iris: add replaceable glyph atlas buckets
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@@ -18,7 +18,11 @@ Glyph atlas pages are layers of one `texture_2d_array`. `GpuTextures` doubles
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the array when it runs out of layers, copies the old layers on the GPU, and
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rebuilds every bind group that referenced the old view. Page numbers are
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assigned synchronously by `Textures::add_page` because glyph insertion needs
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the layer before the renderer processes queued texture updates.
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the layer before the renderer processes queued texture updates. Atlas maps and
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pages are grouped into named buckets: ordinary font registration uses one
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shared default bucket, while callers can isolate fonts they expect to replace.
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Replacing a font drops its bucket. The resource slots and array layers from
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those pages are reused without compacting or changing any live page number.
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Standalone images each own a bind group and are not placed in the glyph
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array. Each render layer keeps ordinary rect/glyph instances separately from
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