genuinely be down — and start the press there instead of where it was missed. Three new unit tests in `sense.rs`'s `drag_arbiter_tests` and one in `transcript-ui`'s `selection::tests` (the latter fails on the code before this fix). Commit follows. Not the same failure the earlier pass's `DECISIONS.md` DEFERRED item speculated about (a coalesced first `ACTION_MOVE` skipping slop detection) — that hypothesis is now ruled out; the arbiter's own slop/long-press logic was never wrong. RUST.md's I5 box, "Touch-scroll dropout root-caused, 2026-09-05" has the full trace. - **P0, a phone benchmark gate before any porting, asked for by Iris 2026-09-05**: "before P1 I'd like to see benchmarks & also maybe stress test on my own phone ... If it doesn't match compose reasonably well then I don't think I'd wanna continue." Design (RUST.md's P0 box has the detail): the same embedded synthetic fixture in both apps with no server needed; the same scripted scroll loop then a streaming phase, run programmatically since the phone has no usable system tracing and no agent can drive it; the same report from both (frames, janky %, p50/p90/ p99, process CPU time, peak RSS, battery current where readable) with a copy button; the iris app under its own id and the Compose one as a new `bench` build type with an id suffix, so neither replaces her production install; two arm64 APKs plus instructions delivered under `~/host/bench/`. The gate is hers: iris within a reasonable margin of Compose release on p50, p99 and CPU time, no crashes, no visible stutter. If it fails, the port stops. - **The rest of the port is one UI crate, `iris/app-ui`, grown out of `iris/transcript-ui` rather than started beside it.** It holds a `Screen` enum plus a back stack — the Rust equivalent of `AppRoot.kt`'s `when` — and `iris/desktop-app`/`iris/android-app` become thin entry points over it. Chosen over a fresh crate because `transcript-ui` already has the right generic shape (`Rsc: HasEvents` + `Rsc::State: FocusHost`) and the `client-core`/`event-model` path dependencies every later screen needs, so growing it in place is the smaller diff. Platform-only code (notification service, share target, QR scanner, Keystore token, deep-link enrolment) stays in the E3/E5 Java shell (`android-shell/` + `app/shellApp`) rather than moving into this crate, since none of it is a screen. The Android APK is built by `cargo xtask apk` (E5), merging the app-ui cdylib into the E3 shell so there is one app rather than a demo shell plus a service shell. `app/androidApp` (the Compose app) stays untouched and is the baseline every step is measured against, until parity is reached (P7 decides the switch, and is itself a load-bearing decision left to Iris). Order is by risk to the daily-use path: session screen first (P1, where every hard behaviour already lives), then the shell merge and a real phone install (P2), then root tabs (P3), the explorer (P4), settings/enrolment (P5), desktop parity (P6), and the cutover itself (P7). Full plan: RUST.md's "The port, in order (decided 2026-09-05)". - **iris gets its own measured frame report, rather than waiting on a `dumpsys`/`gfxinfo` answer that cannot see a `SurfaceView`'s GPU-drawn frames.** `iris_core::FrameReport` (`iris/core/src/render/frame_report.rs`) times each frame's wall clock from the same point `render()`'s redraw starts to just after `queue.submit` + `present()` — the span Compose's own render report and `gfxinfo` both count — into a fixed 4096-entry ring (no allocation per frame; `report()` is the only place that allocates, and only on a button tap). The report gives total frames, janky % over the same 16.7ms budget `gfxinfo` uses, P50/P90/P99 and the worst, plus a reset. Exposed the way the Compose app's copy-button report already is: two named controls ("Frame report", "Reset frame report") on the transcript screen, tappable by accessibility name via `ui-trace`, logging under this crate's fixed `android_logger` tag (`iris-android-app`) so a script can grep `"iris frame report"` the way `transcript-bench.sh` greps `"ai-app render report"`. The report's own `Display` line says plainly that it measures up to the `present()` call returning, not GPU/compositor completion — wgpu's `present()` is not fenced against either, so presenting that span as "time to reach the screen" would be a measured-looking number that is actually inferred, which the standing UI rule forbids. - **`ui-trace` gains a hold-then-drag gesture, additive, in `emulator-tools`.** Neither of its two existing actions can produce "hold stationary for `LONG_PRESS`, then move without lifting" — `tap` has no hold and `swipe X1 Y1 X2 Y2 MS` interpolates motion across its whole duration from t=0. A new action presses, waits, then moves to a second point and releases as one continuous touch (raw `sendevent`/`MotionEvent` injection, extending whatever mechanism the existing `swipe` already uses), so `DragArbiter`'s pan-vs-select rule (`iris/src/sense.rs`, already covered by 8 unit tests against a synthetic clock) can finally be driven on a real device instead of only in a test harness. - **Touch drag on a transcript row follows Android's own rule**: a vertical drag pans the list immediately; a stationary press held 500 ms starts a text selection which further dragging extends; a horizontal drag while something is already selected extends that selection without the wait. One `DragArbiter` per list decides it (`iris/src/sense.rs`). Chosen over a "text layer always wins" or "list always wins" rule because either loses one of the two gestures a reader expects. - **E4's desktop shape is a new `iris/desktop-app` crate**: a winit window holding `transcript-ui`'s screen beside a session list, talking to a real `ai-server` through `client-core`. It enrols by pasting the same `aiapp://enroll?…` link a phone scans (`client-core::config::EnrolledServer`) and keeps it owner-only under `$XDG_CONFIG_HOME/ai-app-desktop/`. The pinned CA is a path given on the command line, not baked in. Chosen so the phone and desktop share one enrolment format and no second one is invented. - **I5's Android integration extends `iris-android-app` (I2's shell) behind a Cargo feature (`transcript-screen`), rather than a third shell crate.** That project already has the Gradle module, the `IrisView`/`MainActivity` Java, and the JNI registration; the only thing a second screen needs on top is a different `AndroidAppState`, the same axis `tabs_ui::build`/`transcript_ui::build` already vary along on the winit side. `tabs-screen`/`transcript-screen` are mutually exclusive and each pulls in only its own deps, so the plain tabs build (I2/I4) is untouched. - **Order of remaining work, updated 2026-09-05**: the two in-flight pieces and I5's Android integration are all done; next is giving iris its own frame-timing report so item 3 below can be decided by a number. - **DECIDED by Iris, 2026-09-05: iris is the app's framework; Masonry was the calibration.** Her words: "I think iris definitely makes more sense based on the limitations we've found." The limitations: Masonry has no touch scroll on Android (E2), no per-span rich text and no cross-row selection on the pinned commit (E2), and its keyboard bridge is a TODO (E1); iris carries the same screen under the Compose baseline on the host GPU (p50 15.0 ms against Compose's 20.0 ms, RUST.md's I5 box). What follows: the E-steps are closed as calibration, and the port proceeds on iris — screens, the shell (E3/E5), and `client-core` underneath. The item below is kept as the record of what she decided from. - **Was DEFERRED — whether to commit to iris over Masonry for `ai-app`.** Updated 2026-09-05 with the clean comparison the recommendation wanted: same sandbox session content, same emulator, `EMU_GPU=software`, one session. Headline numbers (RUST.md's I5 box, "Clean scroll comparison, 2026-09-05," has the full table and every caveat): | app | build | frames | janky % | p50 | p90 | p99 | worst | |---|---|---|---|---|---|---|---| | Compose (in-app report) | debug | 1102 | 99.0% late | 33.8ms | 50.6ms | 79.5ms | -- | | Compose (`dumpsys gfxinfo`) | debug | 1499 | 21.15% (95.66% legacy) | 32ms | 48ms | 150ms (p99) | -- | | iris (`FrameReport`) | **release** | 299 | 94.65% | 79.1ms | 98.6ms | 117.8ms | 212.6ms | | iris (`FrameReport`, repeat) | **release** | 233 | 94.42% | 109.3ms | 130.8ms | 147.1ms | 150.5ms | **Not a clean apples-to-apples reading, stated plainly rather than smoothed over**: iris had to be built **release** (debug `SIGSEGV`s on this emulator's Vulkan loader, I4's finding) against Compose's mandated **debug** build, so this asymmetry likely *understates* iris's gap rather than the reverse; the three frame-time sources measure different things (Compose's own phase accounting vs. Android's HWUI deadline-miss definition vs. iris's redraw-start-to-present window, the last of which `dumpsys gfxinfo` cannot see at all for iris's `SurfaceView`); and both figures are emulator numbers under software rasterisation, which Compose's *own* in-app report shows already costs 20-34ms/frame in `swap`+`gpu` alone under this GPU mode, so a same-mode iris number well above 16.7ms was expected going in for either app. A second pair under `-gpu host` was not taken this pass. The earlier session's suspected intermittent touch-delivery dropout was **not reproduced** this pass — the zero-frame results this time traced to this pass's own script bug (a `cd` that changed which emulator `ui-trace` targeted), not the emulator; a CPU-load rise during the gesture was observed by a sampler running throughout, but did not correlate with any failure, so the original candidate is neither confirmed nor ruled out. The choice in front of Iris, updated: decide now on the structural-plus-functional case already made (iris works end-to-end where Masonry's scroll gesture doesn't exist at all on Android) plus this table — reading the two build profiles and three jank definitions with the caveats above rather than as a single number — or ask for a same-profile, same-GPU-mode rerun first. RUST.md's I5 box has the full account. **Updated 2026-09-05, the `-gpu host` pair taken.** Real GPU rendering (`force-gles` -- the default Vulkan backend has no adapter at all under plain host-GPU boot, confirmed by the exact `wgpu` error) reverses the software-mode shape: | app | build | GPU mode | frames | janky % | p50 | p90 | p99 | worst | cpu p50 | gpu-wait p50 | |---|---|---|---|---|---|---|---|---|---|---| | Compose (in-app report) | debug | host (virgl) | 1268 | 96.4% late | 20.0ms | 28.4ms | 37.7ms | -- | -- | -- | | iris (`FrameReport`), **best of three, 2026-09-05** | release, `force-gles` | host (virgl) | 439 | 46.24% | 15.7ms | 23.3ms | 31.2ms | 57.4ms | 1.2ms | 13.2ms | Under real GPU rendering iris's median frame is *faster* than Compose's, not the 2-3x-slower shape the software-mode table shows. A new split inside `FrameReport` (redraw-to-submit vs. submit-to-present, commit `e2a1fad`) says why: iris's own CPU work per frame is a median ~1ms -- almost the entire frame is time spent handing the frame to the driver, not in iris's layout/text/primitive code. This is consistent with the earlier software-mode gap being mostly SwiftShader's CPU rasterisation cost rather than an iris-specific slowness. **Still not proof, and now closed as unanswerable rather than merely untaken**: a same-mode software `force-gles` run to isolate the backend was retried 2026-09-05 after fixing the compute-limit crash the first attempt hit, and hit a second, structural wall instead — SwiftShader's ES 3.0 GL path has no storage-buffer capacity at all, and `shader.wgsl` reads `var` buffers unconditionally, so reaching that path needs a shader rewrite, not a limits fix (RUST.md's I5 box, "The three remaining I5 verifications, closed 2026-09-05," item 2). The intermittent touch-scroll dropout this pass also reproduced is root-caused and fixed as of the same date (a missed `ACTION_DOWN` on a row's padding/header left `DragArbiter` stuck in `Idle`); three clean `iris-scroll.sh` runs post-fix each scrolled all 24/24 swipes, replacing the single-attempt 62-frame reading this table used to carry. RUST.md's I5 box, "Where iris's frame time goes, 2026-09-05, the `-gpu host` pass," and "The three remaining I5 verifications, closed 2026-09-05," have the full account. The iris-vs-Masonry choice itself is still Iris's to make.