iris: turn the phone bind-group-layout crash into a diagnostic, drop force-gles from phone builds
UiRenderNode::new used to let a wgpu validation error reach the default
uncaptured-error handler and panic, which is what aborted the P0 bench APK
on Iris's phone in AndroidRenderer::new with only "wgpu error: Validation
Error" surviving into the truncated crash report. It now wraps creation in
wgpu error scopes and returns Result<Self, String>; the Android backend
turns a failure into the adapter's identity, the limits/downlevel flags a
layout validates against, and wgpu's own error chain, logged as one logcat
line and shown on screen (IrisView.showRendererError) instead of crashing.
Auditing every bind-group-layout entry against wgpu-core's own validation
source names the likely cause: masks_layout's move_offsets storage buffer
is visible to the vertex stage, which Vulkan grants unconditionally but
GLES gates on the driver's own vertex-stage SSBO support -- and the
delivered APK was built with force-gles, a flag meant only to force the
*emulator* onto GLES for one frame-time measurement, that build-apk.sh's
default feature list applied to every arm64 build regardless of target.
Its default no longer includes force-gles.
Testing the diagnostic (by inducing an artificial validation error) also
found and fixed a real reentrancy bug: calling Activity.setContentView
synchronously from inside a ViewPeer callback re-enters the same peer's
RefCell borrow through onFocusChanged, aborting with "RefCell already
borrowed". Deferred through the same push_dynamic_deferred_callback
mechanism raise_if_enabled already uses.
Full audit, verification, and the named hypothesis are in RUST.md's P0
box ("iris bench crash on the phone, 2026-09-06"); the API change is in
IRIS.md. Nobody on this session has the phone, so this is unconfirmed
against real hardware -- the point of (1) is that the next run says so
either way.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -1785,6 +1785,7 @@ dependencies = [
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"fxhash",
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"image",
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"parley",
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"pollster",
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"swash",
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"wgpu",
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]
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@@ -1,6 +1,10 @@
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package dev.iris.android.demo;
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import android.app.Activity;
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import android.content.Context;
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import android.view.Gravity;
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import android.widget.ScrollView;
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import android.widget.TextView;
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import org.linebender.android.rustview.RustView;
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@@ -33,4 +37,35 @@ public final class IrisView extends RustView {
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unregisterInsetsNative(mViewPeer);
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super.onDetachedFromWindow();
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}
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/**
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* Called from the Rust side (iris/src/android/view.rs's
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* `show_renderer_error`) when `AndroidRenderer::new` fails instead of
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* drawing -- an ordinary instance method rather than a `native` one,
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* since this call is Rust reaching into Java rather than the other
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* direction. Replaces the whole activity content with plain,
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* selectable, scrollable text rather than leaving the last frame (or a
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* blank surface) on screen with no way to report what happened:
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* UI_RULES.md's "a failure is reported where it happened, and says
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* what to do next." No dialog and no styling beyond what is needed to
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* read and copy the text -- this path exists for exactly the crash it
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* replaces, so it must not depend on anything that could itself fail
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* to render.
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*/
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void showRendererError(String report) {
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Context context = getContext();
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if (!(context instanceof Activity)) {
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return;
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}
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Activity activity = (Activity) context;
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TextView text = new TextView(activity);
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text.setText(report);
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text.setTextIsSelectable(true);
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text.setGravity(Gravity.TOP | Gravity.START);
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int pad = (int) (16 * activity.getResources().getDisplayMetrics().density);
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text.setPadding(pad, pad, pad, pad);
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ScrollView scroll = new ScrollView(activity);
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scroll.addView(text);
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activity.setContentView(scroll);
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}
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}
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@@ -12,13 +12,25 @@
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# emulator stays on debug" rule -- pass `release` explicitly for a phone
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# build). --abi defaults to arm64-v8a (a phone/real device); pass
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# x86_64 for this checkout's own AVD. --features defaults to
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# "transcript-screen force-gles bench", P0's exact combination.
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# "transcript-screen bench" -- deliberately *without* `force-gles`, unlike
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# an earlier version of this default. `force-gles` (`iris/Cargo.toml`'s
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# own doc) exists only to force the emulator off its default software
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# Vulkan and onto GLES for one specific measurement (RUST.md's I5, "Where
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# iris's frame time goes") -- it was never meant to reach a real device,
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# but this script's old default put it in every arm64 build regardless,
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# so the P0 bench APK delivered to Iris's phone forced GLES there too.
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# That is the named hypothesis in RUST.md's P0 box ("iris bench crash on
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# the phone, 2026-09-06"): a real Vulkan driver is what a phone should
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# run, and GLES is the backend the same box's own SwiftShader finding
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# already flagged as the fragile one for this shader's storage buffers.
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# Pass `--features "transcript-screen force-gles bench"` explicitly for
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# an emulator backend-isolation run; never for a build meant for a phone.
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set -eu
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cd "$(dirname "$0")"
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BUILD_TYPE="debug"
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ABI="arm64-v8a"
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FEATURES="transcript-screen force-gles bench"
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FEATURES="transcript-screen bench"
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case "${1:-}" in
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debug|release) BUILD_TYPE="$1"; shift ;;
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esac
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