Take the emulator half out of run-android.sh

Which AVD this checkout means, creating it, booting it headless and refusing
to start one the machine has no room for is the same sequence in ai-app,
ai-app-2 and dev-updater. It now lives once, in ~/repos/emulator-tools, and
this script is what is actually specific to this project: a build, an install
and a launch.

Three copies of "boot an emulator" was three places for the memory check none
of them had -- starting one at 2.8 GB available invoked the OOM killer, and
what it took first was another session's emulator.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
irisandClaude Opus 5 committed 2026-08-30 13:09:36 -04:00
1 parent 1d843f20f2
commit 558095520d
2 files changed
+39 -101

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@@ -1,7 +1,13 @@
#!/bin/sh
# Builds and runs this app on an emulator, creating/booting the AVD first if
# it isn't already up. Same flow as dev-updater's run-android.sh; see that
# script for the reasoning behind the avd handling.
# Builds this app and runs it on this checkout's emulator.
#
# The emulator half of this -- which AVD this checkout means, creating it,
# booting it headless, and refusing to start one the machine has no room for
# -- lives in ~/repos/emulator-tools and is shared with every other Android
# checkout here. This script kept its own copy of that sequence until
# 2026-08-30, as did dev-updater's and ai-app's, and three copies of "boot an
# emulator" is three places for the memory check that was missing from all of
# them.
#
# Environment setup (SDK location, PATH, ...) lives in ./android-env.sh,
# which can also be sourced directly for one-off commands.
@@ -9,105 +15,34 @@ set -eu
APP_ID="com.example.aiapp"
DEVICE_PROFILE="${DEVICE_PROFILE:-pixel_10}"
SYSTEM_IMAGE="${SYSTEM_IMAGE:-system-images;android-36;google_apis;x86_64}"
SCRIPT_DIR=$(cd "$(dirname "$0")" && pwd)
cd "$SCRIPT_DIR"
# One AVD per checkout, named after it -- so two clones of this repo, or a
# clone and a worktree, each get their own rather than fighting over one.
# This used to default to a machine-wide "tdep", which made the emulator the
# one thing here that could not be worked on in parallel: taking it meant
# asking whoever had it, waiting, and handing it back, and installing onto a
# running one steals the foreground from whatever they were looking at.
# Derived rather than written down, so neither clone names the other's.
# Override with AVD_NAME=... to share one deliberately.
AVD_NAME="${AVD_NAME:-$(basename "$(dirname "$SCRIPT_DIR")")}"
# shellcheck source=./android-env.sh
. ./android-env.sh
# Prints the adb serial of a running instance of AVD "$1", or nothing.
avd_serial() {
for s in $(adb devices | awk '$2 == "device" {print $1}'); do
if [ "$(adb -s "$s" emu avd name 2>/dev/null | head -n1 | tr -d '\r')" = "$1" ]; then
echo "$s"
return 0
fi
done
}
echo "==> Ensuring emulator system image is installed"
android sdk install emulator "$SYSTEM_IMAGE" || echo " (non-fatal: see above)"
if [ ! -f "$ANDROID_AVD_HOME/$AVD_NAME.ini" ]; then
echo "==> Creating AVD '$AVD_NAME' ($DEVICE_PROFILE, $SYSTEM_IMAGE)"
echo no | avdmanager create avd \
-n "$AVD_NAME" \
-k "$SYSTEM_IMAGE" \
--device "$DEVICE_PROFILE" \
--sdcard 512M
else
echo "==> Reusing existing AVD '$AVD_NAME'"
if ! command -v emu >/dev/null 2>&1; then
echo "run-android.sh: no 'emu' command." >&2
echo " It comes from ~/repos/emulator-tools; run that repo's ./install.sh." >&2
exit 127
fi
# Host keyboard into the emulator -- this app has text fields.
CONFIG_INI="$ANDROID_AVD_HOME/$AVD_NAME.avd/config.ini"
if [ -f "$CONFIG_INI" ]; then
grep -v '^hw\.keyboard=' "$CONFIG_INI" >"$CONFIG_INI.tmp"
echo "hw.keyboard=yes" >>"$CONFIG_INI.tmp"
mv "$CONFIG_INI.tmp" "$CONFIG_INI"
fi
SERIAL=$(avd_serial "$AVD_NAME")
if [ -n "$SERIAL" ]; then
echo "==> Emulator '$AVD_NAME' already running ($SERIAL)"
else
# Clean up a stray/crashed process for this AVD, if any. The bracketed
# first character keeps the pattern from matching the shell running
# this script -- unbracketed, this kills that shell mid-run.
pkill -f "[e]mulator.*-avd $AVD_NAME" >/dev/null 2>&1 || true
EMU_LOG="/tmp/$AVD_NAME-emulator.log"
: >"$EMU_LOG"
if [ -n "${DISPLAY:-}" ] || [ -n "${WAYLAND_DISPLAY:-}" ]; then
echo "==> Starting emulator '$AVD_NAME' with GPU acceleration (-gpu host)"
emulator -avd "$AVD_NAME" -gpu host -no-audio >"$EMU_LOG" 2>&1 &
else
echo "==> No display -- starting emulator '$AVD_NAME' headless (-gpu swiftshader_indirect)"
emulator -avd "$AVD_NAME" -gpu swiftshader_indirect -no-audio -no-window \
>"$EMU_LOG" 2>&1 &
fi
EMU_PID=$!
i=0
booted=""
while [ "$i" -lt 150 ]; do
if ! kill -0 "$EMU_PID" 2>/dev/null; then
echo "Emulator process exited unexpectedly. Log output:" >&2
cat "$EMU_LOG" >&2
exit 1
fi
SERIAL=$(avd_serial "$AVD_NAME")
if [ -n "$SERIAL" ]; then
booted=$(adb -s "$SERIAL" shell getprop sys.boot_completed 2>/dev/null | tr -d '\r')
[ "$booted" = "1" ] && break
fi
i=$((i + 1))
sleep 2
done
if [ "$booted" != "1" ]; then
echo "Emulator did not finish booting in time. Log output:" >&2
cat "$EMU_LOG" >&2
exit 1
fi
fi
# Prints the serial, having created and booted the AVD if it had to. Named
# after the checkout, so this cannot land on another session's emulator --
# and refuses rather than starting one when the machine is short of memory,
# because what an OOM kills is somebody else's work rather than the emulator
# that asked for the memory.
echo "==> Emulator"
SERIAL=$(emu up)
export ANDROID_SERIAL="$SERIAL"
echo "==> Building debug APK"
./gradlew :androidApp:assembleDebug
APK="androidApp/build/outputs/apk/debug/androidApp-debug.apk"
echo "==> Installing and launching $APK"
adb -s "$SERIAL" install -r "$APK"
adb -s "$SERIAL" shell am start -n "$APP_ID/.MainActivity"
# ANDROID_SERIAL above is what aims these; the adb wrapper would work it out
# from the checkout anyway, but a script that says which device it means does
# not depend on being run from the right directory.
adb install -r "$APK"
adb shell am start -n "$APP_ID/.MainActivity"