iris is the framework alone; the app is one crate in app-rust/
Iris: "the organization of the rust rewrite is a mess right now... there shouldn't be anything related to the app inside of iris. Iris is supposed to be the UI framework alone." And, on the crate count: "I'm confused why the app only code needs more than one crate though." Nine cargo workspaces become three, and the port's project code -- which sat in five places, four of them inside the framework -- becomes one crate, `ai-app`, in `app-rust/`: client-core -> app-rust/src/client iris/transcript-ui -> app-rust/src/ui iris/transcript-fixture -> app-rust/src/ui/fixture.rs + tests/ + touch/ iris/desktop-app -> app-rust/src/desktop + src/bin_desktop.rs iris/android-app -> app-rust/src/android + android-project/ android-shell -> app-rust/src/shell iris/ keeps core, macro, the iris crate, tabs-ui and rig-input, and now mentions no session, transcript, setup or server anywhere. Only two of the old splits had a reason that survived reading. event-model stays a crate at the repo root because server/ depends on it too, so a crate is what makes the backend and the app agree by construction. The two Android .so names looked like a hard constraint -- a package produces one library artifact -- until P2 turned out to already plan merging those two Android apps into one; both faces now come out of libai_app.so, picked apart by features so `--no-default-features --features shell` keeps wgpu, parley and iris out of the Compose app's APK. docs/RUST.md's "One app crate" has the rest, including what each remaining feature is for. DECISIONS.md and SUBAGENTS.md move into docs/ with everything else. Verified: ./run-tests.sh and `cd iris && cargo test` green, clippy and fmt clean in all five workspaces, `cargo ndk -t x86_64` links libai_app.so, build-apk.sh produces an APK that installs and launches on this checkout's emulator (Gl ... virgl, as expected), and the phone-sized headless screenshot renders the transcript unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
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//! Layer 1 of docs/RUST.md's "Three test layers", for the transcript's
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//! own edges: the real screen over the real fixture, under a header bar
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//! like the bench app's, driven by `iris::harness`.
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//!
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//! What these are about is docs/IRIS_TODO.md's 2026-09-07 phone report --
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//! rows scrolled above the viewport still drawn, over the header, and a
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//! blank band where the row straddling the top edge should be. Both are
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//! one rule (`LazySpan::intersects_viewport`): a row is drawn if any part of
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//! it is inside the list's own box, and nothing outside that box reaches
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//! the screen.
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use ai_app::ui::fixture::{PHONE_FRAME_MS, PHONE_SCALE, phone_size};
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use iris::harness::Harness;
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use iris::prelude::*;
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/// A header band above the transcript, as `bench_client.rs` puts one --
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/// the surface the rows were drawing over on the phone. Its exact height
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/// does not matter; what matters is that the list's own box does not
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/// start at the top of the window, so "above the viewport" and "off the
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/// screen" are different places.
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const HEADER_H: f32 = 300.0;
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const HEADER: UiColor = UiColor::new(28, 28, 34, 255);
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fn opened() -> (Harness, ai_app::ui::TranscriptScreen) {
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let mut h = Harness::new(phone_size(), PHONE_SCALE);
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let (opened, tree) = ai_app::ui::fixture::build_screen(&mut h.rsc).expect("the fixture folds");
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let content = WidgetPtr::new().add(&mut h.rsc);
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content(&mut h.rsc).set(tree);
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let root = (rect(HEADER).height(abs(HEADER_H)), content.height(rest(1)))
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.span(Dir::DOWN)
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.add_strong(&mut h.rsc)
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.any();
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h.state.set_root(root);
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h.frame(0);
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h.frame(PHONE_FRAME_MS);
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(h, opened.screen)
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}
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/// The list's own on-screen box, in window pixels.
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fn list_box(h: &Harness, screen: &ai_app::ui::TranscriptScreen) -> PixelRegion {
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h.render
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.window_region(&screen.list.id(), &h.rsc)
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.expect("the list is on screen")
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}
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/// Every row the list drew this frame, as `(top, bottom)` window pixels,
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/// topmost first. A `LazySpan`'s direct children are exactly its rows, and
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/// `draw_inner`'s old-children diffing means a row it did not place this
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/// frame is not among them.
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fn drawn_rows(h: &Harness, screen: &ai_app::ui::TranscriptScreen) -> Vec<(f32, f32)> {
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let mut rows: Vec<(f32, f32)> = h
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.render
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.active
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.get(&screen.list.id())
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.expect("the list is drawn")
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.children
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.iter()
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.filter_map(|id| h.render.window_region(id, &h.rsc))
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.map(|px| (px.top_left.y, px.bot_right.y))
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.collect();
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rows.sort_by(|a, b| a.0.total_cmp(&b.0));
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rows
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}
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/// Scrolls `amount` and runs the frame it asks for, returning the time of
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/// the next one. **Positive walks back through older rows** -- the
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/// finger's own direction, and `Scroll::scroll`'s, which is the one
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/// convention a delta has anywhere in iris since the transcript's scroll
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/// position lives in the `LazySpan`'s own `ScrollController`.
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/// It used to be the opposite here, because a `LazySpan`'s anchor offset
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/// ran the other way.
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fn scrolled(h: &mut Harness, screen: &ai_app::ui::TranscriptScreen, amount: f32, t: u64) -> u64 {
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(screen.list)(&mut h.rsc).scroll(amount);
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h.frame(t);
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t + PHONE_FRAME_MS
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}
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/// (a) of docs/IRIS_TODO.md's reproduction: with a row across the top
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/// edge, that row is placed -- the viewport's first pixel belongs to
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/// something. A rule that culled a row once its *top* left the viewport
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/// would leave a blank band here, which is the second of Iris's two
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/// screenshots.
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#[test]
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fn the_row_across_the_top_edge_is_drawn() {
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let (mut h, screen) = opened();
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let top = list_box(&h, &screen).top_left.y;
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let mut t = PHONE_FRAME_MS * 2;
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// 40px a frame, the shape a finger pan arrives in, through a straddle
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// and out the other side of it many times over.
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for _ in 0..60 {
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t = scrolled(&mut h, &screen, 40.0, t);
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let rows = drawn_rows(&h, &screen);
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let first = *rows.first().expect("something is on screen");
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assert!(
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first.0 <= top + 0.5,
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"a band of {:.1}px under the header belongs to no row: rows start at {:.1}, the list \
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at {top:.1}",
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first.0 - top,
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first.0,
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);
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assert!(
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first.1 > top,
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"the row across the top edge was culled: it ends at {:.1}, above the list's own \
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{top:.1}",
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first.1,
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);
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}
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}
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/// (b): what falls outside the list's box is clipped rather than drawn
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/// over whatever is there. The straddling row above is drawn *in full*,
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/// so the only thing between its earlier lines and the header bar is this
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/// mask -- with none, the phone drew `version = "0.1.0"` behind the "Run
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/// benchmark" button.
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///
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/// The clip is one the screen **opted into** (`build_tree`'s `.masked()`),
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/// so this reads the mask the list *inherited*. A `LazySpan` sets none of
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/// its own -- masking is opt-in, like scrolling (Iris, 2026-09-08) -- so
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/// this is also the test that the transcript is still asking for one.
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#[test]
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fn the_list_is_clipped_to_its_own_box() {
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let (h, screen) = opened();
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let active = h.render.active.get(&screen.list.id()).expect("drawn");
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assert!(
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active.mask != MaskIdx::NONE,
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"the transcript's list is drawn with nothing clipping it",
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);
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let clip = h.render.mask_region(active.mask, &h.rsc);
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let list = list_box(&h, &screen);
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assert!(
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clip.top_left.y >= list.top_left.y - 0.5 && clip.bot_right.y <= list.bot_right.y + 0.5,
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"the clip {clip:?} reaches outside the list's own box {list:?}, so a row straddling an \
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edge still draws past it",
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);
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// And the mask has to *reach* what the rows draw. The two above say a
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// mask exists and sits in the right place; neither says any primitive
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// references it, so a broken `Mask::parent` chain -- what d507ae4
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// introduced -- would leave them green while a code fence inside a row
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// drew unclipped again (docs/REVIEW-2026-09-07.md's T3).
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let rows = h
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.render
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.active
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.get(&screen.list.id())
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.expect("the list is drawn")
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.children
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.clone();
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let mut checked = 0;
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for row in rows {
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for prim in primitives_under(&h, row) {
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assert!(
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mask_chain(&h, prim).contains(&active.mask),
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"a primitive of row {row:?} clips to {:?}, a chain that never reaches the list's \
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own mask {:?}",
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mask_chain(&h, prim),
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active.mask,
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);
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checked += 1;
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}
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}
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assert!(
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checked > 0,
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"no row primitive was checked, so this test asserted nothing",
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);
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}
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/// Every primitive `id` and its descendants drew, as `MaskIdx`es -- images
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/// excluded, since they live in a separate instance array with their own
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/// indices (`Primitives::free`).
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fn primitives_under(h: &Harness, id: WidgetId) -> Vec<MaskIdx> {
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let Some(active) = h.render.active.get(&id) else {
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return Vec::new();
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};
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let mut out: Vec<MaskIdx> = active
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.primitives
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.iter()
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.filter(|p| p.binding != IMAGE_BINDING)
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.map(|p| h.render.primitives.instance(p.slot).mask_idx)
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.collect();
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for child in &active.children {
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out.extend(primitives_under(h, *child));
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}
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out
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}
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/// The chain the fragment stage walks from `mask`, outermost last.
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fn mask_chain(h: &Harness, mask: MaskIdx) -> Vec<MaskIdx> {
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let mut chain = Vec::new();
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let mut at = mask;
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while at != MaskIdx::NONE {
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assert!(
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!chain.contains(&at),
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"the mask chain from {mask:?} loops back to {at:?}",
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);
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chain.push(at);
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at = h.rsc.ui.masks[at.idx()].parent;
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}
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chain
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}
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/// A row that has left the viewport entirely is not drawn at all. Before
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/// the fix the walk ran from the anchor -- which `scroll` leaves wherever
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/// it was, however far outside the viewport that ends up -- and drew
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/// every row on the way: 8 scrolls of 3000px left **64 rows** placed for
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/// a 2012px viewport, ~59 of them off screen and painting over the
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/// header.
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///
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/// The box is asserted on every leg *except the first*, because a row
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/// whose height has never been measured has to be drawn to be measured
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/// (`LazySpan::place`'s doc), which on the first walk back is every row
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/// entering from the top. Every later leg crosses the same rows with
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/// every height already known -- including the second walk *back*, which
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/// is there because a regression that draws rows in the wrong place while
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/// travelling backwards would otherwise be checked only by the row count
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/// (docs/REVIEW-2026-09-07.md's T2). That is also the ordinary state of a
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/// transcript being panned around in. The bound on how many rows are
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/// placed at once holds on all three.
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#[test]
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fn rows_that_have_left_the_viewport_are_not_drawn() {
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let (mut h, screen) = opened();
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let list = list_box(&h, &screen);
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let mut t = PHONE_FRAME_MS * 2;
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let bounded = |rows: &[(f32, f32)], leg: &str, step: usize| {
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// A handful of rows whatever distance has been travelled -- the
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// module doc's own claim about this widget.
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assert!(
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rows.len() <= 24,
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"{leg} {step}: {} rows drawn for one 2012px viewport",
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rows.len(),
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);
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};
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let inside = |rows: &[(f32, f32)], leg: &str, step: usize| {
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for &(top, bottom) in rows {
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assert!(
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bottom > list.top_left.y - 0.5 && top < list.bot_right.y + 0.5,
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"{leg} {step}: a row at ({top:.1}, {bottom:.1}) is outside the list's box \
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{list:?} and was drawn anyway",
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);
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}
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};
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for step in 0..40 {
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t = scrolled(&mut h, &screen, 400.0, t);
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bounded(&drawn_rows(&h, &screen), "measuring", step);
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}
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for step in 0..40 {
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t = scrolled(&mut h, &screen, -400.0, t);
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let rows = drawn_rows(&h, &screen);
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bounded(&rows, "forward", step);
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inside(&rows, "forward", step);
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}
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for step in 0..40 {
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t = scrolled(&mut h, &screen, 400.0, t);
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let rows = drawn_rows(&h, &screen);
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bounded(&rows, "back", step);
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inside(&rows, "back", step);
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}
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}
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/// The end the fix had no reason to touch: the row across the *bottom*
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/// edge, where the composer starts. Same rule, other direction -- and the
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/// list opens pinned there, so this is the ordinary state of the screen
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/// rather than a scrolled-to one.
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#[test]
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fn the_row_across_the_bottom_edge_is_drawn() {
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let (mut h, screen) = opened();
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let list = list_box(&h, &screen);
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let mut t = PHONE_FRAME_MS * 2;
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for _ in 0..40 {
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t = scrolled(&mut h, &screen, 37.0, t);
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let rows = drawn_rows(&h, &screen);
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let last = *rows.last().expect("something is on screen");
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assert!(
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last.1 >= list.bot_right.y - 0.5,
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"a band of {:.1}px above the composer belongs to no row",
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list.bot_right.y - last.1,
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);
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assert!(
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last.0 < list.bot_right.y,
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"the row across the bottom edge was culled: it starts at {:.1}, below the list's own \
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{:.1}",
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last.0,
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list.bot_right.y,
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);
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}
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}
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/// Panning past the first row settles *on* it rather than beyond it. The
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/// list is scrolled far further back than the fixture is long, which is
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/// what a hard fling toward the top does; before the clamp existed it
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/// stayed wherever that left it -- the phone's "black from the header
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/// down", and a whole blank screen in `iris`'s own
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/// `fling_toward_the_start_stops_at_the_first_row`.
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#[test]
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fn scrolling_past_the_first_row_settles_on_it() {
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let (mut h, screen) = opened();
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let list = list_box(&h, &screen);
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let mut t = PHONE_FRAME_MS * 2;
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for _ in 0..60 {
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t = scrolled(&mut h, &screen, 100_000.0, t);
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}
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// No settling frame on purpose: the draw that discovers the gap gives
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// it back inside that same frame (`LazySpan::overscroll_gap`), so the last
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// frame `scrolled` drew is already flush with the first row. Adding
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// one here would hide a regression to the old next-frame correction.
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let rows = drawn_rows(&h, &screen);
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let first = *rows.first().expect("the first row is on screen");
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assert!(
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(first.0 - list.top_left.y).abs() < 0.5,
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"the transcript is parked {:.1}px past its own first row, so the top of the list is blank",
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first.0 - list.top_left.y,
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);
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}
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/// The same clamp at the other end, which is where Iris met it second
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/// ("you shouldn't be able to scroll below the bottom (or above top)").
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/// The list opens flush with its newest row, so this drags *forward* off
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/// the end of the content and back.
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#[test]
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fn scrolling_past_the_last_row_settles_on_it() {
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let (mut h, screen) = opened();
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let list = list_box(&h, &screen);
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let mut t = PHONE_FRAME_MS * 2;
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for _ in 0..20 {
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t = scrolled(&mut h, &screen, -100_000.0, t);
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}
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let rows = drawn_rows(&h, &screen);
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let last = *rows.last().expect("the last row is on screen");
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assert!(
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(last.1 - list.bot_right.y).abs() < 0.5,
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"the transcript is parked {:.1}px past its own last row, so the bottom of the list is \
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||||
blank",
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||||
list.bot_right.y - last.1,
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||||
);
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||||
}
|
||||
Reference in new issue
Block a user