Never run two turns into one, and say when a session waits on its own work
A turn started by something with no row of its own -- a subagent reporting back, a peer message the CLI only owns up to at the end -- met the previous reply with nothing between it, and the fold grew that reply rather than starting a new one. Two answers were drawn as one paragraph, running together mid-sentence with not even a space between them. The fold now refuses to grow a settled reply, and `joinPages` carries the same rule across a page boundary. The other half is the row. `Event::TaskNote` records a background task reporting back -- a subagent that finished, or a backgrounded command -- with its title, how it ended and what it said; `TaskNoteRow` draws it as a card, since somebody said this, and its own row rather than an update to the Task call's, which is above everything the session has said since. Reported once however many of the CLI's two lifecycle shapes arrive. `SessionStatus::Waiting` is a session whose own turn is over while work it started is not. `Idle` means "waiting for a person" and this means the opposite, so reporting it as idle sent a "finished" notification at the one moment that was untrue. Drawn as "waiting" in `waitingColor`; the queue and the held-command boundary release on either end-of-turn status, so a message sent while a subagent runs is not held until it finishes. And a usage limit the account hits inside a subagent now reaches the session as well as the subagent's transcript. `resume.rs` can only schedule against a session, and a background Task outliving its parent's turn is the ordinary case, so auto-resume was doing nothing at all for it. The status word and its colour were two `when`s on two screens, and the second missed `waiting` silently; they are `sessionStatusWord`/`sessionStatusColour` now. Echo's `/subagent n` reproduces the whole shape, staggered a second apart. Verified on the emulator against the sandbox: 169 server tests, ktfmt, clippy, rustfmt, Android lint and the JVM unit tests all clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1603,6 +1603,7 @@ fun SessionScreen(
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is TranscriptItem.CompactedNote ->
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CompactedRow(item)
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is TranscriptItem.LimitNote -> LimitRow(item)
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is TranscriptItem.TaskNote -> TaskNoteRow(item)
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// Never reached: a peer message is flattened into
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// its own units. Here because a `when` over the
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// item kinds has to stay exhaustive.
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@@ -2262,19 +2263,14 @@ private fun SessionStatusRow(
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// Every remaining state says which one it is, including the quiet one. The row used to
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// name only `exited` and leave the rest blank, so a session sitting idle and one whose
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// status nobody could read looked identical -- and a turn that had just been stopped
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// showed nothing at all. The words are the session list's own, so one state is not
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// called two things depending which screen you are on.
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// showed nothing at all. The words and the colour are `sessionStatusWord`'s and
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// `sessionStatusColour`'s, shared with the session list so one state is not called two
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// things -- or drawn two colours -- depending which screen you are on.
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else ->
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Text(
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when (status) {
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"idle" -> "idle"
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"exited" -> if (subagent) "finished" else "exited"
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"awaitingInput" -> "your turn"
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"unknown" -> "can't tell"
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else -> status
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},
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sessionStatusWord(status, subagent),
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style = MaterialTheme.typography.labelSmall,
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color = MaterialTheme.colorScheme.onSurfaceVariant,
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color = sessionStatusColour(status),
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modifier = Modifier.weight(1f),
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)
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}
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