Steps 2 and 3 of the plan in docs/IRIS_TODO.md, together because
deleting the fling before `Scroll` could drive it would leave the app
unable to scroll at all. IRIS.md has the account and the measurements.
`LazySpan` loses its `Flinger`, its `density`, its
`Arc<dyn RequestRedraw>` -- which had no business existing in a
single-threaded frame loop -- its `tick`, and the whole
`fling`/`cancel_fling`/`tick_fling`/`is_scrolling`/`fling_velocity`
surface. `Scroll` was the only other `Flinger` user, so there is now one
implementation of the physics rather than two, and a transcript is
`list.scrollable_to_end()` like anything else.
Three new `Widget` methods carry the handoff:
fn scrolls_itself(&self) -> bool { false }
fn apply_scroll(&mut self, delta: &mut f32) {}
fn scroll_offset(&self) -> f32 { 0.0 }
`Scroll` asks the first, and a child that says yes is handed deltas
instead of being slid about as a lump -- which a lazy layout cannot be,
since which rows exist at all is a function of where it is scrolled to,
and it has no content length to be clamped against. `scrolls_itself` is
`&self` deliberately: `Widgets::get_dyn_mut` marks a widget dirty, so
asking through `apply_scroll` would dirty every ordinary child on every
tick and cost exactly the O(1) move the scheme exists for.
`Scroll::draw` is measure, apply, place -- the idiom it already used for
its own content length. The measuring draw is free in the common case
(unchanged region, nothing dirty, `draw_inner` returns immediately and
the child's stored walls are still correct) and really walks exactly
when the content changed. Nothing is marked by hand: reaching the child
to hand it the delta is what dirties it, which is why `draw_again` could
stay deleted.
`scroll_offset` was not in the plan and is needed. A lazy span usually
cannot say where its content ends until it has walked there, so it takes
a delta in full whenever the wall is not already in view and the walk
gives part of it back; the remainder is exact only when the wall was
already visible, and `Scroll` adding remainders up would over-count by
every overshoot and never correct. It reads the child's accumulated
movement after the placing draw instead, so `amt` equals what is on
screen. `amt_counts_only_what_the_child_could_take` is the test.
One convention for a scroll delta, the finger's. `Scroll::scroll(+)`
moved toward the start while `LazySpan::scroll(+)` moved toward the end,
with the latter's doc claiming to mirror the former -- so every call site
had to know which it was talking to. `LazySpan::scroll` is private now
and the single negation is inside its `apply_scroll`; call sites that
passed `-dy`/`-v` pass them through, and `phone_screen.rs`'s recorded
velocity flips sign with its magnitude unchanged.
`a_negative_delta_moves_toward_the_end` pins the sign across the whole
handoff, since nothing else can catch a list scrolling backwards.
The transcript builds its `Scroll` by hand rather than through
`.scrollable_to_end()`: that helper registers a finger drag, and
`Selection` is already the arbiter for those frames -- two `DragGesture`s
seeing one gesture is what its own doc rules out. Caught by
`a_long_press_and_drag_selects_text`, which failed when both were live.
Deferred, in DECISIONS.md and IRIS_TODO.md: the *pin* is still each
widget's own. Applying one happens when a row is appended, between
frames with no painter in hand, so moving it to `Scroll` needs a fourth
`Widget` method or a parameter on `apply_scroll`; nothing external edits
a pin today.
Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace green (21 suites), the arm64 release APK builds,
and the phone-shaped headless window replaying flick-120hz.touch scrolls
back through the transcript in the direction it did before.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The last place in iris that corrected itself on a later frame, and the
item docs/IRIS_TODO.md carried from the Scroll change. Iris's rule:
"nothing in the framework should ever self heal because it should not be
drawn incorrectly in the first place. If you need 2 draws to get
something into the correct position then that should happen within the
same frame."
`clamp_to_content` measured the gap past the end of the content from the
edges the walk had just placed, wrote it to the anchor and asked for
another frame -- so one frame was drawn with the list past its own end,
and a fling that had already stopped was not going to ask for the frame
that fixed it. Now the walk outward from the anchor is `List::lay_out`,
`overscroll_gap` is a pure measurement of the same gap (no painter, no
redraw handle), and `draw` moves the anchor and walks a second time
inside the same frame.
One further pass always settles it: the gap comes from the edges the
first walk placed, so moving the anchor by it puts that edge exactly on
the viewport's, and the opposite end can only open a new gap when the
content is shorter than the viewport, which `overscroll_gap` declines to
touch. The second walk is paid only on an overscrolled frame and re-offers
every row the same cached-height box at a new offset, which `draw_inner`
dispatches as an O(1) move.
`Painter::draw_again` had no other caller and is removed with it, so the
framework no longer offers a way to ask for a corrective frame at all.
Simplification in the same change: a placement is one pinned edge plus a
height, so `Placement::edges(height)` gives the box and `place`'s
top-known and bottom-known cases stop being two copies of the same
arithmetic -- four match arms down to two.
Four tests draw no settling frame on purpose and fail without the change:
`fling_toward_the_start_stops_at_the_first_row` and the new
`scrolling_past_the_start_is_given_back_in_the_same_frame` (list.rs), and
`scrolling_past_the_first_row_settles_on_it` /
`scrolling_past_the_last_row_settles_on_it` (layer 1, top_edge.rs).
Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace and ./run-tests.sh green, the phone-shaped
headless window replaying flick-120hz.touch draws the transcript
correctly, and the arm64 release APK builds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Follows Iris on the previous commit: "nothing in the framework should
ever self heal because it should not be drawn incorrectly in the first
place. If you need 2 draws to get something into the correct position
then that should happen within the same frame. Layout should never be
frame dependent, it should be a pure function of the state."
So `Scroll::draw` no longer places its child against last frame's
content length and asks for a corrective frame. It draws the child once
at that length purely to measure it, then places it at the length just
measured, with the end-pin and the clamp applied only to the second
placement -- the measure-then-place idiom `Span::draw` and `List::place`
already use. Last frame's length survives as a hint that keeps the
common case cheap: when the content's length did not change the two
regions are identical, so the first call is `draw_inner`'s O(1) `mov`
and the second returns at its first line. Nothing drawn depends on the
hint.
Reverts the frame-loop change from the previous commit (a frame that
left anything dirty asked for another), which existed only to deliver
that corrective frame and would have made any widget marking itself
dirty spin at full rate.
Knock-on: an end-anchored Scroll now sits at its end on its first drawn
frame rather than its second, since the end-pin no longer waits for a
length. Two layout tests that scroll down from what they assumed was the
top now build their area with `at_end: false`, which is what they meant.
`List::clamp_to_content` is the only next-frame correction left. Its
comment cited Scroll's lag as precedent, which no longer exists; it now
says it is a deviation from the rule, and docs/IRIS_TODO.md carries it.
Verified: the layer-1 test draws no settling frame and still passes; on
the emulator the caret's bottom is 1509 against a bar edge of 1535, 26px
inside a 31px padding.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris's phone: typing newlines into the composer with the keyboard up
dropped the caret flush against the bar's bottom edge, eating the 12dp
padding, and closing the keyboard fixed it.
`Scroll::draw` offers its child last frame's content length on purpose,
so an ordinary scroll tick is an O(1) move rather than a redraw. The
comment claimed the lag self-corrects on the next frame; nothing asked
for that frame. A keystroke dirties the field, that frame draws it in a
box one line short of its text, and the tree is clean afterwards -- so
the stale placement is the last one drawn. The composer's text is
centred in its box, so one line short hung half a line past each end and
put the caret's line box a whole padding low. Closing the keyboard
rewrote the bar's inset, dirtied it, and forced the missing redraw.
`Scroll::draw` now calls `Painter::draw_again` when what it measured
differs from what it offered, and a frame that leaves anything dirty asks
for another frame on both backends -- `draw_again` sets its mark during
the update, after the input path's own check has run, so nothing asked
before this (which applied to `List::clamp_to_content` too).
Verified at layer 1 (the new test fails on the old code with the caret
exactly on the bar's edge) and on the emulator: the caret's bottom moved
from 1535 -- the bar's own bottom edge -- to 1509, 26px inside a 31px
padding, the remainder being parley's line box overhanging its line
height. `phone.rs` grew `--typed TEXT`, which enters text over frames
rather than preloading it; only that reproduces this.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris's 2026-09-08 report, both halves, and her own diagnosis of the
second: "tapping outside of something that a fling is currently active
for should have no code in common with the fling that could influence
it."
`run_sensors` runs a widget one frame after the pointer leaves it
(`ActivationState::End`, which is not `Off`) so `HoverEnd` can fire, and
`should_run` derived the press and wheel senses from raw button state
without consulting `hover`. That farewell frame carried a `PressStart` to
a widget the finger was nowhere near -- and a press on already-coasting
content is a catch, which commits to a pan with no `DRAG_SLOP`, so the
widget captured the pointer and swallowed the whole gesture. Its hover
was stale because a gesture that ends while captured returns from the
capture branch, which never reaches the loop that updates it.
Measured before the fix on the real screen: a fence flicked sideways,
then a finger down on a row 500px above it dragged 160px down the screen
-- the list moved by zero, the fence moved by zero, and the fence held
the pointer throughout. After: the list follows the finger and the
fence's fling carries on coasting, which is what she asked for and falls
out of the fix rather than being arranged.
`should_run` now requires `hover.is_on()` for every non-hover sense.
`Drop`/`Cancel` are unaffected -- they are delivered deliberately to a
widget that is not under the pointer, with an explicit `On`.
Also: the composer is clipped to its own bar rather than inside its
padding (`.masked_by(rect(BAR_FILL))` in place of a `.masked()` +
`.background()` pair) -- "the box should be clipped rather than the inset
text". A long message was being sliced mid-glyph 12dp in from the bar's
edge, leaving a band of bare surface above the cut.
New: `Scroll::is_scrolling`, the name `List` already uses; the phone
rig's `--message TEXT` and `--ime PX`, since the composer's overflowing
and keyboard-open states cannot otherwise be looked at headlessly.
Tests fail on the old code, one per layer:
`a_press_does_not_reach_a_widget_the_pointer_has_just_left` (sensors, no
screen) and `a_drag_away_from_a_coasting_fence_scrolls_the_list_and_
leaves_it_coasting` (the report itself, layer 1).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
RUST.md gets the report verbatim with what each of the four defects
actually was, the tests that pin them, and two traps worth not
re-finding (a fixed-coordinate tap that "failed" by 544px because it had
toggled a tool group, and a layer-1 repro that only reproduces inside a
`List`). IRIS.md and DECISIONS.md get the design half: one `Flinger`
whose seam puts the sign convention and the content's end with the
caller, a cancel as a first-class end to a gesture, and why a row is
drawn twice on the frame its height changes.
LAYOUT.md gains the two rules those turned on, since both govern the
layout rather than this pass: padding works in any container and is an
inset or an outset depending on how tight the parent's region is (Iris's
own words), and a widget offered a box it does not fit is drawn again at
its true box in the same frame rather than the next one.
IRIS_TODO.md's "worked around in tool.rs rather than fixed here" is gone
-- Iris, 2026-09-08: "There should never be workaround code." Two of the
four entries are ticked; the two that remain are missing capabilities
rather than defects being dodged, and each now carries a diagnosis of
what building it costs instead of a workaround: an overflow ellipsis
needs `TextBuffer` to have a displayed string distinct from its source
(parley has none of its own, and every byte-offset consumer -- spans,
`byte_at`, `Selection`, `apply_delta` -- moves if the buffer is
truncated), and selectable tool-card text needs a register/unregister
lifecycle across the three routes that rebuild a card, which is where a
stale `Selection` handle panics.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris asked why `mark` existed at all -- "the font should be working if
it's working for compose and nerd fonts are bundled". It was not: the
Compose app draws its icons from its own committed Nerd Fonts subset,
while iris, which bundles no font since 2026-09-07, was setting the
disclosure mark with bare geometric codepoints (U+25B8/25BE/25B4) out of
whatever face the platform resolved -- an empty box on her phone, a dot
on this VM. The 2026-09-07 note that "iris had no equivalent icon font to
keep" is the gap: it had none because it had never had one.
So iris ships the same kind of subset. iris/core/build-icon-font.sh is
the Compose script with its own GLYPHS list, writing a 992-byte
nerd_icons.ttf with three Material Design glyphs from the Mono face;
iris::icon names the codepoints; Family::Icons is how text asks for them.
The variant names an intention rather than a font name -- only TextData
knows what the file registered as, and it resolves it during shaping --
and it is a named family, never a generic one, so nothing falls back into
it for text and an icon cannot fall back out of it onto a system face
that happens to have the codepoint.
every_icon_is_in_the_bundled_font maps each constant through the shipped
font's charmap, which is the guard the script's "the two lists have to
agree" comment asks for. FontDiagnostics gains icon_family, so a build
whose font failed to register says so instead of drawing tofu; the
emulator reports icons=Some("Symbols Nerd Font Mono").
widget/mark.rs is deleted. It drew one correct triangle, but every
further icon would have been another rasteriser, and an icon as text
takes the size, colour and baseline of the line it sits in for free.
Looked at rather than only compiled: closed and open marks in
run-headless.sh phone --phone either side of a tap, and the collapse
bar's up mark under IRIS_TOOLS_EXPANDED=1.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The bench APK panicked on frame 1 on the emulator:
iris panic at iris/core/src/render/texture.rs:461:22:
texture slot 89 is not a live standalone image: None
widget::mark called Textures::add per widget, so a folded card per tool
call meant a standalone image, a bind group and a draw call each --
hundreds of copies of three pictures. Textures::reset, which the Android
surface-rebuild path calls for a genuinely new renderer, then threw the
slot numbering away with the pixels, leaving every one of those live
handles naming a slot nothing recognised. Its doc had said the only
standalone image in the workspace was tabs-ui's, "confirmed by grep" --
true when written, false the moment mark existed.
Textures::reupload replaces reset: queue every slot for upload again in
slot order, empty slots included, so the new device gets the same slot
numbering and a handle a widget has been holding still names its own
texture. The glyph atlas is no longer cleared on that path either, so an
app switch stops re-rasterising every glyph on screen.
Textures::shared(key, make) is one texture per description, keyed by a
SharedTextureKey the caller packs exactly rather than hashes. mark keys on
direction and colour: three mark textures for the screen, not one a card.
And the devlog can finally show a panic. After a crash, Dev Updater's
query starts the app process for the provider alone, so no activity ran,
so set_crash_dir never replayed the panic hook's file -- the Runtime tab
held one line, the provider announcing itself. DevLogProvider.nativeReady
takes the files directory and does the replay from onCreate; the hook also
saves the dying run's last 80 lines beside the panic, read through a new
non-blocking LogRing::try_tail_text so a panic holding the ring's lock
cannot deadlock the hook.
Verified on this checkout's emulator: opens clean, survives 33 full-screen
scrolls back through the fixture, image_bind_group_creates_prev=1; a real
panic replays into the next launch, and a hand-written last-panic.txt
replays in a process started by a provider query with no activity.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris, 2026-09-08: 'any major additions or design things should be added
there, not just public API stuff. You may as well remove the public API
bit at this point.' Widened the header, pointed AGENTS.md at the new
scope, and added the design point behind the scroll bug -- a cached
measurement needs its own value for 'not measured yet'.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The tool cards' open/closed marks were U+25B8/25BE/25B4 in whatever face
resolved. That worked while iris bundled its own fonts; since the move to
the platform collection on 2026-09-07 Iris's phone draws an empty box and
this machine draws a dot -- UI_RULES' 'don't rely on characters the
platform might not have'.
iris::widget::mark rasterises one oversampled, antialiased triangle into
the ordinary texture path and scales it into the box the caller asks for,
so it needs no new primitive and is correct at any density. Its two tests
check the shape points where it was asked to and leaves its corners
clear, which is the half nobody would look at on a device that renders it
wrong.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Iris, on the code fence: "the code block scrolling currently masks in an
inner rectangle. Ideally masks should have a shape associated with them,
rounded rectangle being one of them ... so that the mask becomes the
parent container with rounded edges. Make sure alpha works properly with
it, eg. on the corners where alpha should be decreased / multiplied."
`Mask` is now `{ primitive, parent }` -- the slot of a primitive already
written, plus the mask this one nests inside. The fragment stage
evaluates that primitive's own coverage at the masked pixel, through the
same `rounded_rect_coverage` a drawn rect goes through, and multiplies it
into the alpha along the whole `parent` chain. Nothing about the shape is
copied, so a rounded container's corner and its children's clipped corner
are one piece of arithmetic and cannot drift; two nested feathers dim a
pixel twice, which is the multiply she asked for.
`.masked()` is unchanged for callers: it writes an undrawn rect
(`Drawn::No`/`NOT_DRAWN` -- owned, moved, resized and freed like any
other primitive, simply never rasterized) and points at that, so square
clipping is the same mechanism rather than a special case. New
`.masked_by(shape)` draws `shape` behind the content in its own layer and
clips to the first primitive it drew, with no radius written twice; it
replaces `.masked().background(w)`, which drew both and clipped to the
box. `transcript-ui`'s `BlockFrame::Verbatim` is the first caller.
Hit-testing applies the shape (`SensorUi::run_sensors` ->
`UiRenderState::mask_admits`, coverage above one half, which is where the
drawn edge is), as well as the widget's own box -- the two ask different
questions and both have to hold. `primitive_corners` is a floor-for-floor
transliteration of the shader's `corners_of`, not `region.to_px()`: the
phone's 2.55 density puts nothing on a whole pixel, and skipping the
rounding disagrees with the pixels by up to one along each edge.
A mask's shape must be a rect, asserted by name in `set_mask_to`. A glyph
would need a CPU-side alpha plane before the hit test could agree with
the shader, and a standalone image a bind-group switch the fragment stage
cannot make. So no texture mask exists; the branch where one would go is
in both copies of `mask_coverage`. docs/LAYOUT.md's section end lists this
and the three other places the code is narrower than the design.
Tests. Layer 1, `layout_tests.rs`: the child's coverage swept across the
container's corner arc equals the container's own exactly; nested masks
multiply rather than intersect, asserted where both feathers are partial,
which is the only place the two differ; a press in a rounded-away corner
misses while one inside the curve and one on a straight edge hit; and
`a_plain_mask_still_clips_to_a_square_box`, the half this had no reason to
touch. The first version of the corner test swept the straight chord
between the arc's ends, which lies inside the circle everywhere -- it
proved nothing and said so, which is why it counts both sides now.
`iris/tests/mask_sdf.rs` is the only test here that needs a GPU: it lifts
`distance_from_rect` and `rounded_rect_coverage` out of
`iris_core::SHAPE_SHADER` by name -- lifted, not copied, since a copy
would be edited alongside the shader -- and runs them in a compute pass
over ~200k points at five radii against `iris_core::rounded_rect_coverage`.
Worst disagreement under 1e-5; the negative control (`+ 0.01` inside the
shader's smoothstep) fails it at 0.03.
Layer 2 for looking: `./run-headless.sh phone --phone --shot /tmp/mask.png
--seconds 6 -- -p transcript-fixture` draws the fixture's horizontally
scrolled code fence clipped on the curve at both top corners.
Two things found on the way and fixed here:
- The winit backend had the defect the Android one was fixed for in
85869d0 -- `Backends::PRIMARY` and an `.expect` on the adapter. This
VM's Venus device disappears when the host runs out of virgl contexts,
which happened mid-task, and layer 2 aborted with `Could not get
adapter!` while GL sat there working. It probes and rebuilds the
instance on `Backends::GL` exactly as Android does now, and the request
names the backends it tried. The rule had been written on one member of
a set of two.
- `active_primitive_count` counted mask shapes, so `iris::frame`'s
`primitives=` -- a number Iris reads off a phone report as "how much is
on screen" -- would have gained one per masked widget.
`widget_trait!` now accepts a `///` doc comment on its functions, since
`masked_by` is public API and rustdoc is where a contract is read.
docs/LAYOUT.md, docs/RUST.md (both queue boxes, the commands, and where
the GPU test sits among the three layers), docs/IRIS.md and
docs/IRIS_TODO.md ("Masks defined relative to each other", now closed).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The bench app crash-looped on this checkout's emulator with the default
features (RUST.md's queue item). Not the surface lifecycle and not "once
backgrounded": a build without `force-gles` never got a first frame.
`AndroidRenderer::new` asked wgpu for `Backends::PRIMARY`, which does not
contain `GL`, and this emulator advertises a Vulkan ICD with no adapter
behind it -- `NotFound { active_backends: VULKAN, no_adapter_backends:
VULKAN, supported_backends: VULKAN | GL }`, `.expect`ed, so SIGABRT, so
the launcher restarts it. iris was refusing a device whose only usable
adapter is a GLES one.
It now probes for a `PRIMARY` adapter and rebuilds the instance on
`Backends::GL` when there is none. The probe runs on an instance that
never touches the window on purpose: **an Android window can be
connected to one graphics API only**, so one instance carrying both
backends fails worse -- measured here on the way to this fix, Vulkan's
`vkCreateAndroidSurfaceKHR` claims the window in `create_surface` and
the GLES surface from the same window then reports `In
Surface::configure / Invalid surface`, aborting a frame later in
`Surface::get_current_texture_view`. Vulkan still wins wherever it has
an adapter (`PowerPreference::None` does not sort, and Vulkan is
enumerated first), so nothing changes on the phone.
Second half, the same rule applied to the whole set: the surface,
adapter and device requests all report through the `Result<Self,
String>` this function already returns, where two of the three used to
panic. `surface_changed` puts that string on screen and in the log
ring, which is what the Result was added for.
Emulator evidence (API 36 x86_64, debug): after, `iris renderer: no
Backends(VULKAN | METAL | DX12 | BROWSER_WEBGPU) adapter on this
device, falling back to GLES` then `new renderer built (Gl)` and
frames. Clean on both the default and a `force-gles` build for the
cases this had no reason to touch: two background/return cycles,
rotation there and back (the `already_live=true` reuse branch), a
background/return after the rotation, and cold starts. Vulkan could not
be exercised here -- that this emulator has no Vulkan adapter is the
defect itself.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris's call once the upload route was working: put it in Dev Updater
properly. So the app now exposes its own ring through a ContentProvider
at `<applicationId>.devlog` -- Dev Updater's contract, written down in
that project's README, not something invented here -- and Dev Updater's
phone app reads it on the same device and forwards it to its own build
machine. No tunnel, no token, no second enrolment, and any app that
server delivers can implement the same and get the same Runtime tab.
`DevLogProvider.java` plus `devlog.rs` are the platform glue only: a flat
`String[]` across JNI, a `MatrixCursor` on the Java side, and
`nativeReady` telling Rust the authority the provider actually
registered, so the Diagnostics pane can name somewhere a reader can
query rather than composing a guess. `LogRing::newest_seq()` is the one
addition in `client-core`: an in-memory ring starts again at zero, so it
is what lets a reader notice the process restarted instead of silently
skipping everything since.
Deleted with it, so there is one mechanism: `client_core::log_upload`,
`POST /client-log` on ai-server, the `AI_APP_LOG_*` baking (which left
`build.rs` with nothing to do), and the uploader on both Android
clients. Kept: the ring, `RingLogger`, `install_process_logger`, and the
Diagnostics line -- whose second half is now `devlog provider:
content://<authority>`.
Verified end to end on this checkout's emulator: iris's own
`iris::android::view` startup lines read out of the provider by the
shell, forwarded by Dev Updater's Runtime tab, and served back from
`GET /apps/android-app/components/app/logs?kind=runtime`. A component
whose package has no provider says so in as many words.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris asked for a button to copy raw input events and per-frame timings
through the same report Copy report already produces. sense::log_input_event
(one line per platform pointer sample, historical samples inline on
Android) and diagnostics::log_frame (one line per frame: frame number,
frame clock, time since last input, layout/draw durations, redraw kind,
primitives on screen, animating) both land under iris::diagnostics's
trace_enabled() gate, off by default since the ring is 2000 lines/256KiB
and either target at 120Hz fills it in seconds. report_to_touch.py turns
a report's iris::input lines back into a .touch file for harness/desktop
replay, round-tripped in transcript-fixture's input_log_roundtrip test.
Folds in docs/REVIEW-2026-09-07.md's D1: four older per-frame debug!
lines (android::view's two render() lines, list.rs's fling tick,
text/mod.rs's text render) were unconditional at Debug and, with the
ring's RingLogger recording everything the app's Debug install lets
through regardless of target, filled it before Copy report ever saw
anything else. All four (and sense.rs's drag-release-samples line) are
now behind the same gate. The same test proves both directions: tracing
off leaves zero Debug lines from a replayed flick, tracing on produces
the expected iris::input/iris::frame lines with real durations.
Not wired to a Diagnostics-pane button: bench_client.rs is open under
another agent. set_trace(bool) is the whole surface a control needs.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
DECISIONS.md gets the decision with both rejected options and what the
longer link measures (89 -> 652 bytes, a 45x23 QR -> 93x47), RUST.md ticks
the enrolment queue item and marks the log-upload route superseded rather
than editing it, and IRIS.md says what changed for anyone building the
Android app.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris, from the phone on the 4274b8b build: "flinging now actually works
but is slower than Compose's immediately after releasing the flick (the
slow down seems correct)." The spline was already AOSP's; the initial
velocity was not.
`VelocityTracker` held per-frame pan deltas and answered their sum over
the sample span -- an average, which cannot tell an accelerating flick
from a steady drag. Ported from the `-sources.jar` of
androidx.compose.ui:ui-android:1.12.0 and
androidx.compose.foundation:foundation-android:1.12.0 (the versions the
Compose app builds against) rather than from memory, and the reading
corrected the plan twice:
* The touch path is not `Strategy.Impulse`. `scrollable`/`draggable`
release through the 2D `VelocityTracker`, which on Android is two
`VelocityTracker1D(strategy = Lsq2)` over absolute positions -- a
degree-2 least-squares fit differentiated at the newest sample.
Impulse is reached only by `DifferentialVelocityTracker`, whose one
caller is `NonTouchScrollingLogic`: wheel and trackpad.
* There is no minimum fling velocity. `ViewConfiguration`'s 50dp/s is
used only by `NestedScrollInteropConnection`; `DefaultFlingBehavior`
skips `abs(v) <= 1f`, and says in its own comment that this is to
dodge a NaN out of the spline. So `List::fling` caps at 8000dp/s
against its own density and floors at 1px/s, and no threshold
Compose does not have was added.
So the tracker holds positions rather than deltas (Lsq2 refuses
differential data in Compose too), 20 of them, with Compose's 100ms
horizon and 40ms stopped-gap; `DragGesture` feeds the raw window
coordinate along the drag axis at the press and every `Pan` frame.
`iris/benches/velocity_reference.py` is the independent transcription
the checked-in numbers come from, as `fling_spline_reference.py` is for
the curve. On `flick-120hz.touch`: 11750px/s before, 15250px/s after. On
an accelerating flick -- the shape a real finger makes, which that 16ms
recording is too short to show -- 1080 before, 2445 after. An average
also flings from a standstill (2533px/s where Compose says 0) and flings
from two points that describe no curve.
Negative control: reverting `velocity` to `total / span` fails exactly
seven tests, all of them about the estimator, and leaves the steady
drag, the tap, the selection release, the sixteen arbiter tests and the
rest of phone_screen.rs passing.
`iris drag release:` keeps its info line and gains a debug
`iris drag release samples:` with every held sample as `t_ms:position`,
so a flick that felt wrong on a phone with no logcat can be replayed at
layer 1 or pasted into the reference script.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
DECISIONS.md gets the route and both rejected alternatives with what each
would have cost; RUST.md gets a "Phone logging" section with the build
command, where to read it on the phone, the end-to-end verification, and
the two rig traps that cost an hour -- Gradle's merged-native-libs cache
surviving build-apk.sh's `rm -rf jniLibs` (a --abi x86_64 APK packaged
arm64 and aborted with what reads exactly like a Vulkan fault), and the
648 MB debug bench APK that cannot be installed at all. IRIS.md gets the
client-core logging API with a before/after.
Queue item ticked.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Iris's call: "remove the font for now; just match what compose does."
Removes the six embedded Noto Sans/Noto Sans Mono TTFs (3.6 MB) that
TextData::default used to register ahead of the platform's own fonts;
fontique's system font discovery was already on by default and now
runs unshadowed (Roboto/Roboto Flex on Android, fontconfig on the
desktop). .so -3,748,136 bytes (11,193,608 -> 7,445,472), matching the
estimate. Verified fallback still lands on visible tofu for CJK/emoji
rather than blank, and flagged (not fixed) a fontique Android backend
gap that leaves Monospace unresolved -- see RUST.md's "Platform fonts
(2026-09-07)" and DECISIONS.md/IRIS.md's dated entries.
Iris's 2026-09-07 phone report on ed04d4c: the resume glyph corruption is
fixed (item 4 closed with her evidence), flinging "seems to just be linear
velocity with an abrupt stop", and the keyboard still does not push
anything up. docs/RUST.md's new "The 2026-09-07 phone report" section has
the derivation and every number.
**The fling was arithmetically linear.** `android_fling_spline::
distance_fraction(t)` returned `t` for every `t`. Two halves of AOSP's
`SplineOverScroller` static initialiser had been transposed -- the
bisection solved the tension curve and the sample evaluated the P1/P2 one,
where AOSP does the opposite -- which made SPLINE_POSITION and SPLINE_TIME
identical; the lookup then bracketed `t` between SPLINE_TIME entries
instead of between even time steps, and the two cancelled to the identity.
Ported exactly now from OverScroller.java and androidx.compose.animation
1.12.0's SplineBasedDecay.kt, which agree line for line, as one table
indexed by even steps of time (AOSP's second table serves only
`adjustDuration`, which nothing here has, so it is deliberately not built
-- one array, one indexing rule). `FlingCalculator::velocity_at` is new
beside `position_at`, and `List::tick_fling` logs `iris fling tick:` with
the per-frame delta and speed.
Every existing test compared the calculator with itself -- monotonic,
signed, integrates to the closed form, deltas non-increasing -- and all of
them pass on a straight line. iris/benches/fling_spline_reference.py is an
independent hand transcription of both sources and supplies the numbers
now checked into `the_spline_matches_aosps_own_table` and
`a_flick_decelerates_the_way_aosp_says_it_does`;
`tick_fling_applies_shrinking_incremental_deltas` went from
"non-increasing" to "the last delta is under 80% of the first". Negative
control: with `sample` forced back to `t`, exactly those three fail.
Emulator (API 36, debug, force-gles): a released v=3750 decelerates
3746 -> 2624 -> 1834 -> 1144 -> 752 -> 449 -> 243 -> 83px/s over 32 frames
to t=0.664s; a flick into the end of the list stops there in one tick with
no overshoot; a tap 200ms into a fling ends it at 11 ticks.
**The keyboard: `targetSdk = 34`** in iris/android-app/app/build.gradle,
against compileSdk 37 and the Compose app's 37 -- and that app's keyboard
does push up on her phone. Below target 35 a window keeps the legacy
behaviour where adjustResize shrinks it for the IME, so
getInsets(ime()).bottom measures an already-shrunk window and is zero;
setDecorFitsSystemWindows(false) opts out of that and still takes on the
API 36 emulator here, which is why every test run passed. Now targetSdk 37.
That is a reading and not a measurement, so the other half is making the
phone able to answer it. MainActivity also registers a
WindowInsetsAnimation.Callback (onEnd re-reads getRootWindowInsets, so an
interrupted animation cannot freeze a value), which delivers the height
where only the animation path carries it and makes the push-up animate:
ime_bottom now arrives 509, 663, 833, 881, 883 instead of one jump.
`insets::Shared::updates` counts every dispatch and
`AndroidUiState::insets_report()` puts it in the Diagnostics pane --
screenshot-verified, `insets: dispatches=27 left=0 top=142 right=0
bottom=63 ime_bottom=0 ime_visible=false`. Iris has no logcat, and "the
listener never fired" and "it fired with a zero height" are otherwise the
same picture; dispatches=0 says so in words rather than showing defaults.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
RUST.md's "Shell lost" section and IRIS_TODO.md's matching paragraph both
said item 4's fix was written but never built or tested. It was committed
in ba2afba with its test passing, so both were stale the moment that
landed and read as if nothing had been run at all.
Replaced with one section per item, saying what was fixed, what was
measured on this checkout's emulator and what the phone still has to
settle: items 2 and 3 ticked with their numbers, item 4 ticked on the code
with phone confirmation still owed (no Vulkan adapter here), item 1 left
open with the exact logcat line for Iris to look at. The two pre-existing
faults found on the way -- the 16-deep move chain and the API-29 JNI calls
-- are recorded where the next reader will hit them.
IRIS.md gains the public-surface entry: `Widget::tick`,
`UiData::animate`/`tick_animations`, `FlingCalculator`'s density and
coefficient, and `MOVE_CHAIN_LIMIT`.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
P1b (docs/RUST.md). `transcript-ui/src/tool.rs` draws a card per tool
call and a group per run: collapsed, a card is its name and the one-line
summary `parse_tool_input` derives; open, it is the description, the
input (highlighted, on the verbatim surface) and the output, capped with
a "Show all N lines". A run is one surface with a heading and a chevron
bar at its foot, so it closes from either end.
Three things worth knowing.
**A collapsed card lays out its summary line and nothing else.** The
fixture's tool outputs are tens of kilobytes and a collapsed card never
builds a widget for one -- `collapsed_cards_shape_only_their_summary_
lines` opens a three-card group over 88 kB of output each and asserts the
text-shape count equals the same group's over three bytes (17 either
way; 17 against 20 when the discipline is deliberately broken, so the
test is real).
**A result arriving replaces one card.** `ToolRow::apply_calls` is the
group's half of `RowBlocks::apply_delta`'s rule, and `build_row` now
hands back one `TailRow` -- blocks for a message, cards for a run --
rather than two mechanisms chosen at each call site.
**Every tap is a tap**: `GestureOutcome::Tapped` out of the `DragArbiter`
`Selection` already owns, so a drag that started on a card scrolls the
transcript instead of opening it.
Three defects found by looking at the render, all recorded with their
repro in docs/IRIS_TODO.md: a `Span` of padded children inside another
`Span` places them a slot out of step (worked around by building the
group as one span, which costs the 4dp inset); `scrollable_on(Axis::X)`
on a non-editable text draws nothing, so a card's command is clipped
rather than pannable; and `NotoSans-Regular` has no U+25B8/25BE/25B4 at
all, so the expander mark is set in the monospace face.
Screenshots: docs/bench/p1b-2026-09-06/.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The defect P1a's screenshots found, and the one that mattered:
`Rect::is_size_independent()` answered `true`. A `Rect` fills whatever
region it is handed, so its content *is* the region -- and
`draw_inner`'s fast path, which rewrites a widget's primitives with
`r.outside(&from).within(®ion)` instead of redrawing it, cannot
reproduce that once a region carries both `rel` and `abs`. What it
looked like: a fenced code block's background kept the height of the
provisional full-region draw `Span` does in its first phase, so one
fence's panel covered every block below it and every row below that,
with the text underneath laid out correctly. Likely the same cause as
RUST.md's older "the composer bar's grey background is not drawn".
Also here: a quote's bar is a `Stack` background behind padded text
rather than a two-child `Span(Dir::RIGHT)` (one widget fewer and no
provisional pass), and `transcript-ui`'s `transcript` example gains a
row holding one of every block kind -- the fixture's own heading,
paragraph, fence and table source, plus a list and a quote, which the
fixture has neither of.
docs/bench/p1a-2026-09-06/ has the pairs and docs/RUST.md's P1a box
names what still differs. The iris half is from the desktop backend
because this emulator cannot draw iris's glyphs at all (solid boxes,
reproduced on the previous commit, with Compose drawing text correctly
on the same AVD); both routes to Vulkan on this AVD were tried and both
fail. Bench stream phase, assertions live, no abort: p50 53.0ms p90
108.6ms p99 132.0ms against 52.8/108.1/137.3 before -- unchanged.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A row was one TextEdit holding the whole message, so every delta
re-shaped every paragraph of a long reply through parley -- the one phase
where iris trails Compose on the phone (p50 18.2ms vs 13.4ms, bench v2).
- client-core/src/markdown_blocks.rs: split a message into its top-level
blocks with their source, through the same pulldown-cmark the renderer
parses with so the two cannot disagree about where a block starts, plus
common_prefix. Appending markdown can rewrite an earlier block (a
trailing --- turns the paragraph above into a heading), so the fast
path compares the prefix it keeps rather than assuming it -- with the
test that says so.
- transcript-ui: a row is a Span of one TextEdit per block;
RowBlocks::apply_delta replaces the block a delta lands in;
TranscriptScreen keeps the tail row's blocks, seeded in build_tree as
well as push_row (a screen opened onto a streaming reply took the
rebuild path for its first delta otherwise, with nothing to say so).
- A block is the selection unit: Selection is keyed by (RowKey, u32),
which is reading order at both levels, and the pointer-captured half of
a drag resolves the block under the finger from its drawn box
(Selection::locate) instead of from the row's extent.
Pass condition: a_delta_into_a_long_reply_redraws_the_same_widgets_as_a_short_one
drives a real UiRenderState and asserts the draw count for a delta into a
100-paragraph (3,000+ char) reply equals the count for a one-paragraph
one. 30 either way; it read 630 against 30 twice on the way there.
Emulator stream phase, same AVD before and after: p50 61.5 -> 54.5ms,
p90 211.7 -> 113.1ms, p99 342.6 -> 137.4ms, worst 403.6 -> 143.0ms, 202
-> 293 frames in the same 21 seconds. Selection across blocks verified
with a real long-press drag.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Wrapping the composer's field in .scrollable().masked() needed three
layout defects fixed first, each with a headless regression test that was
confirmed to fail without its fix:
- MaxSize/Sized reported a caller's declared dp length unresolved, and
Span places a child from the abs/rel of what it reported, so dp(168)
was worth zero: the bar got a slot of nothing the moment its content
passed six lines and the Scroll inside measured its container at -63px
(container=-63 content=415.8 amt=478.8 on the emulator). Len::fold_dp,
used on the way out, plus a debug_assert in draw_inner that a reported
Size carries no dp -- the rule is about every widget, not those two.
- Masked allocated a fresh mask slot per draw, and draw_inner's
unchanged-region fast path does not revisit descendants, so they kept
clipping against a box the bar had moved away from: four live mask
entries, none of them current, and the field drew nothing.
ActiveData::own_mask, allocated once and rewritten in place.
- mov updates active.region and accumulates the same delta on the move
slot, and resolved_region added both, so a panned widget's own hit box
sat at twice the pan -- the composer's field was untappable after a
drag. ActiveData::move_applied.
Scroll itself measured the right number by a misleading route; it is
written against painter.px_size() now and still reports its content's
size, since reporting the container makes the answer a function of
itself.
Verified on this checkout's emulator: swipe 540 1200 -> 540 1460 moved
the field's Message box 31,1041..1048,1509 -> 31,1131..1048,1651 with its
height unchanged at 468px.
run-bench.sh polled logcat for a prefix copy_report also logs at startup,
so it printed a report that had never been run.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
IRIS_TODO.md's "the composer has no touch-drag scroll". `Scroll::drag`
takes its pan from the same `sense::DragGesture` `List` is driven by --
arbitration, DRAG_SLOP, velocity and pointer capture all stay in sense.rs
and only what a committed pan *means* is decided per caller -- and
`WidgetLike::scrollable()` registers it beside the wheel handler it already
registered, so every scroll area pans on a finger with nothing added at the
call site. No fling: `Scroll` has no per-frame tick to animate one and the
areas it wraps are at most a screenful. `Scroll::amt()` exposes the pan
position.
`attr.rs`'s `on_press` treated an already-focused field as the plain
click_or_drag case, so every Pressing frame extended a selection. It now
applies the same DRAG_SLOP rule its unfocused branch already did: a press
past the slop vertically abandons its pending selection for the rest of the
gesture, so the scroll area around the field wins it. That is Android
EditText's own behaviour and it is what lets a swipe up over the composer
scroll instead of dragging a highlight through what you typed.
Also fixed, found doing it: `ActiveData::mask` stored the mask a widget
*set* rather than the one it was drawn *under*, and `redraw` feeds that
field back in as the inherited mask -- so a targeted redraw of any `Masked`
handed it its own mask and aborted on `set_mask`'s nested-mask assert. A
real abort on the emulator, `assertion failed: self.mask == MaskIdx::NONE`.
And the per-frame orphan guard from 76b1f99 is now a count comparison
(O(active widgets)); the O(primitives) walk only runs to build the failure
message, because running it per frame made a debug build on the emulator too
slow to finish a bench run at all.
Tests: four in scroll.rs (pan past the slop, a tap inside it, a horizontal
drag, the end clamp), `a_finger_drag_over_a_scroll_area_pans_it` in
sense_tests.rs driving the whole registration/dispatch/capture path (fails
with "got 0" without the new registration), and
`redrawing_a_masked_widget_does_not_nest_its_own_mask` in layout_tests.rs
(aborts on the pre-fix code).
The composer itself is deliberately still not `.scrollable()`: `Scroll`
measures against the window rather than its own offered box, so inside the
`MaxSize` capping it at six lines it pans the field out of the bar --
measured, reverted and written down in RUST.md and DECISIONS.md.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Finding 1 (the real crash): Selection::clear() drops rows and anchor,
called from TranscriptScreen::apply's Rebuild arm right before
List::clear() -- push_row re-registers survivors as it rebuilds each row.
Fixes a WeakWidget outliving the row group_tool_runs regrouped away,
which panicked the next long-press anywhere. New apply_tests test builds
a real TranscriptScreen, forces the regroup, and confirms no panic.
Findings 2-5: debug_assert!s on List::place's slot, List::fling and
FlingCalculator's velocity finiteness, VelocityTracker::add_sample's
chronological order, and FrameReport::mark_phase's non-decreasing
start_index. Finding 7: bench_client.rs's battery_line guard restructured
so the empty check can't be separated from its unwraps by a future edit.
Findings 9/10: new List tests pinning tick_fling's per-tick deceleration
and replace_back's evicted-key cleanup with a different key than the
existing tests use. IRIS.md's replace_back/clear/apply entry gained the
side-table-clearing note the Docs finding asked for.
Also records this pass's DragGesture-merge verification in RUST.md (tap
stays vs swipe doesn't, a real fling keeps moving after release, keyboard
cycles confirmed via on_insets_changed) and annotates the two IRIS_TODO.md
phone-report items it targets.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Four fixes from Iris's phone report on the dc01f88 build, plus her same-day
follow-up on swipe-vs-tap:
- android/ime.rs: InputConnection now calls InputMethodManager.updateSelection
after every edit (new update_ime_selection, called from after_input) -- Gboard
was holding keystrokes back with nothing telling it the app's selection/
composing region had moved, which read as "doesn't enter it until I hit
space, doesn't move the caret". New unit tests in widget/text/edit.rs cover
the buffer-level composing/commit/delete/selection operations directly.
- attr.rs: Selector/Selectable rewritten around a shared on_press dispatcher
over PressStart/Pressing/PressEnd instead of click_or_drag(), so a field
that isn't already focused only grants focus (and requests the IME) on a
completed tap -- press and release with no frame past DRAG_SLOP. A drag
is never consumed, so whatever is behind the field still sees it. New
FocusHost::is_focused (both platform impls) and TextEdit::press_origin
back this. Verified on the emulator: dumpsys input_method's mInputShown
stays false after a swipe over the composer, true after a tap.
- iris_core: GlyphAtlas::clear()/Textures::reset(), called together from
android/view.rs's surface_changed exactly when a genuinely new renderer is
built (app-switch, not the keyboard-resize path that already reuses the
renderer) -- both CPU-side caches otherwise kept pointing at the old,
destroyed device's textures. Verified on the emulator: home, reopen, every
glyph still on screen.
- transcript-ui/composer.rs: rebuilt as one widget (unchanged Stack{rect,
span} idiom, capped at ~6 lines via MaxSize + .scrollable(), wrapped in one
Pad whose bottom Composer::set_bottom_inset rewrites in place so the bar
sits on the IME or nav-bar inset with no rebuild -- rebuilding would drop
focus/selection/in-progress text). Wired from bench_client.rs's existing
on_insets_changed.
A second, deeper bug found while verifying the composing fix is NOT fixed
this pass: composed text never becomes visible at all. A new layout_tests.rs
test proves the widget tree's own region math is correct across a keyboard
resize, ruling that out; RUST.md's P0 box has the full writeup and what to
check next (UiRenderState::redraw's single-widget path, or something
force-gles-specific -- this AVD has no Vulkan adapter to rule that out with).
cargo fmt/clippy/test --workspace and cargo ndk clippy all clean.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Two follow-ups after the keyboard/dp/header pass, both requested against
the P0 box:
(a) The header row rendering a second time inside the transcript area
after a keyboard-triggered resize: reproduced reliably (tap the composer,
screenshot after the keyboard opens). Ruled out one concrete hypothesis --
on_insets_changed rebuilding top_bar on every ime_bottom change, unrelated
to the header's own status-bar padding -- with a guard (last_top_pad) that
reproduced the identical duplicate afterward, so repeated rebuilding is
not the cause. Kept the guard as a real (if insufficient) fix for needless
rebuilds. Not root-caused: Span's two-phase provisional/real draw and the
redraw_all-vs-redraw_updates split are the two live suspects, but pinning
which one (or something else) produces the duplicate needs instrumenting
draw_inner directly or the phone. Full writeup in RUST.md's P0 box.
(b) Why on_insets_changed's ime_bottom never confirmed the keyboard being
shown, on either the auto-diagnostics or the new bench keyboard phase:
MainActivity.java uses windowSoftInputMode="adjustResize", under which
WindowInsets.Type.ime()'s own inset amount is defined to read zero (the
window already resized to avoid the overlap that inset would describe) --
the same trap AGENTS.md already names for the Compose side. Fixed to read
insets.isVisible(ime()) instead, a boolean unaffected by resize-vs-pan.
This alone did not make the callback re-fire on this emulator, which
still shows no insets callback after the initial one at attach -- named
but unconfirmed hypothesis: a non-edge-to-edge Activity may not get insets
redelivered for a pure IME toggle handled via resize, needing an edge-to-
edge opt-in this pass did not attempt given the risk to adjustResize's
own behavior.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
docs/IRIS.md's 2026-09-06 entry (public API), docs/LAYOUT.md's "Density:
Len::dp" design section, IRIS_TODO.md's density-unit item ticked, and
docs/RUST.md's P0 box gets the investigation: the keyboard-wipe
hypothesis and confirmation, the blur root cause and why the dp unit
turned out to be the same fix, the header cause, and what remains
unverified (an emulator screenshot of the keyboard fix, and Iris's real
phone).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Adds VelocityTracker and a port of AOSP SplineOverScroller's fling curve
(FlingCalculator, cited at the definition) to iris::sense, and wires
List::fling/is_scrolling/cancel_fling/tick_fling through
Selection::drag's release path -- a pan's release now decelerates instead
of stopping dead on the finger lifting, matching IRIS_TODO.md's "swiping
has no momentum" ask. Clamped at the loaded content's start/end and
cancelled by the next touch-down.
Also fixes the scroll jitter DragArbiter's slop release caused: crossing
DRAG_SLOP applied the whole pre-threshold drag (measured from press_start)
in one step, since nothing pans while a gesture might still resolve to a
selection. Now only the excess past DRAG_SLOP is applied on that frame,
the same way Android's own touch handling consumes touch slop rather than
replaying it.
Root-caused by reading DragArbiter's state machine and covered by new
unit tests (fling distance against the closed-form spline result within
1%, cancel-on-touch, start/end clamp, the slop-crossing regression); no
emulator was used this pass, so an on-device trace/feel-check is still
open, and Benchmark v2's four-phase bench_client.rs spec was not
attempted. docs/IRIS.md, docs/IRIS_TODO.md and docs/RUST.md's P0 box
record what's done and what's left.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
RUST.md's P0 box gets Iris's first real-phone report (no crash) and the
four defects it found (glyph-wipe-on-first-touch, missing bold glyphs,
text far too small, status-bar inset not applied), what was fixed and
how it was verified on the emulator, and what's still open (item 1's
root cause, and the top-row height anomaly noted in the last commit).
IRIS_TODO.md gets a new "From the phone, 2026-09-06" section for the two
items explicitly deferred to a follow-up agent: no scroll momentum/fling,
and occasional jitter scrolling down.
IRIS.md gets the public-API entry for TextData's bundled fonts/
font_diagnostics, UiRenderNode::new/resize's new window_size parameter,
AndroidUiState::content_scale, AndroidAppState::on_insets_changed, and
iris_core::WgpuErrorLog.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
UiRenderNode::new used to let a wgpu validation error reach the default
uncaptured-error handler and panic, which is what aborted the P0 bench APK
on Iris's phone in AndroidRenderer::new with only "wgpu error: Validation
Error" surviving into the truncated crash report. It now wraps creation in
wgpu error scopes and returns Result<Self, String>; the Android backend
turns a failure into the adapter's identity, the limits/downlevel flags a
layout validates against, and wgpu's own error chain, logged as one logcat
line and shown on screen (IrisView.showRendererError) instead of crashing.
Auditing every bind-group-layout entry against wgpu-core's own validation
source names the likely cause: masks_layout's move_offsets storage buffer
is visible to the vertex stage, which Vulkan grants unconditionally but
GLES gates on the driver's own vertex-stage SSBO support -- and the
delivered APK was built with force-gles, a flag meant only to force the
*emulator* onto GLES for one frame-time measurement, that build-apk.sh's
default feature list applied to every arm64 build regardless of target.
Its default no longer includes force-gles.
Testing the diagnostic (by inducing an artificial validation error) also
found and fixed a real reentrancy bug: calling Activity.setContentView
synchronously from inside a ViewPeer callback re-enters the same peer's
RefCell borrow through onFocusChanged, aborting with "RefCell already
borrowed". Deferred through the same push_dynamic_deferred_callback
mechanism raise_if_enabled already uses.
Full audit, verification, and the named hypothesis are in RUST.md's P0
box ("iris bench crash on the phone, 2026-09-06"); the API change is in
IRIS.md. Nobody on this session has the phone, so this is unconfirmed
against real hardware -- the point of (1) is that the next run says so
either way.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
RUST.md's P0 box gets the fix, the before/after streaming-phase numbers
(with their caveats), the build-apk.sh/run-bench.sh scripts, and what the
dropout-fix pass's three remaining verifications are blocked on (the
sandbox ai-server currently fails to build, unrelated to this change).
IRIS.md gets the List::replace_back/clear and TranscriptScreen::apply
API entries. AGENTS.md's rigs section gets one sentence on each script.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
RUST.md's P0 box gets the iris-half account: the fixture, the scroll/stream
mechanism, the report fields, build commands (all clean), packaging (no
cargo xtask apk yet, so a new Gradle release build type on top of cargo
ndk), and the emulator smoke run's report next to Compose's own. Used a
second, differently-named AVD rather than contend with the session already
on this checkout's own emulator.
DECISIONS.md's P0 entry gets a matching summary bullet. IRIS.md records
AndroidAppState::platform_ready. IRIS_TODO.md notes the one gap found:
no read-only selectable text primitive, so the bench report's TextEdit
picks up a keyboard on tap it has nothing to type into.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
adapter.request_device asked for Limits::default(), which requests
desktop-tier compute-shader limits unconditionally even though nothing in
iris/iris-core creates a ComputePipeline or writes a @compute stage. That
crashed device creation outright on a downlevel GL adapter reporting
OpenGL ES 3.0 (no compute at all) -- the Android emulator's
EMU_GPU=software/force-gles path, and any real GLES-3.0-only device.
New iris_core::device_limits(), shared by both platform backends, zeros
exactly the six max_compute_* fields rather than switching to a downlevel
Limits preset -- downlevel_webgl2_defaults() also zeros
max_storage_buffers_per_shader_stage, which shader.wgsl's vertex stage
needs. rigs/gpu-probe's own mirrored limits were updated to match.
Not verified against the actual SwiftShader-ES-3.0 crash on-device this
pass: the cold boot needed would have force-restarted this checkout's
emulator while another session had its own app running on it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Root-caused via temporary logcat tracing (touch events, DragArbiter state,
Selection::drag dispatch), reproduced against a real sandbox session: a
gesture's ACTION_DOWN can land on a row's own padding/gap or its header,
which CursorSense has no sensor over, so the widget that ends up handling
the gesture only ever sees Pressing frames and DragArbiter never gets
press_start -- leaving it stuck in Idle (answers Undecided forever) for the
rest of that gesture. Not the previously-suspected coalesced first
ACTION_MOVE, which is now ruled out.
DragArbiter::is_idle() lets Selection::drag notice a Pressing frame with
no matching press_start and recover the press there instead. Four new unit
tests, one of which fails on the pre-fix code.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Takes the -gpu host pair the earlier software-mode comparison flagged as
missing. Under real GPU rendering (--features force-gles: the default
Vulkan backend has no adapter at all under plain host-GPU boot, confirmed
by the exact wgpu error), iris's median frame (15.0ms) is faster than
Compose's (20.0ms) on the same session content -- the opposite shape from
the software-mode table. The new redraw-to-submit/submit-to-present split
shows iris's own CPU work is a median 0.2ms per frame; almost the whole
frame is time handing off to the driver, consistent with (but not proof
of) the software-mode gap being mostly SwiftShader's CPU rasterisation
cost rather than iris-specific slowness.
A same-mode software force-gles run, meant to isolate the backend, hit a
third distinct crash instead (SwiftShader's GL path reports itself as
OpenGL ES 3.0, which has no compute shaders, and iris's device request
assumes them unconditionally) -- real scope to fix, not done here, so the
software-mode question stays open. A real intermittent touch-scroll
dropout was also reproduced (six consecutive swipes produced zero
redraws while taps kept working; an identical retry then succeeded) and
is not explained. The idle-redraw and virtualised-culling findings from
the software-mode pass were confirmed to hold under real GPU rendering
too.
DECISIONS.md's DEFERRED item carries the updated table; the iris-vs-
Masonry choice itself is still Iris's to make. IRIS.md records the
FrameReport::record_split/FrameStats::cpu_p50/gpu_wait_p50 API from the
prior commit (e2a1fad), which this pass's measurement used.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
FrameReport gave a real, measured on-device number (frames=34,
janky%=61.76, p50=26.5ms p90=48.0ms p99=98.1ms worst=98.1ms) and
long-press-then-drag-to-select is now confirmed on-device (logcat plus a
screenshot of the highlighted selection). Neither closes I5's box to [x]
yet: the frame number is real but not the clean single 24-swipe loop
comparable to Compose's, because gestures against this checkout's
EMU_GPU=software emulator intermittently delivered zero touch input this
session -- a new, separately named finding (candidate cause: the
emulator's own software rasterisation measured at ~78% of a CPU core
continuously), not yet root-caused. DECISIONS.md's DEFERRED item is
updated with these numbers rather than a decision made here.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
I5's transcript screen now runs on-device against a real ai-server on
iris-android-app's new transcript-screen feature (extends I2's shell
rather than a third one), with real scrolling, real touch-drag panning
and tap-by-name accessibility all confirmed by screenshot/log evidence.
I4's own emulator-side check (tap-by-name on the tabs demo) closed the
same session, so its box ticks [x] now.
Still [~], not [x]: the render-time number RUST.md's recommendation
wants for iris couldn't be produced this pass, for a precise and
recorded reason rather than a vague one -- dumpsys gfxinfo cannot see a
SurfaceView's own GPU-drawn frames at all (0 frames reported across a
gesture loop that visibly scrolled), and a SurfaceFlinger --latency
fallback gave no per-frame history either on this Android version. The
Compose side of the same loop did produce a real number under identical
conditions (8.96% janky, 99th percentile 150ms), so this is now a
one-sided number rather than a missing one on both sides.
Also found and recorded: the AVD's saved snapshot carries a GPU config
across restarts, so switching between the documented Vulkan boot
recipes needs a cold boot (clearing snapshots/) that the emu wrapper
does not force -- cost three different-looking crashes before the
pattern was the snapshot, not the code.
DECISIONS.md's DEFERRED item is updated with the numbers Iris needs to
weigh the iris-vs-Masonry call; the call itself stays hers.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>