Record the narrow step left in the pixel path
It was in 5f16617's message and not here, which is the wrong place for it: the handoff is what a session picking this up cold reads. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1066,6 +1066,14 @@ Queued from this work, in order:
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back up a mean of 2.8 levels, eight hundred times a frame. Composing on
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the fine grid alone cost 1,880M and 755M, so the widening was paid for
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twice over by not doing the walk.
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**One narrow step is left in that path.** `Painter` still composes a
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child's region into its own on the grid before asking for it in pixels.
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Taking it out needs the child's region as its parent stated it, which
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`draw_inner` is not handed -- it receives that box already composed into
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the slot's frame, because that is the form `ActiveData` and the GPU want.
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Worth doing after the region-node offer defect below, which is what pins
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`Holds::through` at the moment.
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Two things paid for the widening and are the reason to keep them: a
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*length* composes on its own in two multiplies a level rather than the
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four both ends cost, since where the parent sits falls out of the
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