adapter.request_device asked for Limits::default(), which requests
desktop-tier compute-shader limits unconditionally even though nothing in
iris/iris-core creates a ComputePipeline or writes a @compute stage. That
crashed device creation outright on a downlevel GL adapter reporting
OpenGL ES 3.0 (no compute at all) -- the Android emulator's
EMU_GPU=software/force-gles path, and any real GLES-3.0-only device.
New iris_core::device_limits(), shared by both platform backends, zeros
exactly the six max_compute_* fields rather than switching to a downlevel
Limits preset -- downlevel_webgl2_defaults() also zeros
max_storage_buffers_per_shader_stage, which shader.wgsl's vertex stage
needs. rigs/gpu-probe's own mirrored limits were updated to match.
Not verified against the actual SwiftShader-ES-3.0 crash on-device this
pass: the cold boot needed would have force-restarted this checkout's
emulator while another session had its own app running on it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
RUST.md's P0 box gets the emulator smoke run's report and what's done vs.
left; DECISIONS.md gets a dated summary entry; AGENTS.md's "Checking your
work" and "The rigs" get one paragraph each on the bench build type and
app/bench-fixture/.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Adds "The port, in order (decided 2026-09-05)" to RUST.md: seven ordered
steps building the app on iris now that the framework is decided, each
naming the Kotlin files it replaces, the client-core pieces it needs
(and which are not yet covered and must be ported first), the missing
iris widgets it needs (recorded in IRIS_TODO.md's new "Build (for the
port)" section), and a pass condition a later agent can run. Ordered by
risk to the daily-use path: session screen parity, then the shell merge
and a real phone install, then root tabs, the file explorer,
settings/enrolment, desktop parity, and the cutover itself.
Crate-shape decision recorded in DECISIONS.md: one UI crate, app-ui,
grown out of transcript-ui rather than started beside it, with
desktop-app/android-app as thin entry points over it and platform-only
code staying in the E3/E5 Java shell.
Updates RUST.md's "Where things stand" and "For the next agent" to point
at P1 rather than the now-closed framework decision.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Takes the -gpu host pair the earlier software-mode comparison flagged as
missing. Under real GPU rendering (--features force-gles: the default
Vulkan backend has no adapter at all under plain host-GPU boot, confirmed
by the exact wgpu error), iris's median frame (15.0ms) is faster than
Compose's (20.0ms) on the same session content -- the opposite shape from
the software-mode table. The new redraw-to-submit/submit-to-present split
shows iris's own CPU work is a median 0.2ms per frame; almost the whole
frame is time handing off to the driver, consistent with (but not proof
of) the software-mode gap being mostly SwiftShader's CPU rasterisation
cost rather than iris-specific slowness.
A same-mode software force-gles run, meant to isolate the backend, hit a
third distinct crash instead (SwiftShader's GL path reports itself as
OpenGL ES 3.0, which has no compute shaders, and iris's device request
assumes them unconditionally) -- real scope to fix, not done here, so the
software-mode question stays open. A real intermittent touch-scroll
dropout was also reproduced (six consecutive swipes produced zero
redraws while taps kept working; an identical retry then succeeded) and
is not explained. The idle-redraw and virtualised-culling findings from
the software-mode pass were confirmed to hold under real GPU rendering
too.
DECISIONS.md's DEFERRED item carries the updated table; the iris-vs-
Masonry choice itself is still Iris's to make. IRIS.md records the
FrameReport::record_split/FrameStats::cpu_p50/gpu_wait_p50 API from the
prior commit (e2a1fad), which this pass's measurement used.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Same sandbox session content, same emulator, EMU_GPU=software: Compose
(debug, in-app report) 1102 frames/99.0% late/p50 33.8ms/p99 79.5ms vs
iris (release -- debug SIGSEGVs on this emulator) FrameReport 299
frames/94.65% janky/p50 79.1ms/p99 117.8ms (repeat: 233/94.42%/p50
109.3ms). Ticks I5 [x]; states plainly what's not comparable (build
profile forced asymmetric, three different jank definitions, both are
software-rasterised emulator numbers). The two "zero frames" attempts
that preceded the clean runs traced to this session's own script bug
(a cd into /tmp changed which emulator ui-trace targeted), not a
reproduction of the previously-suspected touch-delivery dropout; a
sampler ran the whole session and saw load rise during the gesture
without correlating to any failure. DECISIONS.md's DEFERRED item gets
the same table so Iris can decide iris-vs-Masonry from it -- that
choice is left to her.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
FrameReport gave a real, measured on-device number (frames=34,
janky%=61.76, p50=26.5ms p90=48.0ms p99=98.1ms worst=98.1ms) and
long-press-then-drag-to-select is now confirmed on-device (logcat plus a
screenshot of the highlighted selection). Neither closes I5's box to [x]
yet: the frame number is real but not the clean single 24-swipe loop
comparable to Compose's, because gestures against this checkout's
EMU_GPU=software emulator intermittently delivered zero touch input this
session -- a new, separately named finding (candidate cause: the
emulator's own software rasterisation measured at ~78% of a CPU core
continuously), not yet root-caused. DECISIONS.md's DEFERRED item is
updated with these numbers rather than a decision made here.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
I5's transcript screen now runs on-device against a real ai-server on
iris-android-app's new transcript-screen feature (extends I2's shell
rather than a third one), with real scrolling, real touch-drag panning
and tap-by-name accessibility all confirmed by screenshot/log evidence.
I4's own emulator-side check (tap-by-name on the tabs demo) closed the
same session, so its box ticks [x] now.
Still [~], not [x]: the render-time number RUST.md's recommendation
wants for iris couldn't be produced this pass, for a precise and
recorded reason rather than a vague one -- dumpsys gfxinfo cannot see a
SurfaceView's own GPU-drawn frames at all (0 frames reported across a
gesture loop that visibly scrolled), and a SurfaceFlinger --latency
fallback gave no per-frame history either on this Android version. The
Compose side of the same loop did produce a real number under identical
conditions (8.96% janky, 99th percentile 150ms), so this is now a
one-sided number rather than a missing one on both sides.
Also found and recorded: the AVD's saved snapshot carries a GPU config
across restarts, so switching between the documented Vulkan boot
recipes needs a cold boot (clearing snapshots/) that the emu wrapper
does not force -- cost three different-looking crashes before the
pattern was the snapshot, not the code.
DECISIONS.md's DEFERRED item is updated with the numbers Iris needs to
weigh the iris-vs-Masonry call; the call itself stays hers.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>