Commit Graph
20 Commits
Author SHA1 Message Date
irisandClaude Fable 5.1 b887a96765 docs/bench: iris's first phone report, before the phone fixes
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 23:26:09 -04:00
irisandClaude Fable 5.1 2aaa3733c3 docs/bench: the Compose P0 report from Iris's phone, verbatim
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 23:20:05 -04:00
irisandClaude Fable 5.1 46246ea511 iris: turn the phone bind-group-layout crash into a diagnostic, drop force-gles from phone builds
UiRenderNode::new used to let a wgpu validation error reach the default
uncaptured-error handler and panic, which is what aborted the P0 bench APK
on Iris's phone in AndroidRenderer::new with only "wgpu error: Validation
Error" surviving into the truncated crash report. It now wraps creation in
wgpu error scopes and returns Result<Self, String>; the Android backend
turns a failure into the adapter's identity, the limits/downlevel flags a
layout validates against, and wgpu's own error chain, logged as one logcat
line and shown on screen (IrisView.showRendererError) instead of crashing.

Auditing every bind-group-layout entry against wgpu-core's own validation
source names the likely cause: masks_layout's move_offsets storage buffer
is visible to the vertex stage, which Vulkan grants unconditionally but
GLES gates on the driver's own vertex-stage SSBO support -- and the
delivered APK was built with force-gles, a flag meant only to force the
*emulator* onto GLES for one frame-time measurement, that build-apk.sh's
default feature list applied to every arm64 build regardless of target.
Its default no longer includes force-gles.

Testing the diagnostic (by inducing an artificial validation error) also
found and fixed a real reentrancy bug: calling Activity.setContentView
synchronously from inside a ViewPeer callback re-enters the same peer's
RefCell borrow through onFocusChanged, aborting with "RefCell already
borrowed". Deferred through the same push_dynamic_deferred_callback
mechanism raise_if_enabled already uses.

Full audit, verification, and the named hypothesis are in RUST.md's P0
box ("iris bench crash on the phone, 2026-09-06"); the API change is in
IRIS.md. Nobody on this session has the phone, so this is unconfirmed
against real hardware -- the point of (1) is that the next run says so
either way.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 23:05:07 -04:00
irisandClaude Fable 5.1 a27fbdb029 docs: close I5's three blocked verifications (24/24-swipe, backend isolation, cold-boot bench)
Ran three clean iris-scroll.sh passes on a cold -gpu host boot (all
24/24 swipes confirmed scrolling via clustered render() timestamps, not
inferred from frame count) and retook the host-GPU table's iris row as
a best-of-three. EMU_GPU=software + force-gles still cannot produce a
GLES number on this hardware -- after the earlier compute-limit crash
was fixed, device creation now aborts on max_storage_buffer_binding_size
instead (SwiftShader ES 3.0 has no SSBOs, and shader.wgsl reads four
var<storage> buffers unconditionally), so the SwiftShader-Vulkan-vs-GLES
question is closed as structurally unanswerable rather than answered.
A fresh cold-boot run-bench.sh reading for P0's bench build is in line
with the earlier warm-AVD readings, closing that box's own caveat too.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 22:39:27 -04:00
irisandClaude Fable 5.1 46d3a6fd41 docs: record the streaming-rebuild fix, its numbers, and the new scripts
RUST.md's P0 box gets the fix, the before/after streaming-phase numbers
(with their caveats), the build-apk.sh/run-bench.sh scripts, and what the
dropout-fix pass's three remaining verifications are blocked on (the
sandbox ai-server currently fails to build, unrelated to this change).
IRIS.md gets the List::replace_back/clear and TranscriptScreen::apply
API entries. AGENTS.md's rigs section gets one sentence on each script.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 22:14:35 -04:00
iris 800da46188 Merge remote-tracking branch 'origin/rustify' into worktree-agent-a27094a7db775552a
# Conflicts:
#	docs/IRIS.md
2026-09-05 21:37:04 -04:00
irisandClaude Fable 5.1 00767eed4d docs: P0's iris half done -- bench feature, emulator smoke run, APK
RUST.md's P0 box gets the iris-half account: the fixture, the scroll/stream
mechanism, the report fields, build commands (all clean), packaging (no
cargo xtask apk yet, so a new Gradle release build type on top of cargo
ndk), and the emulator smoke run's report next to Compose's own. Used a
second, differently-named AVD rather than contend with the session already
on this checkout's own emulator.

DECISIONS.md's P0 entry gets a matching summary bullet. IRIS.md records
AndroidAppState::platform_ready. IRIS_TODO.md notes the one gap found:
no read-only selectable text primitive, so the bench report's TextEdit
picks up a keyboard on tap it has nothing to type into.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 21:35:51 -04:00
irisandClaude Fable 5.1 d01c105037 iris: stop requesting compute-shader limits nothing uses
adapter.request_device asked for Limits::default(), which requests
desktop-tier compute-shader limits unconditionally even though nothing in
iris/iris-core creates a ComputePipeline or writes a @compute stage. That
crashed device creation outright on a downlevel GL adapter reporting
OpenGL ES 3.0 (no compute at all) -- the Android emulator's
EMU_GPU=software/force-gles path, and any real GLES-3.0-only device.

New iris_core::device_limits(), shared by both platform backends, zeros
exactly the six max_compute_* fields rather than switching to a downlevel
Limits preset -- downlevel_webgl2_defaults() also zeros
max_storage_buffers_per_shader_stage, which shader.wgsl's vertex stage
needs. rigs/gpu-probe's own mirrored limits were updated to match.

Not verified against the actual SwiftShader-ES-3.0 crash on-device this
pass: the cold boot needed would have force-restarted this checkout's
emulator while another session had its own app running on it.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 21:18:30 -04:00
iris 88631f5e8b Merge remote-tracking branch 'origin/rustify' into worktree-agent-a27094a7db775552a
# Conflicts:
#	AGENTS.md
#	server/src/session/driver.rs
2026-09-05 21:10:19 -04:00
irisandClaude Fable 5.1 e6924298bc iris: fix the intermittent touch-scroll dropout (missed ACTION_DOWN hit-test)
Root-caused via temporary logcat tracing (touch events, DragArbiter state,
Selection::drag dispatch), reproduced against a real sandbox session: a
gesture's ACTION_DOWN can land on a row's own padding/gap or its header,
which CursorSense has no sensor over, so the widget that ends up handling
the gesture only ever sees Pressing frames and DragArbiter never gets
press_start -- leaving it stuck in Idle (answers Undecided forever) for the
rest of that gesture. Not the previously-suspected coalesced first
ACTION_MOVE, which is now ruled out.

DragArbiter::is_idle() lets Selection::drag notice a Pressing frame with
no matching press_start and recover the press there instead. Four new unit
tests, one of which fails on the pre-fix code.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 21:05:03 -04:00
irisandClaude Fable 5.1 68b48cfd14 docs: record P0's Compose half (bench build, fixture, smoke run)
RUST.md's P0 box gets the emulator smoke run's report and what's done vs.
left; DECISIONS.md gets a dated summary entry; AGENTS.md's "Checking your
work" and "The rigs" get one paragraph each on the bench build type and
app/bench-fixture/.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 21:04:07 -04:00
irisandClaude Fable 5.1 bfe93c4188 RUST.md, DECISIONS.md: P0, the phone benchmark gate Iris asked for before P1
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 20:31:20 -04:00
irisandClaude Fable 5.1 5b7dc0e4e2 RUST.md, DECISIONS.md, IRIS_TODO.md: the port plan, P1-P7, after iris-over-Masonry
Adds "The port, in order (decided 2026-09-05)" to RUST.md: seven ordered
steps building the app on iris now that the framework is decided, each
naming the Kotlin files it replaces, the client-core pieces it needs
(and which are not yet covered and must be ported first), the missing
iris widgets it needs (recorded in IRIS_TODO.md's new "Build (for the
port)" section), and a pass condition a later agent can run. Ordered by
risk to the daily-use path: session screen parity, then the shell merge
and a real phone install, then root tabs, the file explorer,
settings/enrolment, desktop parity, and the cutover itself.

Crate-shape decision recorded in DECISIONS.md: one UI crate, app-ui,
grown out of transcript-ui rather than started beside it, with
desktop-app/android-app as thin entry points over it and platform-only
code staying in the E3/E5 Java shell.

Updates RUST.md's "Where things stand" and "For the next agent" to point
at P1 rather than the now-closed framework decision.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 20:30:02 -04:00
irisandClaude Fable 5.1 621f08d725 DECISIONS.md, RUST.md: Iris decided iris over Masonry, 2026-09-05
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 20:25:43 -04:00
irisandClaude Fable 5.1 e49d0e606f RUST.md, DECISIONS.md, IRIS.md: iris's host-GPU frame time, 2026-09-05
Takes the -gpu host pair the earlier software-mode comparison flagged as
missing. Under real GPU rendering (--features force-gles: the default
Vulkan backend has no adapter at all under plain host-GPU boot, confirmed
by the exact wgpu error), iris's median frame (15.0ms) is faster than
Compose's (20.0ms) on the same session content -- the opposite shape from
the software-mode table. The new redraw-to-submit/submit-to-present split
shows iris's own CPU work is a median 0.2ms per frame; almost the whole
frame is time handing off to the driver, consistent with (but not proof
of) the software-mode gap being mostly SwiftShader's CPU rasterisation
cost rather than iris-specific slowness.

A same-mode software force-gles run, meant to isolate the backend, hit a
third distinct crash instead (SwiftShader's GL path reports itself as
OpenGL ES 3.0, which has no compute shaders, and iris's device request
assumes them unconditionally) -- real scope to fix, not done here, so the
software-mode question stays open. A real intermittent touch-scroll
dropout was also reproduced (six consecutive swipes produced zero
redraws while taps kept working; an identical retry then succeeded) and
is not explained. The idle-redraw and virtualised-culling findings from
the software-mode pass were confirmed to hold under real GPU rendering
too.

DECISIONS.md's DEFERRED item carries the updated table; the iris-vs-
Masonry choice itself is still Iris's to make. IRIS.md records the
FrameReport::record_split/FrameStats::cpu_p50/gpu_wait_p50 API from the
prior commit (e2a1fad), which this pass's measurement used.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 20:07:20 -04:00
irisandClaude Fable 5.1 0e4629361b docs: I5's clean scroll comparison between Compose and iris, one session
Same sandbox session content, same emulator, EMU_GPU=software: Compose
(debug, in-app report) 1102 frames/99.0% late/p50 33.8ms/p99 79.5ms vs
iris (release -- debug SIGSEGVs on this emulator) FrameReport 299
frames/94.65% janky/p50 79.1ms/p99 117.8ms (repeat: 233/94.42%/p50
109.3ms). Ticks I5 [x]; states plainly what's not comparable (build
profile forced asymmetric, three different jank definitions, both are
software-rasterised emulator numbers). The two "zero frames" attempts
that preceded the clean runs traced to this session's own script bug
(a cd into /tmp changed which emulator ui-trace targeted), not a
reproduction of the previously-suspected touch-delivery dropout; a
sampler ran the whole session and saw load rise during the gesture
without correlating to any failure. DECISIONS.md's DEFERRED item gets
the same table so Iris can decide iris-vs-Masonry from it -- that
choice is left to her.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 15:21:45 -04:00
irisandClaude Fable 5.1 1e7b1cddb7 RUST.md, IRIS.md, IRIS_TODO.md, DECISIONS.md: record I5's frame report and holddrag results
FrameReport gave a real, measured on-device number (frames=34,
janky%=61.76, p50=26.5ms p90=48.0ms p99=98.1ms worst=98.1ms) and
long-press-then-drag-to-select is now confirmed on-device (logcat plus a
screenshot of the highlighted selection). Neither closes I5's box to [x]
yet: the frame number is real but not the clean single 24-swipe loop
comparable to Compose's, because gestures against this checkout's
EMU_GPU=software emulator intermittently delivered zero touch input this
session -- a new, separately named finding (candidate cause: the
emulator's own software rasterisation measured at ~78% of a CPU core
continuously), not yet root-caused. DECISIONS.md's DEFERRED item is
updated with these numbers rather than a decision made here.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 15:00:29 -04:00
irisandClaude Fable 5.1 7ae53ad797 iris: FrameReport, a per-frame wall-time report of iris's own render path
dumpsys gfxinfo cannot see a SurfaceView's own GPU-drawn frames at all
(RUST.md's I5 box), so iris needs its own equivalent of Compose's
render-report button before item 3 of the recommendation can be decided
by a number. FrameReport (iris/core/src/render/frame_report.rs) records
each frame's wall time -- from render()'s redraw start to after
queue.submit + present() -- into a fixed 4096-entry ring, and reports
total frames, janky % (>16.7ms, gfxinfo's own budget), P50/P90/P99 and
the worst. Wired into AndroidUiState and android/view.rs's render(), and
exposed as two named controls ("Frame report", "Reset frame report") on
iris-android-app's transcript screen, logged under the crate's fixed tag
so a script can grep "iris frame report" the way transcript-bench.sh
greps "ai-app render report".

6 new unit tests for the ring/percentile math. cargo fmt/clippy/test
--workspace clean; cargo ndk (iris, transcript-ui, and
iris-android-app --features transcript-screen) all clean.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 14:23:51 -04:00
irisandClaude Fable 5.1 d17040b601 RUST.md, IRIS.md, IRIS_TODO.md, DECISIONS.md: record I5's Android integration and measurements
I5's transcript screen now runs on-device against a real ai-server on
iris-android-app's new transcript-screen feature (extends I2's shell
rather than a third one), with real scrolling, real touch-drag panning
and tap-by-name accessibility all confirmed by screenshot/log evidence.
I4's own emulator-side check (tap-by-name on the tabs demo) closed the
same session, so its box ticks [x] now.

Still [~], not [x]: the render-time number RUST.md's recommendation
wants for iris couldn't be produced this pass, for a precise and
recorded reason rather than a vague one -- dumpsys gfxinfo cannot see a
SurfaceView's own GPU-drawn frames at all (0 frames reported across a
gesture loop that visibly scrolled), and a SurfaceFlinger --latency
fallback gave no per-frame history either on this Android version. The
Compose side of the same loop did produce a real number under identical
conditions (8.96% janky, 99th percentile 150ms), so this is now a
one-sided number rather than a missing one on both sides.

Also found and recorded: the AVD's saved snapshot carries a GPU config
across restarts, so switching between the documented Vulkan boot
recipes needs a cold boot (clearing snapshots/) that the emu wrapper
does not force -- cost three different-looking crashes before the
pattern was the snapshot, not the code.

DECISIONS.md's DEFERRED item is updated with the numbers Iris needs to
weigh the iris-vs-Masonry call; the call itself stays hers.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 14:09:04 -04:00
irisandClaude Fable 5.1 9a33cb5384 docs/: move the design and working documents out of the repo root (CLAUDE.md and AGENTS.md stay, harnesses read them there)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 13:03:42 -04:00