iris: fold render state into Ui

This commit is contained in:
iris committed 2026-09-10 23:58:43 -04:00
1 parent 599d33287c
commit f49b284b46
35 files changed
+491 -429

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+17 -10
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@@ -21,20 +21,24 @@ fn opened() -> (Harness, ai_app::ui::TranscriptScreen) {
}
fn list_box(h: &Harness, screen: &ai_app::ui::TranscriptScreen) -> PixelRegion {
h.render
h.rsc
.ui
.render_state()
.get()
.window_region(&screen.list.id(), &h.rsc)
.expect("the list is on screen")
}
fn drawn_rows(h: &Harness, screen: &ai_app::ui::TranscriptScreen) -> Vec<(f32, f32)> {
let mut rows: Vec<(f32, f32)> = h
.render
let render_handle = h.rsc.ui.render_state();
let render_state = render_handle.get();
let mut rows: Vec<(f32, f32)> = render_state
.active
.get(&screen.list.id())
.expect("the list is drawn")
.children
.iter()
.filter_map(|id| h.render.window_region(id, &h.rsc))
.filter_map(|id| render_state.window_region(id, &h.rsc))
.map(|px| (px.top_left.y, px.bot_right.y))
.collect();
rows.sort_by(|a, b| a.0.total_cmp(&b.0));
@@ -76,12 +80,14 @@ fn the_row_across_the_top_edge_is_drawn() {
#[test]
fn the_list_is_clipped_to_its_own_box() {
let (h, screen) = opened();
let active = h.render.active.get(&screen.list.id()).expect("drawn");
let render_handle = h.rsc.ui.render_state();
let render_state = render_handle.get();
let active = render_state.active.get(&screen.list.id()).expect("drawn");
assert!(
active.mask != MaskIdx::NONE,
"the transcript's list is drawn with nothing clipping it",
);
let clip = h.render.mask_region(active.mask, &h.rsc);
let clip = render_state.mask_region(active.mask, &h.rsc);
let list = list_box(&h, &screen);
assert!(
clip.top_left.y >= list.top_left.y - 0.5 && clip.bot_right.y <= list.bot_right.y + 0.5,
@@ -89,8 +95,7 @@ fn the_list_is_clipped_to_its_own_box() {
edge still draws past it",
);
let rows = h
.render
let rows = render_state
.active
.get(&screen.list.id())
.expect("the list is drawn")
@@ -116,14 +121,16 @@ fn the_list_is_clipped_to_its_own_box() {
}
fn primitives_under(h: &Harness, id: WidgetId) -> Vec<MaskIdx> {
let Some(active) = h.render.active.get(&id) else {
let render_handle = h.rsc.ui.render_state();
let render_state = render_handle.get();
let Some(active) = render_state.active.get(&id) else {
return Vec::new();
};
let mut out: Vec<MaskIdx> = active
.primitives
.iter()
.filter(|p| p.binding != IMAGE_BINDING)
.map(|p| h.render.primitives.instance(p.slot).mask_idx)
.map(|p| render_state.primitives.instance(p.slot).mask_idx)
.collect();
for child in &active.children {
out.extend(primitives_under(h, *child));