docs: tick the drawn chevron

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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irisandClaude Opus 5 committed 2026-09-08 14:01:42 -04:00
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@@ -8019,12 +8019,15 @@ framework and by looking at the fixture running
shaped-mask work (`.masked_by`, 38bf630). `raw_block` pans sideways
again instead of clipping, so a long command is readable. Ticked there
with the original symptom kept.
- **Still open, and the one certain thing in her screenshot**: the
chevron. The mark is a font codepoint (U+25B8/25BE/25B4) and the
bundled fonts were removed on 2026-09-07, so the phone draws an empty
box and the desktop draws a dot. It needs a drawn mark -- a texture
generated at the size wanted, since iris has rects, text and textures
and no path primitive. Not done here.
- **The one certain thing in her screenshot, now fixed**: the chevron.
The mark was a font codepoint (U+25B8/25BE/25B4) and the bundled fonts
were removed on 2026-09-07, so the phone drew an empty box and the
desktop a dot. `iris::widget::mark(dir, dp, colour)` draws it instead:
one oversampled, antialiased triangle rasterised into the ordinary
texture path and scaled into the box asked for, so iris needed no new
primitive. Seen working in the phone-sized render (a real ▶ beside
"Edit"), and its two tests check it points the right way and leaves its
corners clear.
### 3. "The benchmark scrolling seems like it's at 60fps or something, it's
### way less smooth than me scrolling manually"