RUST.md: iris's bindless texture array does not survive real Android GPUs
Iris asked whether the 'unknown number of images' approach even works on mobile. It does not, measured with a new rig (rigs/gpu-probe, no APK needed) and sourced rather than recalled: the emulator's software Vulkan refuses iris's descriptor-indexing request outright, and on real hardware the current Android Vulkan Profile baseline (80.1% of active devices) does not require VK_EXT_descriptor_indexing either -- Arm's own docs say only Valhall/5th-Gen Mali (2019+) support it. iris already solved the identical problem for text in I1 (the glyph atlas). The recommendation is to generalize it to images rather than widen the binding array further; not yet implemented, since it changes iris's render core. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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