ai-app: a phone interface to Claude Code and llama.cpp sessions

A Rust backend that owns the sessions and an Android app that reads them.
The server spawns and adopts CLI processes, normalises everything they emit
into one event model, keeps the transcript, and serves it over pinned TLS on
a WireGuard interface; the phone streams that, replies, sends images, and
imports conversations the machine already has.

`AGENTS.md` is the working guide -- what runs where, what has been measured,
and the faults that were expensive to find. `PLAN.md` is the design record.

History before this point was squashed away. It was a personal project's
running commentary and carried a name and a couple of machine paths that
have no business in a public repository; the tree is what mattered and the
tree is here.
This commit is contained in:
iris committed 2026-08-31 20:29:07 -04:00
commit b172c464ea
100 files changed
+31795

No files matched your search

@@ -0,0 +1,233 @@
package com.example.aiapp
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.rememberScrollState
import androidx.compose.foundation.verticalScroll
import androidx.compose.material3.CircularProgressIndicator
import androidx.compose.material3.LinearProgressIndicator
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Surface
import androidx.compose.material3.Text
import androidx.compose.material3.TextButton
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.compose.ui.window.Dialog
import java.time.OffsetDateTime
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
/**
* Window bars for the account's rate limits, with reset times.
*
* A dialog rather than a screen. Usage is something you check *against* what you were reading --
* "can I start this" is asked with the transcript still on screen -- and pushing a whole screen for
* it took the session away to answer a question about the session. It also has no navigation of its
* own: there is nothing here to open, so the only thing its Back could ever have meant was "put
* this away", which is what dismissing does. The system back gesture dismisses it, since a `Dialog`
* handles that itself.
*/
@Composable
fun UsageDialog(settings: ServerSettings, onDismiss: () -> Unit) {
val scope = rememberCoroutineScope()
var state by remember { mutableStateOf<LoadState<List<UsageSnapshot>>>(LoadState.Loading) }
fun refresh() {
state = LoadState.Loading
scope.launch {
state =
try {
withContext(Dispatchers.IO) { LoadState.Loaded(fetchUsage(settings)) }
} catch (e: ApiException) {
LoadState.failed(e)
}
}
}
LaunchedEffect(Unit) { refresh() }
// A plain Dialog rather than an AlertDialog, for the spacing alone. AlertDialog fixes the
// gaps between its title, its content and its buttons at sizes meant for a sentence of prose
// and a decision; this is a dense read-out, and those gaps left a band of empty dialog above
// Close that was taller than a bar. Everything else here is what AlertDialog would have
// drawn -- the same container colour, the same corner -- so nothing about it looks foreign.
Dialog(onDismissRequest = onDismiss) {
Surface(
shape = MaterialTheme.shapes.extraLarge,
color = MaterialTheme.colorScheme.surfaceContainerHigh,
) {
Column(Modifier.padding(horizontal = 24.dp, vertical = 16.dp)) {
Row(
verticalAlignment = Alignment.CenterVertically,
modifier = Modifier.fillMaxWidth(),
) {
// Deliberately not subtitled with the provider this was opened from. These
// numbers belong to an account on a particular machine, reported by whichever
// paid service answered there -- naming the session's provider here made an
// echo session's screen read "echo" above a line reading "claude", which is a
// claim about echo that nothing measured. Each machine names itself and the
// service it came from, which is the true scope.
Text(
"Usage",
style = MaterialTheme.typography.headlineSmall,
modifier = Modifier.weight(1f),
)
GlyphButton(REFRESH_GLYPH, "Refresh usage", { refresh() })
}
Spacer(Modifier.height(8.dp))
// Scrolls rather than being trimmed: a machine can report any number of windows
// and there can be any number of machines, and a dialog is the one place where
// running out of room is silent. `fill = false` so a short read-out keeps a short
// dialog instead of stretching to the window.
Column(Modifier.weight(1f, fill = false).verticalScroll(rememberScrollState())) {
UsageBody(state)
}
TextButton(onClick = onDismiss, modifier = Modifier.align(Alignment.End)) {
Text("Close")
}
}
}
}
}
/** What came back, or why nothing did. Split out so the dialog above reads as its own shape. */
@Composable
private fun UsageBody(state: LoadState<List<UsageSnapshot>>) {
Column {
when (val current = state) {
is LoadState.Loading -> CircularProgressIndicator()
is LoadState.Error -> Text(current.message, color = MaterialTheme.colorScheme.error)
is LoadState.Loaded ->
if (current.value.isEmpty()) {
// Not an error and not a blank screen: no machine offers a paid service,
// so there is genuinely nothing to report and saying so is the answer.
Text(
"No machine here runs anything with usage limits.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
} else {
// No card around each machine. A card is a step up the surface ladder, and
// inside a dialog -- itself a raised surface -- the step barely renders while
// costing 16dp of padding on every side. What separates one machine from the
// next is the line naming it, which is enough for a list this short.
current.value.forEachIndexed { index, snapshot ->
if (index > 0) {
Spacer(Modifier.height(20.dp))
}
// Machine and service on one line: which account these numbers belong to
// is decided by both together, and stacked as a heading over a subtitle
// they read as a section of their own rather than as the label they are.
// Small and quiet, because the numbers below are what somebody opened
// this to see.
Text(
"${snapshot.setupName.ifEmpty { snapshot.setup }} · ${snapshot.provider}",
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
SnapshotState(snapshot)
snapshot.windows.forEachIndexed { windowIndex, window ->
// Between the bars, not after the last one: a trailing gap here is
// what put a band of empty dialog above the Close button.
if (windowIndex > 0) {
Spacer(Modifier.height(12.dp))
}
WindowBar(window)
}
}
}
}
}
}
/**
* Anything other than numbers: why this machine has none.
*
* The distinction the old single message could not draw. A machine nobody has logged in on is
* working exactly as somebody set it up, so it reads as a plain statement -- marking it would be
* the interface nagging about a decision already made, and would dilute the marks that do mean
* something. Only the two faults are coloured as faults.
*/
@Composable
private fun SnapshotState(snapshot: UsageSnapshot) {
when (snapshot.state) {
"ok" -> {}
"notLoggedIn" ->
Text(
"No Claude account on this machine.",
style = MaterialTheme.typography.bodyMedium,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
// Reached but refused, versus never reached at all: different things to go and do,
// so they say different things rather than sharing one "unavailable".
"failed" ->
Text(
snapshot.detail ?: "Couldn't read the limits from this machine.",
style = MaterialTheme.typography.bodyMedium,
color = failedColor,
)
else ->
Text(
snapshot.detail ?: "Couldn't reach this machine.",
style = MaterialTheme.typography.bodyMedium,
color = failedColor,
)
}
}
@Composable
private fun WindowBar(window: UsageWindow) {
Column {
Row(modifier = Modifier.fillMaxWidth()) {
Text(
window.label + if (window.active) " (active)" else "",
style = MaterialTheme.typography.bodyMedium,
modifier = Modifier.weight(1f),
)
Text("${window.percent.toInt()}%", style = MaterialTheme.typography.bodyMedium)
}
Spacer(Modifier.height(4.dp))
LinearProgressIndicator(
progress = { (window.percent / 100.0).toFloat().coerceIn(0f, 1f) },
color = quotaColor(window.percent),
modifier = Modifier.fillMaxWidth(),
)
resetLine(window)?.let {
Spacer(Modifier.height(2.dp))
Text(
it,
style = MaterialTheme.typography.bodySmall,
color = MaterialTheme.colorScheme.onSurfaceVariant,
)
}
}
}
/**
* "resets in 3h 12m" -- close enough for deciding whether to start a big task -- or nothing.
*
* Null for a window that is not running, which is the case this row has always drawn as nothing and
* is right to: there is no end to report. What it used to get wrong is the other missing case, a
* timestamp that arrived and could not be read: that was printed raw, so a parse failure appeared
* as an ISO string in the middle of a sentence written for a person. Both cases are named in
* [WindowEnd], and the session bar words them the same way.
*/
private fun resetLine(window: UsageWindow): String? =
when (val end = windowEnd(window.resetsAt, OffsetDateTime.now())) {
WindowEnd.NotRunning -> null
WindowEnd.Unreadable -> "reset time unreadable"
is WindowEnd.Ends ->
if (end.until.isNegative) "resets soon" else "resets in ${formatSpan(end.until)}"
}