Record the narrow step left in the pixel path

It was in 5f16617's message and not here, which is the wrong place for it:
the handoff is what a session picking this up cold reads.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
iris-aiandClaude Opus 5 committed 2026-09-16 22:09:34 -04:00
1 parent 9f825ed6fb
commit 82646e8408
1 file changed
+8
+8
View File
@@ -1066,6 +1066,14 @@ Queued from this work, in order:
back up a mean of 2.8 levels, eight hundred times a frame. Composing on
the fine grid alone cost 1,880M and 755M, so the widening was paid for
twice over by not doing the walk.
**One narrow step is left in that path.** `Painter` still composes a
child's region into its own on the grid before asking for it in pixels.
Taking it out needs the child's region as its parent stated it, which
`draw_inner` is not handed -- it receives that box already composed into
the slot's frame, because that is the form `ActiveData` and the GPU want.
Worth doing after the region-node offer defect below, which is what pins
`Holds::through` at the moment.
Two things paid for the widening and are the reason to keep them: a
*length* composes on its own in two multiplies a level rather than the
four both ends cost, since where the parent sits falls out of the