The Gradle side of RUST.md's I2: MainActivity, IrisView (extending
android-view's RustView with the two native methods it has no hook
for -- window insets, and unregistering this view's entry in
iris::android::insets's side table), and RustView.java/
RustInputConnection.java vendored from android-view (no published AAR
to depend on) with one deliberate diff noted in a comment: mViewPeer
is protected rather than package-private, so a subclass in a different
package can reach it.
Measured on the emulator (x86_64, API 26, SwiftShader Vulkan):
dumpsys input_method shows the served InputConnection is ours, and
Gboard's suggestion strip reads real buffer content back through
text_before_cursor ("hi | Hi | HI" after typing "hi") -- the same bar
E1 set, met. Not met: nothing draws. The clear colour reaches the
screen (confirmed by swapping it to magenta) and the layout engine
reports the correct widget count and pixel regions (log::debug! calls
left in view.rs's render() for exactly this), but no primitive shows
up, on both Vulkan/SwiftShader and GLES/virgl. Root cause not found;
one unconfirmed lead (a GLES-only D2/D2Array warning that could point
at the glyph atlas) is written up in RUST.md's I2 rather than chased
into core/src/render/, which is mid-flight in a separate benchmark
branch this session.
I2 is therefore built and wired but not tickable -- RUST.md has the
full writeup, what was ruled out, and where to pick this up.
Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
Reasoned through but never watched happen, per the file's own "Not
separately stress-tested" note. Temporarily dropped PAGE from 1024 to
64 so tabs's ordinary mix of text sizes/families already exceeds one
page; a throwaway eprintln in grow_array confirmed two real grows in
one run (1->2, 2->4 layers), and run-headless.sh showed every tab's
text rendering correctly across layers, with no corruption. Both
temporary changes reverted; tabs and minimal confirmed byte-identical
to the pre-check screenshots afterward.
Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
Implements LAYOUT.md end to end: one fn draw(&mut self, &mut Painter) ->
Size replaces draw + desired_width/desired_height on every widget in
iris/src/widget/, SizeCtx and Cache are deleted, and a moved widget
(Scroll, Offset) costs one move_offsets write resolved by a shared
resolve_move WGSL function in both shader stages -- O(1) regardless of
how many primitives are in its subtree, measured at 500 in the new
iris/src/layout_tests.rs (a plain unit test: UiRenderState touches no
GPU or window).
Five real bugs surfaced only by diffing iris/run-headless.sh screenshots
against the pre-change tree and are written up in LAYOUT.md's
"Deviations found during implementation": Aligned's provisional draw
composing painter.region() a second time through widget_within; Sized/
MaxSize reporting a capped size while still painting their child
unconstrained (fine under the old two-pass model, wrong once a parent
like Aligned draws before knowing the final size); a widget's
move_offsets parent link being unreadable from self.active while its
own ActiveData is still mid-construction; Painter::reposition needing
the child's *painted* footprint (its reported size, top-left anchored)
rather than its offered region; and a widget's move slot needing to be
reused in place across redraws, with its delta reset, rather than
reallocated.
All four iris/examples render pixel-identical to the pre-change tree.
cargo fmt/clippy/test clean across the workspace (18 tests: 14
pre-existing plus 4 new).
Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
The old pipeline bound every texture ever drawn (glyph atlas pages and
standalone images alike) in one binding_array<texture_2d<f32>> and asked
every device, unconditionally, for VK_EXT_descriptor_indexing -- which a
real share of Android GPUs lack and which failed outright on the Android
emulator's software Vulkan (see TEXTURES.md's "iris's binding array does
not survive real Android hardware").
Implements TEXTURES.md's "Recommended shape": the glyph atlas is now one
texture_2d_array (a layer per page, grown by doubling + GPU-side
copy_texture_to_texture); a standalone image is its own ordinary Texture
and BindGroup, drawn with its own draw() call from a separate per-layer
instance list; group 2's layout is {atlas array, one image slot, sampler,
masks}. request_device now asks for no features and no binding-array
limits at all, and UiLimits is gone.
Also fixes (by making moot) the changed=false bug the review found, where
a Patch in the same batch could cancel an earlier Push's rebuild signal,
and documents the swap_remove draw-order invariant apply_free already
relied on.
Verified: cargo fmt/build/clippy/test clean in iris/ on the pinned
nightly; minimal and tabs render correctly via run-headless.sh; a
throwaway example confirmed the standalone-image bind-group path renders;
rigs/gpu-probe, updated to the new empty feature/limit set, confirms
request_device succeeds on the ai-app-2 emulator's software Vulkan
(EMU_GPU=software) -- see TEXTURES.md's "Implemented, 2026-09-04" for the
exact command and output. RUST.md's blocking item is resolved.
Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
Iris asked whether the 'unknown number of images' approach even works on
mobile. It does not, measured with a new rig (rigs/gpu-probe, no APK
needed) and sourced rather than recalled: the emulator's software Vulkan
refuses iris's descriptor-indexing request outright, and on real hardware
the current Android Vulkan Profile baseline (80.1% of active devices)
does not require VK_EXT_descriptor_indexing either -- Arm's own docs say
only Valhall/5th-Gen Mali (2019+) support it.
iris already solved the identical problem for text in I1 (the glyph
atlas). The recommendation is to generalize it to images rather than
widen the binding array further; not yet implemented, since it changes
iris's render core.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Two things E1 left open, both settled on the emulator.
The missing autocorrect is Masonry's as_input_connection returning None,
not android-view and not EditorInfo: android-view's own demo implements
the trait over a parley editor and Gboard suggests from that buffer.
The abort seen once is a client *detaching*: accesskit_android's adapter
never returns to Inactive, so the first tree change after a ui-trace run
sends an accessibility event with accessibility off, which throws.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Adds a "Keep this file current as you work" section at the top saying what
it is for: this file is the handoff, so writing results into it as they
arrive is what lets a session that has filled its context be cleared
instead of carrying the conversation or re-deriving what was measured. It
asks for the dead ends too, since those are what stop the next session
spending an afternoon somewhere already ruled out.
Adds a "Where things stand" block, because the next agent's first question
is which box is next and the answer was previously spread across the list:
E0, E1, I0a, I0b and I1 done, I2 next with E2 able to run in parallel,
client-core not started, and the two emulator-tools changes made outside
this repo.
Corrects what had gone stale: the next-agent steps still said to start at
E0; the iris section still described a fourteen-gate cosmic-text tree and
called the text stack an open question; and the weight section still spoke
of E1 as something that would happen. It now carries the numbers instead --
43s and 2.1 GB against 1m46s and 1.5 GB for iris, and 181 MB debug against
11 MB release for the Masonry demo. Adds the rule about bounding heavy runs
with a kill timer scoped to the pid, which cost a wrong conclusion here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris decided for parley directly rather than through the comparison this
step described, and asked for the glyph atlas with it, so the step is what
was built rather than what was chosen between. Records the view count
dropping from 6 to 1 as the evidence the atlas is doing its job, and says
plainly that the speed claim behind the TODO is still unmeasured in both
directions -- it wants I5's transcript screen to be worth timing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
About one start in five, the window kept its 800x600 startup layout on a
1920x1200 surface for good. It was not the layout: tracing iris's own
decisions into memory -- eprintln in the draw path makes the fault vanish,
which is why it kept getting lost -- gives byte-identical traces for a good
and a bad run. Both do redraw_all at (1920, 1200) and draw into a 1920x1200
texture with suboptimal=false. The right frame was drawn every time and the
compositor kept showing the first one, and forcing a full repaint did not
shift it.
winit's Window::pre_present_notify, called immediately before present, is
what ties the commit to the surface's frame callback on Wayland. Without it
a frame with nothing following it can sit unpresented with nothing left to
flush it -- which is precisely a window that has just settled after its
opening resize.
0 bad in 40 with the fix, against 4 in 20 without. The stronger number is
0 in 20 in the instrumented configuration that had been 15 in 20, since
that is the arrangement the fault liked most. Runtime resizing still
round-trips to a byte-identical layout.
Ruled out and not worth re-trying: the present mode (the fault survived
AutoNoVsync -> AutoVsync at the same rate) and the size cache (redraw_all
clears it). desired_maximum_frame_latency = 1 moved the rate without
fixing it and was reverted.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The Masonry demo on android-view builds, renders through Vulkan, exposes
its AccessKit tree to ui-trace, and takes real keystrokes from the phone's
own keyboard. What it does not get is autocorrect and suggestions, and the
control is what makes that a finding: the same three key taps in the
Settings search field on the same device produce Gboard's suggestion strip,
and in Masonry's editor they produce nothing. That is the constraint the
framework decision turns on, so it is now the first thing I2 has to answer.
Also closes the Vulkan line this file had flagged as untested. The missing
step was -no-snapshot-load: the guest keeps the old GPU config from its
snapshot and reports zero Vulkan devices however the host is set up. And
records the watchdog trap that produced one wrong conclusion on the way --
a bounded run's kill timer must be scoped to the pid it guards, or it fires
into somebody else's experiment.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
E1 is part-done: the Masonry demo builds with cargo-ndk and Gradle and
renders, and ui-trace reads its AccessKit tree, so the bench rig's
tap-by-name would work against a Masonry screen. The keyboard half -- the
condition the whole framework decision turns on -- was not reached, so the
box stays open. Also records that two variables changed at once between the
crashing and working runs, so neither can be credited yet.
The vsync comment claimed a redraw burst here lands on the host's desktop.
That was my attribution for a freeze which turned out not to be mine, and
it is machine-specific reasoning that has no business in a library's
source. The battery argument is the whole reason and stands on its own.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
E0 is done (NDK r29, cargo-ndk 4.1.2, verified by cross-compiling to both
ABIs) and I0b is done. Corrects this file's guess at why iris would not
build, notes the const-traits family as the gates to re-read whenever the
pin is advanced, and records the cold build weight against the "slow in
debug" worry: 43s and 2.1 GB plain, 1m46s and 1.5 GB with dependencies at
opt-level 2.
Also records an open defect found on the way -- iris sometimes keeps its
pre-configure window size for good -- with what was ruled out, since it
is timing-sensitive enough that any added print hides it, and I2 will
meet it on every rotation.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris's decision: it lives in this repository for now, included by path,
with its history left in the iris/iris repository on the gitea remote
(this is its main at 7b54aaf, byte-identical to the public GitHub copy).
It gets its own repository back once it has proved itself here.
RUST.md's I0 records the decision and what the first build said: the
tree does not compile on the current nightly because const_trait_impl
now requires traits to be declared 'const trait', which is the first
item of I0b.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Research and measurements from 2026-09-04: what the Compose app has to
reproduce, why Android text input and rich selectable text decide the
framework, the options considered (Masonry as the yardstick, iris as the
in-house library to build up; Slint, iced, egui, Makepad rejected with
reasons), how thin the Java shell can be, building the APK without
Gradle, and the ordered experiments with pass conditions. Includes the
emulator Vulkan findings: Venus is blocked by this emulator's gfxstream,
SwiftShader over the emulator's own ICD works.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>