RUST.md, DECISIONS.md, IRIS.md: iris's host-GPU frame time, 2026-09-05

Takes the -gpu host pair the earlier software-mode comparison flagged as
missing. Under real GPU rendering (--features force-gles: the default
Vulkan backend has no adapter at all under plain host-GPU boot, confirmed
by the exact wgpu error), iris's median frame (15.0ms) is faster than
Compose's (20.0ms) on the same session content -- the opposite shape from
the software-mode table. The new redraw-to-submit/submit-to-present split
shows iris's own CPU work is a median 0.2ms per frame; almost the whole
frame is time handing off to the driver, consistent with (but not proof
of) the software-mode gap being mostly SwiftShader's CPU rasterisation
cost rather than iris-specific slowness.

A same-mode software force-gles run, meant to isolate the backend, hit a
third distinct crash instead (SwiftShader's GL path reports itself as
OpenGL ES 3.0, which has no compute shaders, and iris's device request
assumes them unconditionally) -- real scope to fix, not done here, so the
software-mode question stays open. A real intermittent touch-scroll
dropout was also reproduced (six consecutive swipes produced zero
redraws while taps kept working; an identical retry then succeeded) and
is not explained. The idle-redraw and virtualised-culling findings from
the software-mode pass were confirmed to hold under real GPU rendering
too.

DECISIONS.md's DEFERRED item carries the updated table; the iris-vs-
Masonry choice itself is still Iris's to make. IRIS.md records the
FrameReport::record_split/FrameStats::cpu_p50/gpu_wait_p50 API from the
prior commit (e2a1fad), which this pass's measurement used.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
irisandClaude Fable 5.1 committed 2026-09-05 20:07:20 -04:00
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@@ -104,3 +104,33 @@ marked **DEFERRED** are ones the agent chose not to decide alone.
with the caveats above rather than as a single number — or ask for a
same-profile, same-GPU-mode rerun first. RUST.md's I5 box has the full
account.
**Updated 2026-09-05, the `-gpu host` pair taken.** Real GPU rendering
(`force-gles` -- the default Vulkan backend has no adapter at all under
plain host-GPU boot, confirmed by the exact `wgpu` error) reverses the
software-mode shape:
| app | build | GPU mode | frames | janky % | p50 | p90 | p99 | worst | cpu p50 | gpu-wait p50 |
|---|---|---|---|---|---|---|---|---|---|---|
| Compose (in-app report) | debug | host (virgl) | 1268 | 96.4% late | 20.0ms | 28.4ms | 37.7ms | -- | -- | -- |
| iris (`FrameReport`) | **release**, `force-gles` | host (virgl) | 62 | 41.94% | 15.0ms | 21.8ms | 37.1ms | 37.1ms | 0.2ms | 12.9ms |
Under real GPU rendering iris's median frame is *faster* than
Compose's, not the 2-3x-slower shape the software-mode table shows. A
new split inside `FrameReport` (redraw-to-submit vs. submit-to-present,
commit `e2a1fad`) says why: iris's own CPU work per frame is a median
0.2ms -- almost the entire frame is time spent handing the frame to the
driver, not in iris's layout/text/primitive code. This is consistent
with the earlier software-mode gap being mostly SwiftShader's CPU
rasterisation cost rather than an iris-specific slowness, but is not
proof of it: a same-mode software `force-gles` run to isolate the
backend crashed for an unrelated reason (SwiftShader's GL path reports
itself as OpenGL ES 3.0, which has no compute shaders, and iris's device
request assumes them unconditionally) — real scope to fix, not done
here — and the two apps' frame populations still differ in kind the same
way the software-mode caveats describe. A real intermittent touch-
scroll dropout was also reproduced this pass (six consecutive swipes
produced zero redraws while taps kept working; an identical retry then
succeeded) and is not explained. RUST.md's I5 box, "Where iris's frame
time goes, 2026-09-05, the `-gpu host` pass," has the full account. The
iris-vs-Masonry choice itself is still Iris's to make.