iris: List::fling with Android's spline physics, and fix the drag-slop scroll jitter
Adds VelocityTracker and a port of AOSP SplineOverScroller's fling curve (FlingCalculator, cited at the definition) to iris::sense, and wires List::fling/is_scrolling/cancel_fling/tick_fling through Selection::drag's release path -- a pan's release now decelerates instead of stopping dead on the finger lifting, matching IRIS_TODO.md's "swiping has no momentum" ask. Clamped at the loaded content's start/end and cancelled by the next touch-down. Also fixes the scroll jitter DragArbiter's slop release caused: crossing DRAG_SLOP applied the whole pre-threshold drag (measured from press_start) in one step, since nothing pans while a gesture might still resolve to a selection. Now only the excess past DRAG_SLOP is applied on that frame, the same way Android's own touch handling consumes touch slop rather than replaying it. Root-caused by reading DragArbiter's state machine and covered by new unit tests (fling distance against the closed-form spline result within 1%, cancel-on-touch, start/end clamp, the slop-crossing regression); no emulator was used this pass, so an on-device trace/feel-check is still open, and Benchmark v2's four-phase bench_client.rs spec was not attempted. docs/IRIS.md, docs/IRIS_TODO.md and docs/RUST.md's P0 box record what's done and what's left. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -8,6 +8,37 @@ capability that moved. Small and trivial changes do not go here.
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An entry gives the date, what changed, why, and a short before/after where
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it helps judge the change without the session that made it. Newest first.
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## 2026-09-06: `List::fling`, `VelocityTracker`, `FlingCalculator` (IRIS_TODO.md's "swiping has no momentum")
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`iris::widget::List` gained a real fling: `fling(velocity_px_per_s)` starts
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one (cancelled by the next touch-down via `cancel_fling`, or automatically
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once it settles or reaches loaded content's start/end), `is_scrolling()`
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reports whether one is running, and `tick_fling(now: Instant) -> bool`
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advances it and returns whether it is still going -- a caller that owns a
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`RequestRedraw` handle can hand it to the list once via the new
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`set_redraw_handle`, after which `List` re-arms its own next frame while
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flinging with no further polling needed; a caller driving a scripted
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benchmark instead calls `tick_fling` itself in a loop, same as it already
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drives `scroll`.
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The physics is `iris::sense::FlingCalculator` + `VelocityTracker`
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(`sense.rs`, beside `DragArbiter`): a port of AOSP `SplineOverScroller`'s
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deceleration curve (the same one Compose's own `ScrollableDefaults.
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flingBehavior()` uses), cited at the definition, so a fling here travels
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the same distance a Compose `LazyColumn` would for the same initial
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velocity. `VelocityTracker` estimates that velocity from the drag's last
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~100ms of samples rather than one frame's last delta. Unit-tested:
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velocity from known samples, fling distance/duration against the closed-
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form spline result (within 1%), cancel-on-touch, and the start/end clamp
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(a fling stops rather than scrolling into content that was never loaded).
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Before: a touch-drag panned exactly as far as the finger moved and stopped
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dead on release. After: releasing mid-drag continues scrolling and
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decelerates, matching the muscle memory every other Android scroll view
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already trained. `transcript_ui::selection::Selection::drag` wires this in
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-- a release only flings if the gesture had committed to panning
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(`DragArbiter::is_panning`, new), never a selection or an undecided tap.
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## 2026-09-06: `UiRenderNode::new` returns `Result`, not `Self` (RUST.md's P0 box, phone-crash fix)
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`iris_core::UiRenderNode::new(device, queue, config)` now returns
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