Hold a queued message below the indicator until the turn takes it
The backend records a message the moment it is sent, so one sent into a running turn landed in the transcript at the time *we* spoke -- above the working indicator, in among things the session had already read. It had not read it. Showing it there says otherwise. Messages sent while a turn is in flight are now held below the indicator, drawn quieter, and take their place in the conversation when the turn ends. That is an approximation and worth naming: the CLI injects a queued message at a tool boundary, and tells nobody when it does, so the end of the turn is the first moment anything here can honestly say the message was taken. It errs toward "not yet read", which is the direction that cannot mislead. Also in this change, from the same pass over the screen: the app draws above the gesture strip rather than under it, and the three status colours that were literals in two other files -- an amber, a green and a red off Material's defaults -- are now Catppuccin members in Theme.kt beside the rest of the scheme. The ordering is verified by construction rather than photographed: the list is bottom-anchored, so the first item emitted is the lowest on screen, and the queued block is emitted before the indicator. Staging a real long-running turn to photograph cost four model turns and never produced one, because the model kept declining to sleep -- which is its own finding, and the reason the next change is a test command in the echo driver.
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@@ -85,7 +85,15 @@ val AiAppColors =
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scrim = Mocha.Crust,
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)
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/** "There is something here": a session that is running. */
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/**
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* What a session is doing, said in colour.
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*
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* Here rather than beside each screen that shows a status. These were separate literals in two
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* other files -- an amber, a green and a red picked off Material's defaults -- so the same state
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* was a slightly different colour depending which screen you looked at, and none of them belonged
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* to this palette at all. A colour that carries meaning is part of the scheme, not a value typed
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* where it happened to be needed.
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*/
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val runningColor: Color
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@Composable get() = Mocha.Green
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@@ -98,3 +106,15 @@ val runningColor: Color
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*/
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val failedColor: Color
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@Composable get() = MaterialTheme.colorScheme.error
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/** Waiting on a person: a question, a permission, a turn that is theirs. */
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val awaitingColor: Color
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@Composable get() = Mocha.Peach
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/** Approaching a limit -- still fine, worth seeing. */
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val warningColor: Color
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@Composable get() = Mocha.Yellow
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/** Past a limit. The scheme's error colour, for the reason [failedColor] gives. */
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val overLimitColor: Color
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@Composable get() = MaterialTheme.colorScheme.error
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