Iris, from her phone: "some stuttering when flinging in particular.
Harder to notice with my finger directly moving the scroll." Her fling
phase was 103fps on a 120Hz screen at p50 6.3ms.
Two of the four things found are corrections to the instrument, not the
renderer. The swapchain acquire -- `get_current_texture`, which *blocks*
until the compositor frees an image -- was inside the span the report
called iris's CPU work, so a fling comfortably ahead of the display read
as milliseconds of being slow. A frame is now three measured parts
(`FrameParts`: build, acquire, submit), per phase as well as per run. And
nothing could say a frame was never *produced*: `late` counts frames that
cost too much, which a reader does not see, while a frame that never
happens leaves the last one up for two refreshes, which is the stutter.
`PhaseStats::missed` counts vsyncs nothing was drawn for. It closes on
the emulator: 1548 frames + 452 missed over 33.0s at 60Hz is 1980
vsyncs.
The other two are the frame loop. `Choreographer.postFrameCallback`
schedules for the next vsync after the call, and iris asked at the *end*
of the callback -- so any frame whose work ran past the boundary
registered too late and got the vsync after, one frame over budget
silently costing a second. It is asked for immediately after
`tick_animations` now, on both backends. And the fling was advanced on
`Instant::now()` rather than the vsync `do_frame` carries: frames are
presented on an even cadence whatever clock computes them, so sampling
the spline at "whenever the callback ran" moves the content unevenly with
no frame late enough to appear in any report -- and a drag never had it,
which is the asymmetry Iris described. `PointerClock` is `DeviceClock`
and the view keeps one, anchored by whichever of a touch or a frame comes
first, so a fling is advanced on the clock its velocity was measured on.
`opt-level` for the Android release build goes from "s" to 3. The table
in RUST.md picked "s" on bytes alone; over the same warm fling eight
times iris's own per-frame work is p90 0.15ms/p99 0.42ms at "s" against
p90 0.09ms/p99 0.26ms at 3, for 1.8 MB of arm64 APK.
`app-rust/tests/fling_profile.rs` is the rig that established what a
fling frame actually costs and is kept for next time (Iris: "please keep
the profiling rig around for future use"): only one frame in six lays
anything out, and the multi-millisecond spikes are all first-pass.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris: "remove both decisions and iris.md. I've decided to instead make
decisions when planning with agents rather than after they do things, and
they're both too long for me to wanna read, + don't cover all the
decisions I'll wanna make about the code anyways. I'll just naturally run
into things for now. Todo is important though."
So docs/DECISIONS.md (850 lines) and docs/IRIS.md (1,986) are gone, and
AGENTS.md now says not to start another: raise a choice while planning it
with her, otherwise decide it and put the reasoning at the code it
governs. The TODO lists stay. docs/SUBAGENTS_DECISIONS.md went with them
-- same artefact, same reasoning, and she did not name it, so its six
decisions were folded into docs/SUBAGENTS.md rather than deleted.
Deleting the logs left ~30 citations dangling in code comments and docs.
Each states its reason inline and cited the file only for provenance, so
they now read "decided 2026-09-07" or name the module doc that carries
the reasoning.
The root had six things that were not a program or a document. Moved,
per "I only meant top level sh files":
run-tests.sh, test-wg-tunnel.sh, wg-setup-host.sh -> scripts/
rigs/ -> scripts/rigs/
xtask/ -> scripts/xtask/
A project's own scripts stayed with the project: app/*.sh, app-rust/*.sh,
iris/*.sh and server/enroll-link.sh did not move.
`target/` at the root is deleted and cannot come back: there was never a
workspace there, and the 29 MB was only xtask's scratch space, now in
scripts/xtask/target/. `cargo xtask apk` still runs from the repo root
and now publishes to scripts/build/outputs/apk/<mode>/ -- one directory
deep, because that is what Dev Updater's `*/build/outputs/apk/*/*.apk`
discovery pattern needs, and scripts/xtask/build would have been two.
Verified: ./scripts/run-tests.sh and `cd iris && cargo test` green, clippy
and fmt clean everywhere, `cargo xtask apk debug --abi x86_64` builds and
signs an APK carrying lib/x86_64/libai_app.so at the new publish path, and
the repo root is now eleven entries with no build output among them.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris: "the documentation is also pretty crazy too. Can you go through it
and remove everything that's already done and decided? There's entire md
files iirc for projects already complete. And many with checkboxes already
ticked off that just fill up context."
docs/RUST.md 8503 -> 905 the framework bake-off (options,
recommendation, twelve closed
experiment boxes) and two superseded
"where things stand" sections, out;
what the experiments settled kept as
one line each
docs/IRIS_TODO.md 1383 -> 229 fifty closed items and six
phone-report sections whose defects
are all fixed
docs/LAYOUT.md 1116 -> 829 the pre-implementation framing: the
old trait, the checklist, the
migration list, the pass conditions
docs/TEXTURES.md 496 -> 240 the prior-art survey, the proposal
and its review, all implemented
docs/REVIEW-*.md 673 -> 0 two completed review passes; the two
findings left open on purpose (mask
hit-testing, the phone's font set)
moved into RUST.md
What survives a prune is what cannot be cheaply re-derived: measurements
(the APK-size table, the phone bench reports), dead ends, invariants and
their reasons, and the design of what exists now rather than the route to
it. AGENTS.md now says that, so the next session prunes as it goes rather
than appending; docs/IRIS_TODO.md's header says items are deleted when
they land rather than ticked.
Deleting the two review files left eighteen citations dangling in code
comments that state their reason inline and cited the file for provenance
only — those now read "(review, 2026-09-06)" and carry no dead pointer.
The emulator's measured GPU capabilities moved to the this-machine-android
skill, where machine facts belong. IRIS.md and DECISIONS.md are dated
records and were not rewritten; each gained one note that paths in older
entries predate the 2026-09-08 crate merge, pointing at the mapping.
Not touched, deliberately: docs/DECISIONS.md's entries (that file *is* the
queue of things for Iris to review, so deleting decided items would remove
what it exists for) and iris/readme.md and iris/TODO, which are hers.
Verified: ./run-tests.sh and `cd iris && cargo test` green, clippy and fmt
clean in every workspace, and every remaining docs/*.md cross-reference
resolves.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris: "the organization of the rust rewrite is a mess right now... there
shouldn't be anything related to the app inside of iris. Iris is supposed
to be the UI framework alone." And, on the crate count: "I'm confused why
the app only code needs more than one crate though."
Nine cargo workspaces become three, and the port's project code -- which
sat in five places, four of them inside the framework -- becomes one crate,
`ai-app`, in `app-rust/`:
client-core -> app-rust/src/client
iris/transcript-ui -> app-rust/src/ui
iris/transcript-fixture -> app-rust/src/ui/fixture.rs + tests/ + touch/
iris/desktop-app -> app-rust/src/desktop + src/bin_desktop.rs
iris/android-app -> app-rust/src/android + android-project/
android-shell -> app-rust/src/shell
iris/ keeps core, macro, the iris crate, tabs-ui and rig-input, and now
mentions no session, transcript, setup or server anywhere.
Only two of the old splits had a reason that survived reading. event-model
stays a crate at the repo root because server/ depends on it too, so a
crate is what makes the backend and the app agree by construction. The two
Android .so names looked like a hard constraint -- a package produces one
library artifact -- until P2 turned out to already plan merging those two
Android apps into one; both faces now come out of libai_app.so, picked
apart by features so `--no-default-features --features shell` keeps wgpu,
parley and iris out of the Compose app's APK. docs/RUST.md's "One app
crate" has the rest, including what each remaining feature is for.
DECISIONS.md and SUBAGENTS.md move into docs/ with everything else.
Verified: ./run-tests.sh and `cd iris && cargo test` green, clippy and fmt
clean in all five workspaces, `cargo ndk -t x86_64` links libai_app.so,
build-apk.sh produces an APK that installs and launches on this checkout's
emulator (Gl ... virgl, as expected), and the phone-sized headless
screenshot renders the transcript unchanged.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
First of three steps agreed with Iris for getting scrolling out of the
list and into `Scroll`, so that `.scrollable()` is the one way anything
in iris scrolls. docs/IRIS_TODO.md's "In progress" block carries the
whole plan and the decisions behind it; this step is the rename and the
direction.
`List` -> `LazySpan`, and it moves in beside `Span` under
`widget/position/`. It is what `Span` is -- a sequence of children along
an axis -- laid out lazily from an anchor instead of eagerly from the
start, and the name says the one thing that matters about it. It also
stops colliding with `BlockKind::List` in the markdown code.
`ListRow` -> `LazyItem`; `RowKey` keeps its name, since rows are the
vocabulary in transcript-ui.
`Axis` -> `Dir`, with the sign meaning what it means in `Span`: which
end of the box item 0 sits at. **That is a different question from which
end the view is pinned to**, and conflating them would stand a
transcript on its head -- its oldest message is item 0 and sits at the
top (`Dir::DOWN`) while the view clings to the bottom. So the pin is its
own constructor argument, `LazySpan::new(dir, at_end)`, spelled the same
way as `Scroll::new`'s.
Making `Dir::UP` real rather than nominal is most of the diff. The walk
now works entirely in direction-relative pixels from the leading edge --
`Edge::Top`/`Bottom` are `Leading`/`Trailing`, `Placement` likewise, and
`RowExtent`'s fields and every local are `lead`/`trail` -- with two
places converting: `abs_region`, which flips the box for `Sign::Neg`,
and `flip_pos`, which converts the screen-space positions the public
helpers speak in (`note_tap`, `key_at`, `extent`, all fed by pointer
events) into the walk's space. Without the second, a reversed span would
hit-test at the mirror of where it drew.
`a_dir_up_span_grows_upward_from_item_zero` asserts on where each row was
**actually drawn** (`UiRenderState::active`), not on `extents`: the first
version of it read `extent()` and passed with `abs_region`'s flip deleted
-- checking the bookkeeping against itself while every row painted at the
mirror of where it belonged. It now fails with the flip removed (row 2 at
80..100 instead of 0..20), which is the check that matters.
Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace green (21 suites), including the phone-shaped
fixture tests.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The last place in iris that corrected itself on a later frame, and the
item docs/IRIS_TODO.md carried from the Scroll change. Iris's rule:
"nothing in the framework should ever self heal because it should not be
drawn incorrectly in the first place. If you need 2 draws to get
something into the correct position then that should happen within the
same frame."
`clamp_to_content` measured the gap past the end of the content from the
edges the walk had just placed, wrote it to the anchor and asked for
another frame -- so one frame was drawn with the list past its own end,
and a fling that had already stopped was not going to ask for the frame
that fixed it. Now the walk outward from the anchor is `List::lay_out`,
`overscroll_gap` is a pure measurement of the same gap (no painter, no
redraw handle), and `draw` moves the anchor and walks a second time
inside the same frame.
One further pass always settles it: the gap comes from the edges the
first walk placed, so moving the anchor by it puts that edge exactly on
the viewport's, and the opposite end can only open a new gap when the
content is shorter than the viewport, which `overscroll_gap` declines to
touch. The second walk is paid only on an overscrolled frame and re-offers
every row the same cached-height box at a new offset, which `draw_inner`
dispatches as an O(1) move.
`Painter::draw_again` had no other caller and is removed with it, so the
framework no longer offers a way to ask for a corrective frame at all.
Simplification in the same change: a placement is one pinned edge plus a
height, so `Placement::edges(height)` gives the box and `place`'s
top-known and bottom-known cases stop being two copies of the same
arithmetic -- four match arms down to two.
Four tests draw no settling frame on purpose and fail without the change:
`fling_toward_the_start_stops_at_the_first_row` and the new
`scrolling_past_the_start_is_given_back_in_the_same_frame` (list.rs), and
`scrolling_past_the_first_row_settles_on_it` /
`scrolling_past_the_last_row_settles_on_it` (layer 1, top_edge.rs).
Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace and ./run-tests.sh green, the phone-shaped
headless window replaying flick-120hz.touch draws the transcript
correctly, and the arm64 release APK builds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`cargo upgrade --incompatible` in each of the nine workspaces here, then
`cargo update`. Most of it is version numbers only -- log, winit,
bytemuck, image, tokio, libc, android_logger, proc-macro2/quote, and syn
2 -> 3 with no source change. The wg-app-link submodule's twelve
dependencies were already at their latest majors, so that shared
repository needs no commit.
wgpu 28 -> 30 (and pollster 0.4 -> 1.0) is the part with API in it:
bind-group and vertex-buffer slots are optional now, `Instance::new`
takes an owned `InstanceDescriptor` carrying the platform's display
handle (the desktop passes winit's, since wgpu wants it for a GLES
surface presented on Wayland -- which is what this machine's fallback
produces; Android passes none), `RequestAdapterOptions` and
`SurfaceConfiguration` each gained a field kept at its historical value,
`get_current_texture` answers with an enum instead of a Result, and
`present` moved onto the queue.
The one that would not have failed at compile time: naga now requires
`@interpolate(flat)` on integer varyings, so `shader.wgsl`'s three u32
outputs were rejected at `create_shader_module` -- an abort on the device
rather than a build error. Flat is the only interpolation an integer can
have, so this states what the hardware already did.
Checked: build, clippy, fmt and tests in all nine workspaces (iris 196,
server 160); layer 2 screenshots on Vulkan and on force-gles, identical;
the arm64 release APK builds and the x86_64 bench ran a full
fling/stream/type/keyboard cycle on the emulator's GLES adapter.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
RUST.md gets the report verbatim with what each of the four defects
actually was, the tests that pin them, and two traps worth not
re-finding (a fixed-coordinate tap that "failed" by 544px because it had
toggled a tool group, and a layer-1 repro that only reproduces inside a
`List`). IRIS.md and DECISIONS.md get the design half: one `Flinger`
whose seam puts the sign convention and the content's end with the
caller, a cancel as a first-class end to a gesture, and why a row is
drawn twice on the frame its height changes.
LAYOUT.md gains the two rules those turned on, since both govern the
layout rather than this pass: padding works in any container and is an
inset or an outset depending on how tight the parent's region is (Iris's
own words), and a widget offered a box it does not fit is drawn again at
its true box in the same frame rather than the next one.
IRIS_TODO.md's "worked around in tool.rs rather than fixed here" is gone
-- Iris, 2026-09-08: "There should never be workaround code." Two of the
four entries are ticked; the two that remain are missing capabilities
rather than defects being dodged, and each now carries a diagnosis of
what building it costs instead of a workaround: an overflow ellipsis
needs `TextBuffer` to have a displayed string distinct from its source
(parley has none of its own, and every byte-offset consumer -- spans,
`byte_at`, `Selection`, `apply_delta` -- moves if the buffer is
truncated), and selectable tool-card text needs a register/unregister
lifecycle across the three routes that rebuild a card, which is where a
stale `Selection` handle panics.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris asked why `mark` existed at all -- "the font should be working if
it's working for compose and nerd fonts are bundled". It was not: the
Compose app draws its icons from its own committed Nerd Fonts subset,
while iris, which bundles no font since 2026-09-07, was setting the
disclosure mark with bare geometric codepoints (U+25B8/25BE/25B4) out of
whatever face the platform resolved -- an empty box on her phone, a dot
on this VM. The 2026-09-07 note that "iris had no equivalent icon font to
keep" is the gap: it had none because it had never had one.
So iris ships the same kind of subset. iris/core/build-icon-font.sh is
the Compose script with its own GLYPHS list, writing a 992-byte
nerd_icons.ttf with three Material Design glyphs from the Mono face;
iris::icon names the codepoints; Family::Icons is how text asks for them.
The variant names an intention rather than a font name -- only TextData
knows what the file registered as, and it resolves it during shaping --
and it is a named family, never a generic one, so nothing falls back into
it for text and an icon cannot fall back out of it onto a system face
that happens to have the codepoint.
every_icon_is_in_the_bundled_font maps each constant through the shipped
font's charmap, which is the guard the script's "the two lists have to
agree" comment asks for. FontDiagnostics gains icon_family, so a build
whose font failed to register says so instead of drawing tofu; the
emulator reports icons=Some("Symbols Nerd Font Mono").
widget/mark.rs is deleted. It drew one correct triangle, but every
further icon would have been another rasteriser, and an icon as text
takes the size, colour and baseline of the line it sits in for free.
Looked at rather than only compiled: closed and open marks in
run-headless.sh phone --phone either side of a tap, and the collapse
bar's up mark under IRIS_TOOLS_EXPANDED=1.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The bench APK panicked on frame 1 on the emulator:
iris panic at iris/core/src/render/texture.rs:461:22:
texture slot 89 is not a live standalone image: None
widget::mark called Textures::add per widget, so a folded card per tool
call meant a standalone image, a bind group and a draw call each --
hundreds of copies of three pictures. Textures::reset, which the Android
surface-rebuild path calls for a genuinely new renderer, then threw the
slot numbering away with the pixels, leaving every one of those live
handles naming a slot nothing recognised. Its doc had said the only
standalone image in the workspace was tabs-ui's, "confirmed by grep" --
true when written, false the moment mark existed.
Textures::reupload replaces reset: queue every slot for upload again in
slot order, empty slots included, so the new device gets the same slot
numbering and a handle a widget has been holding still names its own
texture. The glyph atlas is no longer cleared on that path either, so an
app switch stops re-rasterising every glyph on screen.
Textures::shared(key, make) is one texture per description, keyed by a
SharedTextureKey the caller packs exactly rather than hashes. mark keys on
direction and colour: three mark textures for the screen, not one a card.
And the devlog can finally show a panic. After a crash, Dev Updater's
query starts the app process for the provider alone, so no activity ran,
so set_crash_dir never replayed the panic hook's file -- the Runtime tab
held one line, the provider announcing itself. DevLogProvider.nativeReady
takes the files directory and does the replay from onCreate; the hook also
saves the dying run's last 80 lines beside the panic, read through a new
non-blocking LogRing::try_tail_text so a panic holding the ring's lock
cannot deadlock the hook.
Verified on this checkout's emulator: opens clean, survives 33 full-screen
scrolls back through the fixture, image_bind_group_creates_prev=1; a real
panic replays into the next launch, and a hand-written last-panic.txt
replays in a process started by a provider query with no activity.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The fling phase called List::tick_fling itself every 16ms, so on a 120Hz
phone every second frame redrew a position already drawn -- Iris saw the
benchmark scroll visibly less smoothly than her own finger, and it was
the rig rather than the renderer. A real fling is advanced once per frame
by UiData::tick_animations from the frame callback, so the phase now
starts one the way a gesture does (fling + animate) and polls
is_scrolling to know when it settled. ANIM_STEP_MS becomes POLL_MS,
which is what it always was here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris's call, after the guest measurement: the emulator is a GLES rig and
nothing chases hardware Vulkan in it; the Vulkan path is covered by the
desktop build and by her phone.
Nothing had to be forced. The emulator has no hardware Vulkan at all --
its only Vulkan is SwiftShader in software -- and its GLES is the host's
real RX 7900 XT through virgl at ES 3.1, so iris's existing runtime
fallback lands there by itself. Verified end to end with an ordinary
debug APK: "no Backends(VULKAN|...) adapter on this device, falling back
to GLES", then "Android Emulator OpenGL ES Translator (virgl (AMD Radeon
RX 7900 XT ...)) (Gl, OpenGL ES 3.1 ...) on Backends(GL)". So the
emulator and the phone run the same binary, differing only in what it
finds -- which is the point, and `force-gles` must not be reintroduced to
arrange the emulator's backend.
What changed:
- The Android renderer logs the full adapter line at startup, as the
desktop already did. Only the backend enum was logged, which cannot
tell `Gl` on the host's GPU from `Gl` on SwiftShader; the same rule was
written on one member of the pair and not the other.
- `run-bench.sh` prints that line before any number.
- build-apk.sh, Cargo.toml and RUST.md's "Vulkan in the emulator" carried
the stale premise that the emulator defaults to software Vulkan and has
to be steered off it. The recipes are marked superseded rather than
deleted, since the record of why host Vulkan is unavailable is still
worth having.
- Drive-by: an `#[allow]`-free clippy warning in android/platform.rs
(useless JObject conversion) that only appears on the android target.
No Vulkan requirement was found in iris itself to remove: neither backend
asks for a feature, `device_limits()` stays at wgpu's defaults with the
compute fields zeroed, and both probe rather than expect an adapter.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`gpu-probe` cross-compiled with cargo-ndk and run inside a default
`emu up`: the guest's GL adapter is the host's real RX 7900 XT through
virgl, reporting OpenGL ES 3.1 with compute shaders, 1024 invocations per
workgroup and 64 KB of workgroup storage -- the same numbers the desktop
gets. `Backends::PRIMARY` still finds nothing, because the guest's only
Vulkan is SwiftShader.
So GPU acceleration in the emulator is not a thing to get working; it is
the default, and it is GLES. What is missing is GPU-accelerated Vulkan,
and the Venus retry on mesa 26.2.2 fails exactly as it did on 26.1.7 with
no newer emulator package to try.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Compute is a downlevel capability rather than a feature -- unconditional
on any Vulkan 1.0 device, GLES 3.1 and up -- so the question shadows and
blur raise is what the *weakest* adapter iris can fall back to offers.
Both here answer yes: Venus and virgl each report COMPUTE_SHADERS, 1024
invocations per workgroup and 64 KB of workgroup storage, virgl because
it is ES 3.2. The only no-compute machine in this project is the
emulator's SwiftShader software GL at ES 3.0.
RUST.md gains that table, why DRM native context is unrelated to it, and
what each of shadows/blur/paths actually needs -- only vello proper turns
the compute question on.
`mask_sdf` SIGSEGVd after printing `test result: ok`, and the workaround
was to hand the device to the process with `mem::forget` on the reading
that "dropping a wgpu device on Venus segfaults". Every part of that
except the symptom was wrong.
`rigs/gpu-probe`'s new `teardown` bin is the experiment, one variable per
mode: the same open-and-close exits 0 on the main thread and SIGSEGVs on
a spawned one; it needs no GPU work and no device, only an instance; raw
`ash` does it with no wgpu involved at all; and keeping the instance
alive fixes it. Destroying the last VkInstance makes the loader dlclose
the ICD, and Mesa's ICD here registers a pthread_key_create destructor
into its own text without `-z nodelete`, so glibc calls it through
unmapped memory when the thread exits. libtest runs every #[test] on a
spawned thread, which is the whole reason this looked like a drop bug.
`VK_LOADER_DISABLE_DYNAMIC_LIBRARY_UNLOADING=1` confirms the mechanism.
So the fix is one `wgpu::Instance` for the process -- what wgpu asks for
anyway -- and the device, queue and everything else drop normally again.
The escape and its paragraph of reasons are gone.
Also: the machine-level graphics notes duplicated in docs/RUST.md,
run-headless.sh and two source comments now point at the
`this-machine-graphics` skill, which is the only copy.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The GPU findings from 2026-09-08 would bite any project on this machine,
not just this one, so they are now a skill (AGENTS.md's own rule about
where a machine-wide lesson belongs). This section keeps the iris- and
port-specific half and names the skill for the rest.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three findings from one morning, all of them things that were invisible
rather than wrong. docs/RUST.md's two new sections have the full account.
**`cargo test --workspace` was taking half an hour, and it was debug
info.** rustc's default `debug = true`, times eight test binaries each
statically linking the whole wgpu + naga + winit + parley graph, means
every one of them gets a private copy of that graph's DWARF written into
it: the linkers for one run had written ~54 GB between them and were
still going at thirty minutes -- the worst single one 16.9 GB for one
test binary -- leaving an 88 GB target/. It was not CPU: the machine was
87% idle, and rust-lld's threads were in D state in btrfs
`handle_reserve_ticket`, blocked on space reservation at 83% full. So
`debug = "line-tables-only"` on both `profile.dev` and `profile.test` --
both, because `cargo test` builds dependencies under one and the test
targets under the other. Cold, with all 19 suites run: 69 s and a 3.7 GB
target. Backtraces keep file and line; `RUSTFLAGS="-C debuginfo=2"` per
run buys back variable inspection when a debugger actually needs it.
**The desktop had no logger at all**, so every `log::` call on that side
went to `log`'s no-op default -- including the GLES fallback warning
added hours earlier. `DefaultApp::run` installs a stderr logger
(`src/default/logging.rs`, no new dependency: a level and a line is a
page of code against env_logger plus its filter dialect), and the
renderer now says which adapter won at `info`. That line is the point:
with a silent fallback, a layer-2 screenshot rendered by llvmpipe and one
rendered by the host's GPU are the same PNG, and which one it was is
exactly what the screenshot is being taken to judge.
**`tests/mask_sdf.rs` is a render pass now, not a compute pass.** It
asked for `adapter.limits()` because `iris_core::device_limits()`
deliberately zeroes the six `max_compute_*` fields -- a decision on
record since 2026-09-05, which this quietly worked around instead of
following. It now asks for what iris asks for and calls the function from
the fragment stage, where the renderer calls it. The compute pass was
*not* why it crashed, and the record should not say it was: the rewrite
crashes identically. What the crash is: dropping a wgpu device on this
VM's Venus adapter segfaults, after the test has produced its answer
(worst CPU/shader disagreement 5.8e-6). Narrowed -- plain Vulkan creating
and destroying five VkDevices on the same adapter is clean, and the same
binary with Vulkan hidden falls back to GL and exits clean. Worked around
at `Gpu::leak`, with the reason and the delete-me condition written
there.
`rigs/virtgpu-probe` is the new rig behind the Venus half: which capsets
the host offers (0x16 -- VIRGL, VIRGL2, VENUS; no capset 6, so no DRM
native context without host-side work), whether the device has compute
(it does: 1024 invocations/workgroup -- the "no compute" finding on
record is about the Android emulator's SwiftShader, a different machine),
and whether plain Vulkan teardown is clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris, on the code fence: "the code block scrolling currently masks in an
inner rectangle. Ideally masks should have a shape associated with them,
rounded rectangle being one of them ... so that the mask becomes the
parent container with rounded edges. Make sure alpha works properly with
it, eg. on the corners where alpha should be decreased / multiplied."
`Mask` is now `{ primitive, parent }` -- the slot of a primitive already
written, plus the mask this one nests inside. The fragment stage
evaluates that primitive's own coverage at the masked pixel, through the
same `rounded_rect_coverage` a drawn rect goes through, and multiplies it
into the alpha along the whole `parent` chain. Nothing about the shape is
copied, so a rounded container's corner and its children's clipped corner
are one piece of arithmetic and cannot drift; two nested feathers dim a
pixel twice, which is the multiply she asked for.
`.masked()` is unchanged for callers: it writes an undrawn rect
(`Drawn::No`/`NOT_DRAWN` -- owned, moved, resized and freed like any
other primitive, simply never rasterized) and points at that, so square
clipping is the same mechanism rather than a special case. New
`.masked_by(shape)` draws `shape` behind the content in its own layer and
clips to the first primitive it drew, with no radius written twice; it
replaces `.masked().background(w)`, which drew both and clipped to the
box. `transcript-ui`'s `BlockFrame::Verbatim` is the first caller.
Hit-testing applies the shape (`SensorUi::run_sensors` ->
`UiRenderState::mask_admits`, coverage above one half, which is where the
drawn edge is), as well as the widget's own box -- the two ask different
questions and both have to hold. `primitive_corners` is a floor-for-floor
transliteration of the shader's `corners_of`, not `region.to_px()`: the
phone's 2.55 density puts nothing on a whole pixel, and skipping the
rounding disagrees with the pixels by up to one along each edge.
A mask's shape must be a rect, asserted by name in `set_mask_to`. A glyph
would need a CPU-side alpha plane before the hit test could agree with
the shader, and a standalone image a bind-group switch the fragment stage
cannot make. So no texture mask exists; the branch where one would go is
in both copies of `mask_coverage`. docs/LAYOUT.md's section end lists this
and the three other places the code is narrower than the design.
Tests. Layer 1, `layout_tests.rs`: the child's coverage swept across the
container's corner arc equals the container's own exactly; nested masks
multiply rather than intersect, asserted where both feathers are partial,
which is the only place the two differ; a press in a rounded-away corner
misses while one inside the curve and one on a straight edge hit; and
`a_plain_mask_still_clips_to_a_square_box`, the half this had no reason to
touch. The first version of the corner test swept the straight chord
between the arc's ends, which lies inside the circle everywhere -- it
proved nothing and said so, which is why it counts both sides now.
`iris/tests/mask_sdf.rs` is the only test here that needs a GPU: it lifts
`distance_from_rect` and `rounded_rect_coverage` out of
`iris_core::SHAPE_SHADER` by name -- lifted, not copied, since a copy
would be edited alongside the shader -- and runs them in a compute pass
over ~200k points at five radii against `iris_core::rounded_rect_coverage`.
Worst disagreement under 1e-5; the negative control (`+ 0.01` inside the
shader's smoothstep) fails it at 0.03.
Layer 2 for looking: `./run-headless.sh phone --phone --shot /tmp/mask.png
--seconds 6 -- -p transcript-fixture` draws the fixture's horizontally
scrolled code fence clipped on the curve at both top corners.
Two things found on the way and fixed here:
- The winit backend had the defect the Android one was fixed for in
85869d0 -- `Backends::PRIMARY` and an `.expect` on the adapter. This
VM's Venus device disappears when the host runs out of virgl contexts,
which happened mid-task, and layer 2 aborted with `Could not get
adapter!` while GL sat there working. It probes and rebuilds the
instance on `Backends::GL` exactly as Android does now, and the request
names the backends it tried. The rule had been written on one member of
a set of two.
- `active_primitive_count` counted mask shapes, so `iris::frame`'s
`primitives=` -- a number Iris reads off a phone report as "how much is
on screen" -- would have gained one per masked widget.
`widget_trait!` now accepts a `///` doc comment on its functions, since
`masked_by` is public API and rustdoc is where a contract is read.
docs/LAYOUT.md, docs/RUST.md (both queue boxes, the commands, and where
the GPU test sits among the three layers), docs/IRIS.md and
docs/IRIS_TODO.md ("Masks defined relative to each other", now closed).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Both docs/IRIS_TODO.md's night bullets and docs/RUST.md's queue items
covered by the two client-core/iris-android-app commits above.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
`iris::diagnostics::set_trace` landed with nothing to press it. It is the
bench header's fourth control now, reading `Trace off` or `Trace on` --
a toggle whose own appearance never changes is a button that looks like
it did nothing. Its accessibility label stays the fixed "Trace input and
frames", because that is what `run-bench.sh` and `ui-trace --do "tap
'...'"` find it by and a control that renames itself when pressed is one
no script can find twice. Pressing it rebuilds the header and shows the
diagnostics pane, so the state is on screen at the moment of the press.
Both reports carry `trace_line`, from the flag read at the *start* of
what is being reported as well as at the end: the switch is on screen
while a benchmark runs, so "somebody moved it half way through" is a
state that happens, and reported as either "on" or "off" it would be a
confident sentence about a log covering half the run.
The row's type size is one constant for all four labels and drops from
18 to 13: with a fourth control the labels overlapped each other on a
1080px screen. Shrinking one label to fit is what the UI rules forbid;
resizing the row is a layout decision and all four still match.
Checked on the emulator: the switch flips its own text and colour, the
pane reads "input/frame trace: on", and `iris::frame`/`iris::input`
lines appear in the ring only after it is pressed.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris's call once the upload route was working: put it in Dev Updater
properly. So the app now exposes its own ring through a ContentProvider
at `<applicationId>.devlog` -- Dev Updater's contract, written down in
that project's README, not something invented here -- and Dev Updater's
phone app reads it on the same device and forwards it to its own build
machine. No tunnel, no token, no second enrolment, and any app that
server delivers can implement the same and get the same Runtime tab.
`DevLogProvider.java` plus `devlog.rs` are the platform glue only: a flat
`String[]` across JNI, a `MatrixCursor` on the Java side, and
`nativeReady` telling Rust the authority the provider actually
registered, so the Diagnostics pane can name somewhere a reader can
query rather than composing a guess. `LogRing::newest_seq()` is the one
addition in `client-core`: an in-memory ring starts again at zero, so it
is what lets a reader notice the process restarted instead of silently
skipping everything since.
Deleted with it, so there is one mechanism: `client_core::log_upload`,
`POST /client-log` on ai-server, the `AI_APP_LOG_*` baking (which left
`build.rs` with nothing to do), and the uploader on both Android
clients. Kept: the ring, `RingLogger`, `install_process_logger`, and the
Diagnostics line -- whose second half is now `devlog provider:
content://<authority>`.
Verified end to end on this checkout's emulator: iris's own
`iris::android::view` startup lines read out of the provider by the
shell, forwarded by Dev Updater's Runtime tab, and served back from
`GET /apps/android-app/components/app/logs?kind=runtime`. A component
whose package has no provider says so in as many words.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
docs/REVIEW-2026-09-07.md's D5. Four places quoted 11750 px/s as the old
average estimator's answer -- for `flick-120hz.touch` *and* for the
press-plus-one-move-frame set, which are different sample sets, and one
number in both rows is the tell. `iris/benches/velocity_reference.py`,
which the same section says every number below it comes from, prints
12250 for the recording and 12500 for the two-sample set, and
`sense.rs:1406` already had the 12250.
Half of where 11750 came from is recoverable and is written down beside
the table: it is the recording's 196 px over 16.68 ms, a 60 Hz frame
rather than the 16 ms span the file itself records. That explains the
flick row; the other row was copied from it. The 1.30x ratio derived from
it becomes 1.24x.
Also settles the second disagreement about the same experiment (the
review's rule finding on the negative control): `sense.rs`'s doc comment
claimed reverting `velocity` to total-over-span fails "exactly this one,
the flick recording, and phone_screen.rs" while RUST.md said seven. Run
again today with the revert in place: seven in `-p iris` (the flick
recording, the accelerating flick, the horizon, the stopped finger, the
minimum sample count, both `drag_gesture` flick tests) plus
`phone_screen.rs`'s flick, everything else green. RUST.md was right and
the comment now says the same thing.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris asked for a button to copy raw input events and per-frame timings
through the same report Copy report already produces. sense::log_input_event
(one line per platform pointer sample, historical samples inline on
Android) and diagnostics::log_frame (one line per frame: frame number,
frame clock, time since last input, layout/draw durations, redraw kind,
primitives on screen, animating) both land under iris::diagnostics's
trace_enabled() gate, off by default since the ring is 2000 lines/256KiB
and either target at 120Hz fills it in seconds. report_to_touch.py turns
a report's iris::input lines back into a .touch file for harness/desktop
replay, round-tripped in transcript-fixture's input_log_roundtrip test.
Folds in docs/REVIEW-2026-09-07.md's D1: four older per-frame debug!
lines (android::view's two render() lines, list.rs's fling tick,
text/mod.rs's text render) were unconditional at Debug and, with the
ring's RingLogger recording everything the app's Debug install lets
through regardless of target, filled it before Copy report ever saw
anything else. All four (and sense.rs's drag-release-samples line) are
now behind the same gate. The same test proves both directions: tracing
off leaves zero Debug lines from a replayed flick, tracing on produces
the expected iris::input/iris::frame lines with real durations.
Not wired to a Diagnostics-pane button: bench_client.rs is open under
another agent. set_trace(bool) is the whole surface a control needs.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
DECISIONS.md gets the decision with both rejected options and what the
longer link measures (89 -> 652 bytes, a 45x23 QR -> 93x47), RUST.md ticks
the enrolment queue item and marks the log-upload route superseded rather
than editing it, and IRIS.md says what changed for anyone building the
Android app.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris, from the phone on the 4274b8b build: "flinging now actually works
but is slower than Compose's immediately after releasing the flick (the
slow down seems correct)." The spline was already AOSP's; the initial
velocity was not.
`VelocityTracker` held per-frame pan deltas and answered their sum over
the sample span -- an average, which cannot tell an accelerating flick
from a steady drag. Ported from the `-sources.jar` of
androidx.compose.ui:ui-android:1.12.0 and
androidx.compose.foundation:foundation-android:1.12.0 (the versions the
Compose app builds against) rather than from memory, and the reading
corrected the plan twice:
* The touch path is not `Strategy.Impulse`. `scrollable`/`draggable`
release through the 2D `VelocityTracker`, which on Android is two
`VelocityTracker1D(strategy = Lsq2)` over absolute positions -- a
degree-2 least-squares fit differentiated at the newest sample.
Impulse is reached only by `DifferentialVelocityTracker`, whose one
caller is `NonTouchScrollingLogic`: wheel and trackpad.
* There is no minimum fling velocity. `ViewConfiguration`'s 50dp/s is
used only by `NestedScrollInteropConnection`; `DefaultFlingBehavior`
skips `abs(v) <= 1f`, and says in its own comment that this is to
dodge a NaN out of the spline. So `List::fling` caps at 8000dp/s
against its own density and floors at 1px/s, and no threshold
Compose does not have was added.
So the tracker holds positions rather than deltas (Lsq2 refuses
differential data in Compose too), 20 of them, with Compose's 100ms
horizon and 40ms stopped-gap; `DragGesture` feeds the raw window
coordinate along the drag axis at the press and every `Pan` frame.
`iris/benches/velocity_reference.py` is the independent transcription
the checked-in numbers come from, as `fling_spline_reference.py` is for
the curve. On `flick-120hz.touch`: 11750px/s before, 15250px/s after. On
an accelerating flick -- the shape a real finger makes, which that 16ms
recording is too short to show -- 1080 before, 2445 after. An average
also flings from a standstill (2533px/s where Compose says 0) and flings
from two points that describe no curve.
Negative control: reverting `velocity` to `total / span` fails exactly
seven tests, all of them about the estimator, and leaves the steady
drag, the tap, the selection release, the sixteen arbiter tests and the
rest of phone_screen.rs passing.
`iris drag release:` keeps its info line and gains a debug
`iris drag release samples:` with every held sample as `t_ms:position`,
so a flick that felt wrong on a phone with no logcat can be replayed at
layer 1 or pasted into the reference script.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
DECISIONS.md gets the route and both rejected alternatives with what each
would have cost; RUST.md gets a "Phone logging" section with the build
command, where to read it on the phone, the end-to-end verification, and
the two rig traps that cost an hour -- Gradle's merged-native-libs cache
surviving build-apk.sh's `rm -rf jniLibs` (a --abi x86_64 APK packaged
arm64 and aborted with what reads exactly like a Vulkan fault), and the
648 MB debug bench APK that cannot be installed at all. IRIS.md gets the
client-core logging API with a before/after.
Queue item ticked.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris's call: "remove the font for now; just match what compose does."
Removes the six embedded Noto Sans/Noto Sans Mono TTFs (3.6 MB) that
TextData::default used to register ahead of the platform's own fonts;
fontique's system font discovery was already on by default and now
runs unshadowed (Roboto/Roboto Flex on Android, fontconfig on the
desktop). .so -3,748,136 bytes (11,193,608 -> 7,445,472), matching the
estimate. Verified fallback still lands on visible tofu for CJK/emoji
rather than blank, and flagged (not fixed) a fontique Android backend
gap that leaves Monospace unresolved -- see RUST.md's "Platform fonts
(2026-09-07)" and DECISIONS.md/IRIS.md's dated entries.
IRIS_TODO's 2026-09-07 top-edge entry closed with the root cause of
each, the six layer-1 test names, and what was suspected and turned out
not to be it -- no culling test compared a row's top against the
viewport's, and 03c6be8's header duplicate is untouched and still open.
The later report's "you shouldn't be able to scroll below the bottom (or
above top)" is ticked with why the clamp is a correction measured from
the layout walk rather than a clamp inside the scroll setter: nothing at
the moment of a scroll knows where the content ends.
RUST.md gains the same account in "Where things stand", plus the three
things this said about the new test rig -- layer 1 found all of it in
seconds and the emulator was not used; layer 2 is where the missing clip
is visible, with the command; and an assertion that reads the wrong
thing hides the bug it is for, which is how a list resting 1398px past
its own first row passed a test about stopping at that row.
Also the last of the six tests, the bottom end of the clamp
(`scrolling_past_the_last_row_settles_on_it`) -- the same rule at the
edge the top-edge work had no reason to touch.
Baseline had panic=abort only. Measured each setting in order (docs/RUST.md's
new "APK size (2026-09-07)" subsection has the full table and crate
breakdown): strip=true, lto="fat", codegen-units=1, opt-level="s" take
libmain.so from 18,546,488 to 11,193,608 bytes (-39.7%) and the release APK
from 20,678,956 to 13,326,076 bytes (-35.5%), arm64-v8a. opt-level="z" was
measured (another ~800KB) but not adopted without a frame-time check.
Investigated naga/wgpu backend features and tabs-ui/tabs-screen as trim
candidates; both are already fully eliminated by the linker on Android
(0 symbols in `llvm-nm` on the baseline .so), so no Cargo feature change
would shrink the binary -- left as documented findings rather than a diff.
Embedded Noto Sans fonts (3.6 MB) and the wgpu/naga/font-shaping stack
account for most of what remains vs. Compose, which borrows the platform's
own renderer and fonts for free; recorded honestly in the doc rather than
trimmed, since subsetting fonts or dropping a backend would change what
iris can render.
Iris's 2026-09-07 phone report on ed04d4c: the resume glyph corruption is
fixed (item 4 closed with her evidence), flinging "seems to just be linear
velocity with an abrupt stop", and the keyboard still does not push
anything up. docs/RUST.md's new "The 2026-09-07 phone report" section has
the derivation and every number.
**The fling was arithmetically linear.** `android_fling_spline::
distance_fraction(t)` returned `t` for every `t`. Two halves of AOSP's
`SplineOverScroller` static initialiser had been transposed -- the
bisection solved the tension curve and the sample evaluated the P1/P2 one,
where AOSP does the opposite -- which made SPLINE_POSITION and SPLINE_TIME
identical; the lookup then bracketed `t` between SPLINE_TIME entries
instead of between even time steps, and the two cancelled to the identity.
Ported exactly now from OverScroller.java and androidx.compose.animation
1.12.0's SplineBasedDecay.kt, which agree line for line, as one table
indexed by even steps of time (AOSP's second table serves only
`adjustDuration`, which nothing here has, so it is deliberately not built
-- one array, one indexing rule). `FlingCalculator::velocity_at` is new
beside `position_at`, and `List::tick_fling` logs `iris fling tick:` with
the per-frame delta and speed.
Every existing test compared the calculator with itself -- monotonic,
signed, integrates to the closed form, deltas non-increasing -- and all of
them pass on a straight line. iris/benches/fling_spline_reference.py is an
independent hand transcription of both sources and supplies the numbers
now checked into `the_spline_matches_aosps_own_table` and
`a_flick_decelerates_the_way_aosp_says_it_does`;
`tick_fling_applies_shrinking_incremental_deltas` went from
"non-increasing" to "the last delta is under 80% of the first". Negative
control: with `sample` forced back to `t`, exactly those three fail.
Emulator (API 36, debug, force-gles): a released v=3750 decelerates
3746 -> 2624 -> 1834 -> 1144 -> 752 -> 449 -> 243 -> 83px/s over 32 frames
to t=0.664s; a flick into the end of the list stops there in one tick with
no overshoot; a tap 200ms into a fling ends it at 11 ticks.
**The keyboard: `targetSdk = 34`** in iris/android-app/app/build.gradle,
against compileSdk 37 and the Compose app's 37 -- and that app's keyboard
does push up on her phone. Below target 35 a window keeps the legacy
behaviour where adjustResize shrinks it for the IME, so
getInsets(ime()).bottom measures an already-shrunk window and is zero;
setDecorFitsSystemWindows(false) opts out of that and still takes on the
API 36 emulator here, which is why every test run passed. Now targetSdk 37.
That is a reading and not a measurement, so the other half is making the
phone able to answer it. MainActivity also registers a
WindowInsetsAnimation.Callback (onEnd re-reads getRootWindowInsets, so an
interrupted animation cannot freeze a value), which delivers the height
where only the animation path carries it and makes the push-up animate:
ime_bottom now arrives 509, 663, 833, 881, 883 instead of one jump.
`insets::Shared::updates` counts every dispatch and
`AndroidUiState::insets_report()` puts it in the Diagnostics pane --
screenshot-verified, `insets: dispatches=27 left=0 top=142 right=0
bottom=63 ime_bottom=0 ime_visible=false`. Iris has no logcat, and "the
listener never fired" and "it fired with a zero height" are otherwise the
same picture; dispatches=0 says so in words rather than showing defaults.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
RUST.md's "Three test layers" section rewritten in place with what was
built: the `cargo test -p transcript-fixture` command and the five
assertions with the mutation that fails each, the `run-headless.sh
--phone [--replay …]` commands and the 15s/18s they take, and a
paragraph on what still cannot be answered below layer 3 (anything about
pixels, any frame time, anything JNI). Also the two traps that cost time
-- `swaymsg seat - cursor` reaching nothing on a compositor with no
input devices, and a leftover window tiling beside the new one so a
screenshot looks like a duplicated-primitive bug.
IRIS.md gains the public surface: `iris::harness`, `TouchScript`,
`List::fling_velocity`, the fling's clock, and the desktop backend's
move to physical-pixel layout with `content_scale`/`IRIS_SCALE`.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris: masks should carry a shape, rounded rectangle first, or take a
container widget as the mask, with corner alpha multiplied rather than
cut. Design: the mask evaluates the same SDF draw_rounded_rect uses,
nested masks chain and multiply like moves, and a rounded Rect's
.masked() makes the container the mask with one radius by construction.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
RUST.md's "Shell lost" section and IRIS_TODO.md's matching paragraph both
said item 4's fix was written but never built or tested. It was committed
in ba2afba with its test passing, so both were stale the moment that
landed and read as if nothing had been run at all.
Replaced with one section per item, saying what was fixed, what was
measured on this checkout's emulator and what the phone still has to
settle: items 2 and 3 ticked with their numbers, item 4 ticked on the code
with phone confirmation still owed (no Vulkan adapter here), item 1 left
open with the exact logcat line for Iris to look at. The two pre-existing
faults found on the way -- the 16-deep move chain and the API-29 JNI calls
-- are recorded where the next reader will hit them.
IRIS.md gains the public-surface entry: `Widget::tick`,
`UiData::animate`/`tick_animations`, `FlingCalculator`'s density and
coefficient, and `MOVE_CHAIN_LIMIT`.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>