GpuTextures folded the masks and move_offsets storage buffers into every
standalone image's own bind group (group 2), alongside that image's
texture view. Since ArrBuf::update hands back a new Buffer identity
whenever either buffer's length changes -- which a widget getting its
first move-offset slot can trigger, unrelated to any image -- every
live image's bind group had to be rebuilt whenever either buffer grew.
Appending a 1,001st image to 1,000 already-settled ones cost 1,001
bind-group creates, not 1 (IRIS_TODO.md, run-bench.sh images).
Moved both buffers into their own bind group (group 3 in shader.wgsl
and UiRenderNode), bound once per frame in draw() rather than once per
per-image bind group. GpuTextures's image bind groups now only
reference the atlas array view, the image's own view and the sampler --
none of which change when masks/move_offsets resize -- so a resize
touches exactly one bind group regardless of how many images are live.
This also closes the "two frames to reach steady state" item, which was
the same bug measured a second way.
Verified: cargo build/clippy/test clean (19 tests), cargo ndk build/clippy
clean, run-headless.sh tabs --shot byte-identical (27266 bytes). New
run-bench.sh images numbers: cold load unchanged at 1000/0/0/0, append
now 1 instead of 1001. Both Fix items in IRIS_TODO.md ticked with the
before/after numbers.
Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
IRIS_TODO.md's "Benchmarks" item: a message list of N wrapped-text rows
(first-frame cost), scrolling it, and growing an input box above which
the list must move rather than re-layout -- all as a plain, harness=false
`cargo bench` binary (iris/benches/message_list.rs) since UiRenderState
touches no GPU or window, chosen over criterion because every scenario
here reduces to a count take_counters already answers exactly, and a
new dependency wasn't worth it. Scroll (200 ticks) and the input-grow
case (40 lines) are flat across N=100/1,000/10,000: LAYOUT.md's O(1)
move chain holds.
The many-images case (d) needs a real wgpu device, so it's a headless
example (iris/examples/bench_images.rs) plus a new
GpuTextures/UiRenderNode counter, take_image_bind_group_creates,
mirroring take_counters. It found two real non-O(1) costs, recorded as
new Fix items rather than redesigned: bind-group creation takes two
frames to settle after a cold load instead of one, and appending a
single image to an already-loaded 1,000-image list rebuilds all 1,000
existing bind groups (masks/move_offsets buffer growth triggers
rebuild_image_bind_groups unconditionally).
run-bench.sh wraps both. Numbers and commands are in IRIS_TODO.md.
cargo fmt --all -- --check, cargo clippy --all-targets, and
cargo test --workspace (19 passed) all clean; benches are not run by
cargo test.
Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
IRIS_TODO.md's "Input does not fall through by input type": run_sensors
treated "the cursor is over this widget" and "this widget consumed the
event" as the same check, so a widget registered only for click() still
blocked a Scroll meant for a list underneath it. Fixed by judging
consumption per input kind -- with nothing momentary happening this
frame the topmost hovered widget still wins (unchanged), but once a
scroll or a press/release is actually happening, only a widget whose
registered senses include a matching non-hover one (via the new
TypeEventManager::registered, which lists a widget's registrations
without running anything) can consume it.
iris/src/sense_tests.rs builds a button-over-a-list Stack with a plain
HasEvents impl (no GPU or window) and checks both directions: a scroll
over the button reaches the list, and a real click still reaches the
button. Confirmed to fail on the pre-fix code and pass after.
Co-Authored-By: Claude Sonnet <noreply@anthropic.com>