RUST.md's recommendation item 1 starts here: Event, QuestionOption,
SessionStatus, ImageRef, AttachmentRef, SeqEvent, context_tokens and
context_after move to a new event-model crate so a future Rust client
shares one definition with server/ instead of Events.kt's hand-kept
mirror. session/driver.rs and session/transcript.rs re-export
everything they used to define, so nothing downstream of either
module changed.
cargo test (127 passed), clippy --all-targets and fmt clean in both
server/ and event-model/.
Co-Authored-By: Claude Sonnet <noreply@anthropic.com>
Reopening a session downloaded the conversation again, every time, over
the tunnel. It now draws from a copy of what the server has already sent
and asks for one event to check that copy is still current.
Per session, under cacheDir, the server's own event lines in chunks named
for the range they cover -- so a coalesced page, whose lines do not say
what they cover, still records it. Only the contiguous run ending at the
newest chunk is served; a gap is closed by paging through it, bounded by
`after` on /transcript so the page stops where the phone's copy starts
and can therefore be kept. Nothing is derived and stored: rows are a
rendering, and a cache of them would need throwing away on every change
to the fold.
Nothing here is load-bearing. Missing, evicted, damaged or unwritable all
degrade to the cold open this screen did before, and the check before the
stream resumes -- one request, one event -- is what stops a replaced or
truncated file being spliced onto a copy of a different conversation.
What that check cannot see, a line changed mid-file with the tail intact,
is what Reload in session settings is for.
Measured on the emulator against ui-sandbox, on a 505-event session:
reopening it costs one request for one event, including scrolling the
whole conversation back; a cold open is two requests and 100 events. A
reset after falling 300 behind fetched the gap as four coalesced rows
rather than re-fetching 104 events and discarding them. Every chunk was
checked line by line against what the server says for the range its name
claims, across the reset and the gap-fill.
transcript-bench.sh, same viewport content and gestures, before and
after: p50 16.9ms both, p90 25.6 -> 23.2ms, p99 33.5 -> 36.7ms, and the
transcript's own draw accounting 0.33ms -> 0.32ms with place 0.31ms
either way. Within the emulator's noise, which is what a cache must be:
it changes what is fetched, not what is drawn.
Building it also found that the server handed out the same transcript
line two different ways. serde_json's default float parser is not
correctly rounded, so a ts written as ...0757 came back from /transcript
as ...0755 while the SSE stream sent the original -- invisible on screen,
since a ts is drawn as a relative time, and visible here only because the
cache compares a line it holds against the server's answer. Fixed with
float_roundtrip, with a test that fails the moment it is dropped.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A Rust backend that owns the sessions and an Android app that reads them.
The server spawns and adopts CLI processes, normalises everything they emit
into one event model, keeps the transcript, and serves it over pinned TLS on
a WireGuard interface; the phone streams that, replies, sends images, and
imports conversations the machine already has.
`AGENTS.md` is the working guide -- what runs where, what has been measured,
and the faults that were expensive to find. `PLAN.md` is the design record.
History before this point was squashed away. It was a personal project's
running commentary and carried a name and a couple of machine paths that
have no business in a public repository; the tree is what mattered and the
tree is here.