Leaving the app and returning left "Couldn't reach the server" sitting at
the top of a list the server would by then answer perfectly well, and
nothing took it off until somebody pressed Refresh.
The four tabs draw a snapshot of a backend they are not connected to, so
what they show is only as fresh as the last answer. A stale *list* is a
small thing. A stale failure is not: it is a claim about right now, and
it is wrong in the direction that makes somebody go looking for a problem
that has already gone.
Returning to the foreground now bumps the same token the Refresh button
uses. One instruction the tabs already understand rather than a second
path into each of them -- which is also what makes this cover Import,
Models and Setups rather than only the list the report came from. Not on
first entry, since the tab composing already asks and bumping there would
make every cold start fetch twice.
Reproduced and fixed against the same sequence: server stopped, app
opened so the load fails, server started, app backgrounded and resumed
from the launcher. Before, the error is still there; after, the list is
drawn and current.
Six things Bryan asked for, which turned out to be one change: the app had
no icon set, so every one of them was blocked on having somewhere for icons
to come from.
That somewhere is dev-updater's arrangement, ported: a Nerd Fonts subset
committed as an asset, drawn as text. `Gear.kt`'s hand-drawn canvas gear
argued against icon fonts because a system font may not have the glyph and
whoever gets the empty box is never the person who wrote it. The objection
is right about *relying* on a system font and the answer is to ship the
glyph, so the file is gone and its reasoning is restated in `NerdIcons.kt`
rather than deleted -- otherwise the next reader re-derives it. `md-cog` and
`md-refresh` are dev-updater's own codepoints, because a cog means the same
thing in both apps.
The root screen's four words under the title are now four tabs, and the two
that act on the whole screen -- settings and refresh -- moved up onto the
title row as glyphs. That row's old comment recorded that a fifth word would
have had nowhere to go; tabs also say something the words did not, which is
that sessions, import, models and setups are four views of one backend
rather than four errands. Refresh feeds whichever tab is showing. Import,
models and setups lose their headings and their Back buttons, since the tab
row is now both.
Usage is a dialog. It is checked *against* what you were reading -- "can I
start this" is asked with the transcript still on screen -- and it had no
navigation of its own, so the only thing its Back could mean was "put this
away". The button that opens it is a chart glyph coloured by the worst of
the machine's windows, so the row says whether the limits are worth opening
before anybody opens them.
One `quotaColor` now colours every bar that measures a quota: blue, yellow
at 75%, red at 95%. The session bar escalates where it used to sit blue at
every level, and the dialog's thresholds moved out of it. A download keeps
plain blue at every value -- it has no limit to approach, and colouring it
like one would say the opposite of what is happening. States that are not
measurements take the ordinary control colour, since blue is the low end of
this scale and would read as "checked, and fine" about a machine nobody
could reach.
Send and stop are the filled paper plane and the filled square. Send keeps
the word "Queue" while a turn is in flight, because that is what pressing it
then does, and an icon that does two things while looking identical would
promise something immediate and do something that waits.
Looked at on the emulator: all six glyphs render, the tabs and the system
back gesture between them, the dialog over a live session, and the bar
bands at 82% and 97% forced through a scratch build, since this account is
at 72/31/5 and would only ever have shown blue.